Computer Arts – establishing technoculture collections
Submitting Institution
Birkbeck CollegeUnit of Assessment
Art and Design: History, Practice and TheorySummary Impact Type
CulturalResearch Subject Area(s)
Studies In Creative Arts and Writing: Film, Television and Digital Media
Language, Communication and Culture: Cultural Studies
History and Archaeology: Historical Studies
Summary of the impact
As a result of research conducted at Birkbeck's VASARI Centre, two
significant new art collections of digital art provided the basis for
establishing the first National Collection of Computer Art at the Victoria
and Albert Museum launched with a major free exhibition in late 2009. The
two AHRC funded research projects, `Computer Arts, Histories, Context etc'
(2002-5) and `Computer Art and Technocultures' (2007-10) also played a
significant role in highlighting the importance of computer art and
computer applications in art history. A further consequence of the
research was the re-establishment of Computer Arts Society, and several
innovative initiatives in digital arts.
Underpinning research
Birkbeck has a longstanding research specialism in computer art and
computer applications in art history, established by Prof Will Vaughan in
the 1980s, based in the Vasari Research Centre which plays an increasingly
pivotal international role in integrating digital research and maintaining
and digitizing important analogue material in the computer arts. In 2002,
digital culture researcher Dr Charlie Gere was approached to be PI on the
AHRC project `Computer Arts, Histories, Context etc' (CACHe).
CACHe developed out of a collection of early computer art held by the
Computer Arts Society (founded 1969). The researchers (Gere: 1998-2005;
Brown 2002-2005; Mason — at BBK 2002-2006; Lambert, 2002-present)
contacted the artists represented in this collection in order to recover
their personal collections, interview them and establish a chronology of
the era that would show how they contributed both individually and as a
group to the evolution of digital art as a strand of fine art in the UK
(Refs 1, 2). As the project developed, a wider international dimension
became evident, especially with contributions from Germany (such as the
archive of Herbert Franke, held at the University of Bremen). The
collection eventually included 35 artists and their respective personal
collections, and was written up in the edited volume White Heat, Cold
Logic (Ref 2).
After acquiring the core artworks from the Computer Arts Society, the
V&A then became Birkbeck's partner on the Resource Enhancement project
`Computer Art and Technocultures' (CAT). PI Dr Nick Lambert, digital
artist and formerly Research Fellow for CACHe, worked with the V&A on
the archive of the American art historian Patric Prince, donated to the
V&A 2006. Prince had collated a significant amount of unique material
relating to computer art from 1975-2000 that was accessioned and digitised
during this project.
Computer art was one of the earliest manifestations of digital imagery
and many pioneers were instrumental in developing modern computer
graphics. As argued by artist, Brian Reffin Smith, who pioneered
computer-based conceptual art in the 1960s, in Gere's publication, White
Heat, Cold Logic, `There is a mine, a treasure trove, a hoard — I
cannot emphasize this too strongly — of art ideas that emerged in the
early decades of computer that still have not remotely been explored. We
know how this happens. The next big thing comes along and the Zeitgeist
has its demands: things get left behind...' (Ref 2). The repertoire of
computer art output has steadily increased from plotter drawings to
screen-based imagery, to large-scale projections and most recently to 3D
printing, computer-controlled audio-visual installations and robots (Ref
3). The space represented within the computer screen exists at one remove
from physical reality but subsists within its own environment. The
computer image is the dynamic result of a process, held in stasis at times
but with the potential to be wholly altered without leaving any material
record (Refs 4-6).
References to the research
1. Mason, C, A Computer in the Art Room: The Origins of British
Computer Arts 1950-1980 (Quiller Press, 2008)
2. Gere, C; Brown, P; Lambert, N; Mason, C, White Heat, Cold Logic:
British Computer Art 1960-1980 (MIT Press/Leonardo 2009)
3. Dodds, D and Beddard, H, Digital Pioneers (V&A Publishing,
2009)
6. "Ideas
Before Their Time", conference proceedings from symposium set up by
AHRC CAT Project (British Computer Society, 2010)
Total grants/sponsorship:
1 Oct 2002 - 30 Sep 2005 AHRB HARC5 £213,793 Digital & Computer-based
arts in the UK from their origins to 1980 Renamed as Computer Arts,
Histories, Context etc' (CACHe). PI: Dr C Gere until Dec04; then Dr M
Allen
1 Sep 07 2007-31 Aug 2010: AHRC Resource Enhancement Award to `Computer
Art and Technocultures'. Joint project with V&A Total grant £410,229,
Birkbeck share £190,074. PI: Dr N Lambert.
Details of the impact
The following developments in digital arts occurred as a consequence of
the research developed through the CACHe and CAT projects:
1) A new computer arts collection and ground breaking exhibitions at
the V&A.
As a direct consequence of the CACHe projects, the V&A acquired two
significant collections: the Computer Arts Society Collection and the
Patric Prince archive. The head of Central Systems at the Department of
Word & Image at the V&A became interested in the collection and.
acquired it for the V&A, as the nucleus of the National Centre for
Computer Art at the V&A (Source 4). Dr Lambert's role in developing
this collection is ongoing.
To celebrate and publicise the acquisitions the V&A mounted a free
exhibition "Digital Pioneers", running concurrently with `Decode', an
exhibition of contemporary digital art (01/12/2009 to 23/03/2010)
supported by a V&A scholarly publication (Ref 3). The exhibitions were
supported by two public symposia: "Ideas Before Their Time" at the British
Computer Society, in partnership with the Computer Arts Society
(03/02/10), attended by 90 practitioners, historians, theorists and
technologists in digital arts (Ref 4; Source 5); and V&A conference
"Decoding The Digital" which featured artists from both Decode and Digital
Pioneers. The exhibitions and supporting events were well-reviewed in
publications such as Wired, Huffington Post, Art
Review, GeekDad (Source 6).
