Supporting Digital Media and the Creative Industries
Submitting Institution
University of UlsterUnit of Assessment
Communication, Cultural and Media Studies, Library and Information Management Summary Impact Type
CulturalResearch Subject Area(s)
Studies In Creative Arts and Writing: Film, Television and Digital Media
Language, Communication and Culture: Communication and Media Studies, Cultural Studies
Summary of the impact
Research from the Digital arts strand of the CMR has had an impact in two
related areas.
- It has fed into and impacted on policy and planning for the
development of the creative industries in Northern Ireland
- It has helped cultural institutions and the Northern Ireland Tourist
Board (NITB) to develop mobile phone apps and interactive
gaming solutions to the problems of maximising audience
participation and increasing footfall across key cultural sectors.
Underpinning research
Policy and Planning
In RAE 2001, we highlighted our research interest in the cultural and
economic impact of new digital technologies through the pioneering work of
colleague, Dan Fleming. In 2004, this interest in the digital arts was
cemented into the Centre for Media Research (CMR) structure as one of five
strands and Ned Rossiter and Helen Jackson picked up on Fleming's
pioneering work. Colm Murphy looked at policy issues to do with
digital technologies and his chapter `The Cultural Economy of Dublin'
(2002) looked at eight digital media companies, outlining the implications
for a digital media strategy. The key text underpinning this research
round is Murphy's Policymaking for Digital Media Growth (2012),
which explored the experience of the Republic of Ireland in the early
2000s to make recommendations for digital growth today. The result of this
tradition of cutting-edge research is that the unit has been able to
impact on digital media policy in a significant way.
Digital Apps and Gaming
The application of digital technologies to new cultural aims has again
been a long interest of the unit's researchers and especially in their
potential as games for educational and cultural purposes (see Fleming,
Dan, 1996, Powerplay: Toys as Popular Culture). More recently, Helen
Jackson developed two pieces of artwork which explored the creative
possibilities of digital technologies and which provided the model for
developing locative media apps in this research round. God's Script
(2005) was a multi-linear narrative and hypertext adaptation of a Borges
essay and Isolation (2004) was an interactive, multimedia digital
art installation designed to generate an immersive experience for the
viewer (both submitted to the RAE 2008). The experience informed her
locative media apps developed for the tourism industry in this research
round.
Alan Hook (who arrived in 2009), working with PhD research
student, Oonagh Murphy has explored digital innovation in the UK Museum
sector, applying previous theoretical findings to exploring ways of
increasing awareness of what museums have to offer the public, especially
through the application of on-line gaming and virtual reality games.
References to the research
The following underpinning research was entered for RAE 2008 in which
the Unit's research was rated as 95% 2* or better.
Murphy, Colm (2002) `The Cultural Economy of Dublin' in Mary P Corcoran
and Michael Peillon (eds) Ireland Unbound (Dublin: Institute of
Public Administration)
Jackson, Helen (2005) God's Script
Jackson, Helen (2004) Isolation
Rossiter, Ned (2006) Organized Networks: Media Theory, Creative
Labour, New Institutions (Amsterdam: Netherlands Architectural
Institute)
Fleming, Dan (1996) Powerplay: Toys as Popular Culture
(Manchester, Manchester University Press) (RAE 2001, unit rated 4).
Murphy, Colm (2012) Policymaking for Digital Media Growth
(Dublin: Faculty Global) (see REF 2)
Jackson, H. (2009) `Knowing Photography Now: the knowledge economy of
photography in the twenty-first century', Photographies Journal (Special
Issue on Photography and Education), Vol 2, No. 2, pp169 - 183 (see REF 2)
Details of the impact
Policy and Planning
1. Influencing InvestNI Digital Content Strategy
In 2008, Colm Murphy was asked to make a presentation to Northern
Ireland's economic development agency, InvestNI and to review their draft
Digital Content Strategy. Central to his submission was the argument that
a successful strategy should be based on intellectual property targets,
rather than simply job targets. This was accepted in the InvestNI report,
Digital Contents Strategy for Northern Ireland subsequently
published in 2008. The impact of the submission can be seen in that the
first draft of this report was still based on job creation targets but the
final report was amended in line with Murphy's suggestion.
2. Maximising the Potential of the Creative Industries in Northern
Ireland — CMR Public Policy Paper No. 7:
The Culture, Arts and Leisure Committee of the Northern Ireland Executive
set up an inquiry on Maximising the Potential of the Creative Industries
and Murphy wrote a paper for the inquiry (subsequently published as a CMR
Policy Document). Murphy was then invited to make two further (oral)
submissions to the Inquiry on policies for digital media development in
other countries (these oral submissions can be found in the Hansard
transcript of the Inquiry proceedings). This report Maximising the
Potential of the Creative Industries draws extensively on the CMR
submission (paragraph 34, page 14; paragraph 44, page 16; paragraph 98,
page 26, passim). The Report acknowledges the impact that Media
Studies research has had: `The Committee noted examples provided
during the course of the Inquiry, which suggested a degree of successful
collaboration and co-ordination between the industry and aspects of
academia. The Committee noted that this may be in part due to the
efforts of the University of Ulster ...'
