Submitting Institution
University of CambridgeUnit of Assessment
General EngineeringSummary Impact Type
EconomicResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing, Computation Theory and Mathematics
Summary of the impact
Research at the University of Cambridge Department of Engineering on computer vision tracking
led to the creation of Extra Reality Limited in 2010, which was subsequently acquired by a new
company called Zappar Limited in May 2011. Zappar employs 17 staff and had revenue of
GBP612k in the financial year 2012/13, an increase of 35% on the previous year.
Over 50 different brands have used Zappar's augmented reality application across more than 300
offerings in over 17 countries to deliver entertainment-based marketing interactions from 2011 to
2013. [text removed for publication] Examples of partners include Disney, Warner Brothers and
Marvel. Zappar has changed attitudes in the media sector by showing that "augmented reality is
finally ready for prime time" (President, Creative Strategies Inc, Time Online, 2012).
Underpinning research
Dr Roberto Cipolla became a Lecturer in the University of Cambridge Department of Engineering
(DoEng) in 1992 and was promoted to Professor in 2000. He has led work in the Computer Vision
group, including work on recognition, since 1992. Dr Tom Drummond joined the Computer Vision
group in 1998 as a postdoctoral Research Associate working for Cipolla. He became a Lecturer in
2001. He specialised in visual tracking and Augmented Reality (AR).
Cipolla was the Principal Investigator (PI) for two grants undertaking fundamental research on
video servoing to guide robots to their target using an image-based feedback control loop (EPSRC
1996-1999 and EC 1998-2001). The research proposed new techniques for extracting
geometrically salient curves from arbitrary viewpoints and matching them with curves based on
geometric invariants. This enabled feature-based tracking, which was essential for creating a
solution that could operate with real-time frame rate images and modest computing resources. The
results of theoretical work were tested in experiments; the experiments drove further theoretical
work, as the test subjects became more complex and the conditions under which tracking had to
be maintained became more demanding. The results were published in 2000 and 2002 (Ref 1 and
2) by Drummond and Cipolla. They represented the state-of-the-art for real-time and robust 3D
model-based tracking.
This research success led to Drummond winning further funding as the PI for two grants: "Hybrid
tracking and spatial reference technologies for new human machine interfaces" sponsored by ABB
(2005-2007) and "Human Computer Interfaces for Command and Control" sponsored by Boeing
(2007-2010).
Drummond's ABB grant made advances in using structure-from-motion techniques to create a 3D
model from a sequence of images, which enabled robust tracking without the need to generate 3D
CAD models and register them to image information (Ref 3).
Drummond's Boeing project aimed to use augmented reality to provide an improved interface for
emergency services and their coordinators. The research resulted in systems that could, for
instance: track a paper map on the command room table and project accurately on its surface
additional live information about the emergency and the deployment of services; and overlay an
image of a scene viewed live on a smartphone with additional information about hazards, water
hydrants, etc. Theoretical work was tested in experiment in order to find viable solutions.
Drummond's team had to research new methods of tracking that would be very accurate, fast,
robust and computationally efficient. The work with smartphones used a novel edge-based tracker
that used a textured 3D model that made scale-based detail culling automatic, improved matching
through appearance-based edge signatures and allowed the use of more commonly available
models (Ref 4).
Drummond's continued focus on smart phone applications, with Boeing's support, resulted in an
approach that used the novel idea of Histogrammed Intensity Patches. These patches are
independent histograms of the quantised intensity of a group of pixels. They can be stored in less
than 60kb, yet provide enough information for fast feature recognition, which was further
accelerated by Drummond's tree-based lookup scheme. In comparison with a leading competitor's
solution in 2008, Drummond's solution was more robust and reduced both runtime and memory
Cipolla took over as PI for Drummond's research grants, when Drummond left the DoEng in 2010
to become a Professor at Monash University, Melbourne.
References to the research
1. *Drummond, T. W. and Cipolla, R., `Application of lie algebras to visual servoing'. Int. Journal
of Computer Vision, 37(1), pp21-41, DOI: 10.1023/A:1008125412549, 2000.
2. *Drummond, T.W. and Cipolla, R., `Real-time visual tracking of complex structures'. Pattern
Analysis and Machine Intelligence. IEEE Transactions, 24(7), pp932-946, DOI:
10.1109/TPAMI.2002.1017620, 2002.