The international importance of this work was marked when artist Jeremy
Gardiner and Nick Lambert were invited to represent the project in New
York, including a successful art show "Imaginalis", at the Chelsea Art
Museum (owned by the arts charity, the Miotte Foundation, March / April
2009) (Source 7) and a symposium at the School of Visual Art, New York
(Source 8).
2) Enhanced professional development
CACHe and CAT have been instrumental in the professional development of
the digital arts sector, creating opportunities for networking and
cross-sector ideas sharing. The event to mark the end of the CACHe project
in March 2006, "Bits in Motion: Early British Computer-Generated Art
Films" was supported by the London Centre for Arts and Cultural Enterprise
(LCACE) and the Computer Arts Society, and took place under auspices of
Node.London, a network of digital artists.
Re-established in 2004 by CACHe research staff , the Computer Arts
Society (CAS), a Specialist Group within the Chartered Institute for IT,
has played a significant role in developing digital arts in the UK and
internationally. Supported by a £10,000 annual grant from the British
Computer Society, CAS sponsors ongoing lectures, workshops and exhibitions
at Birkbeck's VASARI Centre on historical and contemporary digital art.
(Source 1: testimonial)
The integration into CAS of the international Electronic Visualisation
and the Arts (EVA) Conference has increased connectivity between
researchers, professionals and practitioners in the creative industries,
heritage and arts sectors. Its annual conference attracts average
attendance of 110 participants making it one of the most important events
on the digital arts sector calendar. (Source 2: testimonial)
3) Increased interest in the digital arts evidenced by the following
projects:
The exhibition Intuition and Ingenuity, a celebration of the life
of Alan Turing with contributions from contemporary digital artists and
supported by the Arts Council England (ACE) and CAS, toured the UK in 2012
(Source 3: testimonial). The exhibition was seen by over 40,000 people and
received extensive media coverage, touring to Kinetica Art Fair, London
(9-12 February), The Lighthouse in Brighton, (17-26 February); the
Lovebytes digital festival in Sheffield (22-24 March); the AISB/IACAP
World Congress in Birmingham (2-6 July); the V&A for the Digital
Design Weekend (22-23 September) where the Digital Studio was attended by
nearly 2000 people; and Phoenix Square in Leicester (7 October-10
November) (Source 9).
The UK Fulldome Festival in 2011 (Birmingham Thinktank Planetarium) and
2012 (the Leicester Space Centre): sponsored by the Computer Arts Society
and attracting over 200 and 450 participants, respectively, from the UK,
USA, Germany, Australia and East Asia, the festivals were established by a
partnership between Birkbeck's VASARI Centre, the University of Plymouth,
the Fulldome UK (a not-for-profit association supporting artists and
researchers working within Fulldome immersive environments), and the
digital projections specialists Gaianova. They brought together
practitioners and researchers in the emerging area of Fulldome (360
degree) digital projection, screening dome films to public audiences
(Source 10).
The Null Object art project, developed through a partnership between
VASARI and central London's Work Gallery, November 2012 to February 2013:
inspired by the work of veteran artist Gustav Metzger, who was one of the
early members of the Computer Arts Society and interviewed by Dr Lambert
for CAT. Supported by CAS and ACE, Null Object was a collaborative work by
London Fieldworks (digital artists Bruce Gilchrist and Jo Joelson), MIT
medical roboticist and haptics researcher, Yaroslav Tenzer, and software
designer, Jonny Bradley. Brain mapping software, using
electroencephalogram (EEG) recordings of artist Gustav Metzger as he
attempted to think about nothing, connected with industrial manufacturing
technology to produce a sculptural form (Source 11). The project is
described in the publication Null Object: Gustav Metzger Thinks About
Nothing (Gilchrist and Joelson, Eds, Black Dog, London, 2012).
Sources to corroborate the impact
- Computer Arts Society Treasurer / Director of Cuttlefish (testimonial:
factual statement)
- Head of Publicity and Public Relations, Electronic Visualisation and
the Arts (EVA) (testimonial:
factual statement)
- Organiser of Alan Turing centenary events and digital artist
(testimonial: factual statement)
-
Paper
by Douglas Dodds, Senior Curator, Word & Image Department at V&A
- The programme of the final CAT symposium, `Ideas Before Their Time',
can be found here
and here,
showing Computer Arts Society and V&A involvement
- The V&A exhibitions and events, Digital Pioneers and Decode,
are detailed on the V&A
website.
The V&A have supplied a list of 28 online reviews of the Design
Weekend which can be supplied on request. These include reviews in
Wired, Huffington Post, Art Review, GeekDad. The conference programme, Decoding
the Digital is outlined here,
showing a range of academic and non-academic participants. This
review from the New York Times shows the interest in the project
in New York.
- Imaginalis at the Chelsea
Art Museum, New York, 2009. Also see: "Technocultures:
The History of Digital Art — A Conversation" at the School of
Visual Art, New York, on March 6 2009. The panel traced the history of
digital art through vignettes and personal anecdotes of four pioneers:
Kenneth Knowlton, Margot Lovejoy, Kenneth Snelson and Lillian Schwartz.
- Turing centenary exhibition Intuition
and Ingenuity: the website provides details of the centenary
events. In addition it was promoted and reviewed on the following
websites and blogs: Kinetic
Art Fair; New
Scientist; Lighthouse,
Brighton; Wired
Magazine; The
Daily Telegraph; We
make money not art blog
- Full Dome
- Null Object artwork is described in London
Fieldworks; and Work
Gallery