Improving the online promotion of UK contemporary art on Axisweb.org
Submitting Institution
Leeds Metropolitan UniversityUnit of Assessment
Computer Science and InformaticsSummary Impact Type
CulturalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing, Information Systems
Studies In Creative Arts and Writing: Film, Television and Digital Media
Summary of the impact
Since 1998, Leeds Met researchers have worked closely with national arts
charity Axis which
operates the UK database of contemporary artists. Research focused on how
artists can make
best use of online platforms to present and sell their work and develop
their practice. The
collaboration made Axis a digital leader in the arts and helped secure its
continued funding in an
otherwise volatile arts funding sector, benefitting more than 2,800 UK
SMEs (artists and curators).
It also resulted in the spin-out of a commercial company that provided
Axis with extra income of
more than £150,000.
Underpinning research
For the last one and a half decades, Leeds Metropolitan University has
been actively involved in
research on
Presence in Collaborative Virtual Environments (r1,r2,r4), avatars as
interaction devices (r3,r5), the
design of next generation instant messaging tools (r5,r6) and the effect
of embedding social and
emotional cues into software interfaces (r5,r6). The group of key
researchers involved in this work
are:
- Dr. Marc Fabri (Associate Lecturer March 1999-July 2007, Leeds Met
Visiting Research
Fellow August 2007- April 2012, Senior Lecturer April 2012-now)
- Dr. David Moore (Principal Lecturer 1993-July 2012)
- Dr. Michael Gerhard (Associate Lecturer March 1999-March 2003)
- Dr. Dave Hobbs (Reader, 1979-March 2000)
1997-2003: Presence and Co-Presence in Collaborative Virtual
Environments (CVEs)
The term `CVE' refers to a 2D or 3D interactive computer-based environment
that can be visited
simultaneously by multiple users, each represented by an avatar. Since the
late 1990s, the group
of Leeds Met researchers has successfully built an argument for the
importance of effective avatar
representation in CVEs, based on psychological and sociological aspects of
computer assisted
collaborative work (r1). This was further developed into a case for a
hybrid avatar/agent model
("presence-in-absence model") which facilitates the continuous
representation of all users within
the environment, even though users themselves may not be directly active
in the environment
(r2,r4).
→ Application: The CyberAxis virtual gallery (g1) was informed by this
research and acted as a tool
to conduct experiments.
2002-2008: Avatars as interaction devices
The group conducted research on the representation and conveyance of
emotions through avatar
facial expressions, with a particular focus on the effects emotion-based
interactions have on CVE
users (r3,r5). Findings strongly support the argument that such affective
computer systems, and
the people represented through them, can themselves become powerful social
actors which exploit
our innate cognitive abilities and hard-wired reactions to emotional cues
(r6).
→ Application: The research informed several design innovations for the
Axis public service, e.g.
1) A tool for users to create their own personal virtual gallery that
acted as a chat space
2) The ability to share and discuss shortlists/bookmarks amongst website
visitors
3) A tool for artists to communicate with each other
2009-2013: Embedding social and emotional cues in interactive systems
for the public
Further research that emerged from the above (especially r5,r6) is
undertaken by the Assistive
Technologies Research Group (led by Dr Marc Fabri). The group explores
future opportunities for
embedding social and emotional cues into interactive systems in order to
elicit emotions, or change
behaviour in the user. Initial work in the group focussed on the design of
mobile device
applications, e.g. the highly successful `Art in Yorkshire' iPhone app
(g2, see also section 4).
→ Application: The research informed several design choices in the Art
in Yorkshire app, e.g.
1) users were enticed to physically visiting exhibitions through
"appinion", a chat tool that had
hidden clues which would only be revealed in situ at the venues
2) icons were designed to elicit positive emotional responses, e.g. a
heart-shaped icon for 'like'
3) users put their favourite events into a playful virtual exhibition
planner
Grants
(g1) "Cyberaxis", 1999-2001
£30,000 grant from the National Arts Council and Millennium Lottery
funding
(g2) "Art in Yorkshire — Supported by Tate", 2010-2012
£40,000 grant from Arts Council England to devise and produce an
innovative mobile
application to engage members of the public in the physical exhibition
programme
References to the research
(r1) Gerhard, M., Moore, D., Hobbs, D. (2002) An Experimental Study of
the Effect of Presence in
Collaborative Virtual Environments, in Intelligent Agents for Mobile and
Virtual Media,
Earnshaw R and Vince J (eds.), Springer, Springer, ISBN 1-85233-556-4 .