3. Neubert, J., Pretlove, J., Drummond, T.W., `Semi-autonomous generation of appearance-
based edge models from image sequences'. Proceedings of the 2007 6th IEEE and ACM
International Symposium on Mixed and Augmented Reality, 13 November to 16 November
2007, IEEE Computer Society, Washington DC USA, pp1-9, DOI:
10.1109/ISMAR.2007.4538830, 2007
4. Reitmayr, G. and Drummond, T.W., `Going out: robust model-based tracking for outdoor
augmented reality'. Proceedings of IEEE ISMAR'06, Santa Barbara, California, USA, pp109-
118, DOI: 10.1109/ISMAR.2006.297801, 2006.
5. *Taylor, S. and Drummond, T.W., `Binary histogrammed intensity patches for efficient and
robust matching'. International Journal of Computer Vision, 94(2), pp241-265, DOI:
10.1007/s11263-011-0430-6, 2011 (note: this paper was received by the journal on 21
September 2009 and represents Drummond's research at the DoEng).
*indicates papers best demonstrating the research quality.
Details of the impact
Drummond encouraged and supported students Simon Taylor and Connell Gauld to commercialise
his group's algorithms and know-how. The three jointly founded Extra Reality Limited in June 2010.
Extra Reality developed the DoEng smartphone-based tracking research into an exemplar proof-
of-concept AR application (app), called `Popcode'. The app, a free download for Android-based
smartphones, and later iPhones, delivered context-related information about an item using a
mobile phone. Users opened Popcode on their phone when they saw the Popcode logo printed on
a magazine page, poster or leaflet. They pointed their phone camera at the logo. Popcode
recognised information hidden in the logo and downloaded the relevant AR content. The user then
turned their phone camera from the logo to whatever picture was printed alongside the logo,
watching this picture on their phone. Popcode overlaid the image with animations, information and
interactive content. The underpinning research ensured that the AR system was efficient, robust
and fast enough to provide a high-quality experience on a smartphone. Early projects created a
high profile for the company. For instance, the University of Cambridge used Popcode in 2011 to
augment the brochure for its Science Festival, which attracts over 35,000 visitors.
VEEMEE Limited, a creative media/marketing company with significant links to both fast-moving
consumer goods businesses and creative media companies, recognised the value of Popcode and
in May 2011 formed Zappar Limited, as a joint venture with the shareholders of Extra Reality, for
the purpose of acquiring Extra Reality Limited. [text removed for publication] Zappar Limited
purchased the intellectual property (IP) created by the DoEng research from Cambridge
Enterprise, while Boeing retained a non-exclusive licence to the IP created with its sponsorship.
To date, Zappar has not received any external venture capital funding and has been self-financed
from its operating revenue. The company has two models for generating revenue from projects for
clients: (1) production advances for AR-enabled products plus royalties on sales achieved; (2) fixed
project fees. Zappar's revenue in the financial year 2012/13 was GBP612k, which it reinvested in
product development, recruitment and global expansion. As of June 2013, it employs 17 people, an
increase of approximately 13 since 2011 (Ref 7).
Zappar is now established as a full-service company that provides both the AR delivery platform
and the creative content for clients. The Zappar process is essentially unchanged from the
Popcode process and remains underpinned by DoEng research results. Each user experience of
using Zappar is called a Zap.
A Zap lasts on average 90 seconds, 60% of all Zappar users zap the same content more than
once and the experience requires active participation (Ref 7). Firstly, as a comparison, the average
duration of conventional online video advertisements is 24 seconds (Ref 8), which is less than a
third the length of an average Zap. Secondly, only a fraction of viewers watch online video
advertisements to completion. Thirdly, the video advertising experience is passive, whereas a Zap
actively engages the user. This means that Zappar creates longer, more repeated and more active
engagement than conventional methods of advertising. Zappar sees the benefit to its brands
partners and licensees is through its ability to add incremental engagement and therefore media
value to marketing activity as well as creating new product lines, stock-keeping units (SKUs) and
incremental sales for license holders (Ref 7).
Zappar has created over 300 different experiences for over 50 different brands and licensed
properties in 17 countries around the world over the last two years (Ref 7). It has created
partnerships with licensees (principally T-shirt manufacturers), which has led to relationships with
licensors, such as Warner Brothers and Disney. Current Zap-enabled products include T-shirts,
caps, accessories, greetings cards, books, CDs, posters, puzzles, calendars, magazines and toys.