3. £3.6m INTERREG EU Creative Futures programme - 2013-2015
The tender for this project, led by Murphy and Sarah Edge,
was won based on existing research conducted by CMR staff on how to
develop digital creative industries and on knowledge gleaned from research
on what has worked in other jurisdictions. The Project, now called
`Honeycomb Creative Works' was launched in September 2013 and is,
therefore an `impact' project already, designed to take research already
disseminated into the stage of skills development and acquisition. The
Special EU Programmes Body noted in welcoming the initiative, "This is a
truly innovative initiative which will build upon the wealth of natural
home-grown talent and expertise that exists within the region's creative
industries sector. It will help generate new employment opportunities,
safeguard existing businesses in the digital content marketplace and
encourage strong economic links, on a cross-border basis."
4. Digital Causeway Strategy 2008
The CMR/School of Media, working with the University's School of
Computing, has helped Coleraine Borough Council formulate a Digital
Causeway strategy and marketing plan for foreign direct investment. As a
result Coleraine is being marketed internationally by InvestNI as a hub
for cloud computing and media-related digital investments. This is on
target to generate over £20m in new high tech inward investment into
Coleraine in 2014.
http://www.digitalcauseway.com/
-
History Space and Titanic Rediscovered are two mobile
application research outputs that have been developed by Helen
Jackson from her earlier explorations of the potential of
location-based and augmented reality technologies to provide innovations
in interpretation. These augmented reality methods have had a
significant impact on both tourism stakeholders and creative media
industries nationally and offer substantial opportunities for
international applications.
(a) The NITB is currently seeking to license the technology system
developed by the CMR for the History Space project. The license will be to
support the delivery of an NITB/HBO Game of Thrones location-based
mobile application, emphasizing the considerable international
potential of the software.
(b) History Space and Titanic RediscOvered have also
informed digital strategies in local government agencies. The Mourne
Heritage Trust in conjunction with Newry and Mourne Council,
have used these mobile applications to inform digital interpretation
policy at local council level. Specifically, the software has directed the
interpretive technology for one of the their key heritage centres, the Annalong
Cornmill.
-
MYNI is a game designed by Alan Hook and commissioned
for the NITB (available at www.myni2013.com).
It was designed to promote civic pride and internal tourism while
exploring new crowdsourcing models of data and asset acquisition for
companies. The impacts were significant. During the game's first run,
from 28th March to 9th May 2013, over 1800 players completed
photography-based tasks providing valuable data for the Tourist Board as
well as providing over 1700 photographs that are now owned by
the Board. These will be used for both print and web advertising with a
projected value in excess of £51,000. The game obtained good
media coverage with the website, at its peak, seeing traffic of 2915
visitors, sending 23,000 page views in 24 hours and over 17,000
site visits over the duration of the project, a significant
increase in public engagement.
-
Alan Hook developed a series of collaborations with a range of
cultural organisations to promote engagement with the arts among the
general public, constructing a body of work that has had substantial
cultural and economic impact. This body of work is made up of the pieces
The Foursquare Mayor Chair, with its 3 installations in The Void
Gallery, The Crescent Arts Centre and The Queens Film Theatre; the
Hackday This is Our Playground, the conference presentation This
is Our Playground: Recognising Students as Innovators, and the
symposium Engaging Visitors Through Play. The whole is an
ongoing mix of action research and practice-driven investigation in
innovation in the Museums and Galleries sector.
Sources to corroborate the impact
Social and Digital Marketing Officer, Northern Irish Tourist Board (ID3)
Invest Northern Ireland
http://www.investni.com/digital_content_strategy_northern_ireland_2008.pdf
Head of Economic Development, Derry City Council (ID5).
http://www.digitalcauseway.com/
Social and Digital Marketing Manager, Northern Ireland Tourist Board
Tourist Development Officer | Newry & Mourne District Council (ID1)
Director, Big Motive (ID2)
Director, Special EU programmes Body (SEUPB)
Inquiry on Maximising the Potential of the Creative Industries:
http://www.niassembly.gov.uk/Assembly-Business/Committees/Culture-Arts-and-
Leisure/Reports/Inquiry-on-Maximising-the-Potential-of-the-Creative-Industries/
Social Editor, AV Browne Group (ID4)