(r2) Gerhard M., Moore D., Hobbs D. (2004) Embodiment and Copresence in
Collaborative
Interfaces, in International Journal of Human Computer Studies, Vol. 61
(4), pages 453-480,
Elsevier Academic Press, ISSN: 1071-5819; DOI:
10.1016/j.ijhcs.2003.12.014. (74 citations)
(r3) Fabri, M., Moore, D., & Hobbs, D. (2004). Mediating the
expression of emotion in educational
collaborative virtual environments: an experimental study, International
Journal of Virtual
Reality, April 2004, Volume 7, Issue 2, pp 66-81, DOI
10.1007/s10055-003-0116-7 (52
citations)
(r4) Gerhard M, Moore, D. & Hobbs, D. (2005). Close Encounters of the
Virtual Kind: Agents
Simulating Copresence, International Journal of Applied Artificial
Intelligence, Volume 19,
Issue 3-4, pp.393-412, DOI: DOI:10.1080/08839510590910219.
(r5) Fabri, M., Elzouki, S. Y. A., Moore, D. (2007). Emotionally
Expressive Avatars for Chatting,
Learning and Therapeutic Intervention, Proceedings of Conference
Human-Computer
Interaction — HCI , pp. 275-285, DOI: 10.1007/978-3-540-73110-8_29. (25
citations)
(r6) Fabri, M., Moore, D., Hobbs, D. (2008) Designing Avatars for Social
Interactions, in L.
Canamero and R. Aylett (eds.) Animating Expressive Characters for Social
Interaction,
Advances in Consciousness Research Series, Benjamins Publishing, ISBN 978
90 272 5210
Details of the impact
Contemporary art is engaging, influencing and emotionally affecting
millions of people world-wide.
With more and more interactions — both business and social — happening
online, it is critical that
UK contemporary artists can effectively present and promote themselves
online. This is a
challenge that, if addressed well, gives artists exposure, provides them
with work opportunities,
engages the public in contemporary culture and demonstrates the creativity
and innovation the UK
has to offer to a world-wide audience.
Axis (see www.axisweb.org) is a
charity, funded by Arts Council England and the Arts Council of
Wales, hosting the national register of more than 2,800 contemporary
artists and curators and their
45,000+ artworks. Axis' role is to promote UK contemporary art
internationally and connect artists
with people who want to purchase, commission, exhibit, write about or
simply find out more about
their work. There is no other public or private sector organisation
fulfilling this role of national
importance.
Since 1998, Leeds Met researchers have worked closely with Axis. Research
focused on how
artists can make best use of online platforms to present and sell their
work, connect with other
artists and develop their practice. The collaboration considerable
improved Axis' performance and
fundamentally changed how Axis operates. Contemporary UK artists would not
promote
themselves online the way they do today were it not for Axis. The detailed
impact over time is as
follows:
- In 2000 the CyberAxis Virtual Gallery was created with a £30k grant
from the National Arts
Council and Millennium Lottery funding. During the course of the four
initial exhibitions
CyberAxis received 4,607 visits by 1,213 visitors who explored and
engaged with the 3D virtual
gallery and with other visitors. CyberAxis was a ground-breaking concept
at the time, attracting
much attention in the media and the arts sector (i1, i2). CyberAxis is
now closed but has
directly informed later Axis initiatives to present art in an engaging
and interactive way.
- From 2003 Dr Marc Fabri was directly involved in shaping the digital
strategy of Axis and
improving its internal processes and public service offer. Research on
user interface design,
affective computing and computer-supported collaborative work had an
immediate impact on
the evolution of the Axis website and the ways artists and visitors
interact with the artworks
presented, and with each other. Axis emerged as a digital leader in the
UK arts sector,
acknowledged in 2009 by a top score of 13/15 in an independent review of
key UK arts
organisations (i3). In the report, Axis was particularly praised for its
digital public service.
- In 2005, Axis started a new commercial business called Axis Web
Developments (AWD). AWD
creates affordable websites and mobile apps for other arts and cultural
organisations and gift-aids
all profits back to Axis the charity, thereby "benefiting UK artists and
the arts sector as a
whole" (i4). Starting a commercial company was a first for Axis, and it
was only possible with
the support and expertise from Leeds Met researchers. Since 2008, the
company generated
extra income for the charity in excess of £150,000 (i4).