These goods are used to deliver added value content for some of the world's most popular
properties, including, Marvel's Spiderman, the pop group One Direction and Skylanders, which is
an interactive console game created by Activision (Ref 7). [text removed for publication]
Zappar client work since its launch in 2011 includes the following:
- Over 1.5 million Zappar-powered tee-shirts have been sold in retail outlets such as JCPenney,
Macy's, Wal-Mart, Target, ASDA, C&A and Woolworths in countries that include Australia,
Canada, Mexico, South Africa, the UK and the US (Ref 7)
- Zappar was used for the limited edition picture box set version of the 2012 album "Take Me
Home" by the pop group, One Direction. Buyers gained access to exclusive content, brought to
life using Zappar, which included behind-the-scenes videos and photos of the group. [text
removed for publication]
- Zappar was used for exclusive features with Fabulous (a free magazine supplement in News
International's "Sun on Sunday" paper with a readership of over 4 million people). Features for
Leona Lewis and One Direction were enhanced with Zappar to promote their new albums (Ref
7). The editor of Fabulous stated: "We wanted to offer our print readers an enhanced
experience and Zappar's cutting-edge technology has enabled us to do this. We look forward to
pushing the boundaries with them in the future" (Ref 9)
- A cover promotion for Rogue magazine in association with "Magnum" ice cream, featuring the
actress and TV presenter Solenn Heussaff, used Zappar (Ref 7)
- The Tatler lifestyle magazine used Zappar to augment its content for the the Queen's Diamond
Jubilee in 2012 and Valentine's Day in 2013 (Ref 7)
- Zappar was used in the promotions for the UK release of Warner Bros' "Happy Feet 2" film in
2011, which included a Zappar-powered posters that triggered a dancing penguin and the ability
to view the film's trailer (Ref 7)
- A similar poster-based promotion was used for the cinema release of the film "Harry Potter and
the Deathly Hallows: Part 2", "Sherlock Holmes: a Game of Shadows" and "Green Lantern" for
Warner Bros (Ref 7)
- Zappar engaged with ASDA in March 2013 to promote an in-store Easter egg hunt [text
removed for publication]. Head of Events Marketing at ASDA stated, "The AR Easter Egg Hunt
is a great way to get across the ASDA personality and another example of how ASDA stores
are a destination for mums and kids. We are really excited to be embracing this new technology
and incorporating it into the ASDA app. Hopefully everyone enjoys meeting the Easter Bunny!"
(Ref 10). Zappar, with ASDA, won the Award for Best Practical Case Study at the 2013
Augmented Reality Summit in London in June 2013 for which the judges' criteria were: concept
of use of AR; imagination, innovation and uniqueness; commercial feasibility; market
perception; and achieved results/return on investment (Ref 11).
Time Online ran a feature on Zappar in October 2012 in which the President of Creative Strategies
Inc, an established Silicon Valley industry columnist, presented his independent view: "A few
weeks back, executives of a U.K. company called Zappar came to my office to show me their
augmented reality technology. I have been looking into augmented reality for over a decade and
have only seen false starts. But for the first time, I finally saw a technology and app infrastructure
coming together that suggests to me that augmented reality is finally ready for prime time." He
added, "Also, of the AR apps I am aware of, Zappar seems the furthest along in getting big support
from ad agencies, Hollywood, game makers and others" Ref (12).
Zappar hired two further developers in April 2013 to work on its new self-serve Zapcode Creator
system, which will allow consumers and businesses to create, publish and share their own AR
content on the Zappar platform.
Sources to corroborate the impact
- Founder and Managing Director at Zappar
- "comScore Releases March 2013 U.S. Online Video Rankings", Press release by comScore
Inc, 25 April
2013, http://www.comscore.com/Insights/Press_Releases/2013/4/comScore_Releases_March-2013_U.S._Online_Video_Rankings
- "One Direction AR magazine cover", Article in Mobile Entertainment, 1 October
2012, http://www.mobile-ent.biz/news/read/one-direction-ar-magazine-cover/019510
- "Zappar and Asda bring to life the classic easter egg hunt", Zappar press release, 13 March
2013, http://www.zappar.com/blog/zappar-and-asda-bring-to-life-the-classic-easter-egg-hunt/
- "The Award Winning Zappar App™", Zappar press release, 21 June
2013, http://www.zappar.com/blog/the-award-winning-zappar-app/
- "With Zappar, Augmented Reality Is Ready for Prime Time", Feature by President of Creative
Strategies Inc, 22 October 2012, Time Online, http://techland.time.com/2012/10/22/with-zappar-augmented-reality-is-ready-for-prime-time/