- In response to government cuts, Arts Council England re-structured the
arts funding system in
2010 and all regulary funded organisations had to re-apply for the
2011-2016 period. The
successful incorporation of research outputs from the Leeds Met group
into Axis' services
directly contributed to Axis becoming a UK digital leader in the arts.
This in turn helped secure
continued funding of around £300,000 a year in an otherwise volatile
arts sector that was
affected by severe cuts. During the past 5 years there was also
significant growth in
membership (up 36% since 2008) and website visitor numbers (up 34%
between 2008 and
2012 to 750,000) which can be directly attributed to the quality of the
digital service. The on-going
funding protects 10 Axis full-time staff posts and benefits the more
than 2,800 SMEs
(artists and curators) who rely on Axis for a continuous stream of work
opportunities,
commissions and artwork sales (i4, i5).
- In 2011, Axis with Dr Marc Fabri and digital agency fuse8 created the
iPhone App for "Art in
Yorkshire — supported by Tate", a 10-month long exhibition programme
showcasing the best of
Yorkshire artists from the last century in more than 20 venues (i5).
Research on affective
interactions, persuasive technology and context-aware systems directly
fed into the design of
the app, which was a great success (i6). Apple featured it for several
weeks in their 'What's
Hot' and 'News and Noteworthy' lists (i6). The App won GOLD in the Best
App category of the
2012 Roses Creative Awards, beating HONDA, Butlin's and Best of Britain
(i7). The app had
more than 8,000 downloads (initial target: 1000) and was used about
30,000 times during 2011
(i6).
The App has since produced several successful spin-offs, licensed by
Axis, including 'Art
Sheffield', `Ways of Looking' and 'Contemporary Art North East' which was
the official app for
the Turner Prize at Baltic Mill in 2011/12.
Sources to corroborate the impact
(i1) CyberAxis Virtual Gallery
a. Demonstrations: Museums and the Web 2001 (for Museum and Web
professionals)
http://www.museumsandtheweb.com/mw2001/abstracts/prg_95000337.html
b. Published in the European Schoolnet: Axis Cyber Art Resource
http://celebrate.eun.org/eun.org2/eun/de/innovation/content.cfm?lang=en&ov=1243
c. Archaeology Data Service / Digital Antiquity Guides to Good Practice.
http://guides.archaeologydataservice.ac.uk/g2gp/Vr_4-4
(i2) Creating and Using Virtual Reality: a Guide for the Arts and
Humanities
AHDS Guides to Good Practice, 2002 http://www.vads.ac.uk/guides/vr_guide/
(i3) Snapshot of Digital Content held by Arts Council England and
funded organisations
Report commissioned by Arts Council England in 2009. Authors MTM London
recognised
Axis with a top "excellent" score of 13/15 for the quality of its digital
public service (see page
42).
http://www.artscouncil.org.uk/media/uploads/downloads/MTM-snapshot.pdf
(i4) Axis Testimony (attached document)
Verifies a decade-long collaboration between Axis and Leeds Met which
resulted in
significant impact on the charity, its work, its members and the UK arts
sector. Axis Contact:
Sheila McGregor, Chief Executive, 46 The Calls, Leeds LS2 7EY, sheila@axisweb.org,
0113
242 9830
(i5) Art in Yorkshire — Supported by Tate
Website http://art.yorkshire.com
iPhone App http://itunes.apple.com/gb/app/art-in-yorkshire-supported/id433643676?mt=8
(NB: these links are for the 2013 version — the 2011 version is not
available anymore)
(i6) Project Evaluation for "Art in Yorkshire — Supported by Tate
2011" (attached document)
Report by Caroline Krzesinska, Managing Curator, York Museum Trust. See
evaluation of
digital project, pp 31-36. Contact: Caroline Krzesinska, carolinekrz@gmail.com,
0114 258
9538
(i7) Art in Yorkshire iPhone App wins GOLD Award
Announcement of winning GOLD in the prestigious Roses awards under
category "Best App".
Axis was commissioner, fuse8 developer. http://www.fuse8.com/news/fuse8-wins-roses-gold-award-for-art-in-yorkshire-app/19738