Enabling publics to participate in science learning through technology
Submitting Institution
Open UniversityUnit of Assessment
EducationSummary Impact Type
SocietalResearch Subject Area(s)
Education: Curriculum and Pedagogy, Specialist Studies In Education
Summary of the impact
Our research on technologies in science learning has led to increased
participation by young
people and adults in science, shifting their understanding of the
scientific process. Impacts include:
- 24,000 active participants have used the prize-winning iSpot website
and app to develop their
understanding of species identification, making 250,000 nature
observations and identifying
new species
- support for distributed teams of science learners using new
configurations of laboratory-based
and mobile technologies which have been adopted by Microsoft to support
their community
engagement projects
- over 300 children using the open source nQuire software to undertake
personal inquiries in
community settings; nQuire underpins the new UK Girl Guides' Association
`Neighbourhood
Researcher' badge.
Underpinning research
Researchers within the Centre for Research in Education and Educational
Technology (CREET)
have identified how participation in science learning can be increased in
quality and reach by using
technologies. The Practical Experimentation by Accessible Remote Learning
(PEARL) project (€2
million) was led by The Open University (OU) with Trinity College, Dublin,
University of Porto and
University of Dundee. It investigated methods and technologies for
supporting remote laboratory
work via the internet with a focus on accessibility (disabled learners
were included in the
collaboration). A series of evaluated trials led to a remote learning
model. PEARL established the
feasibility of this model, which incorporates experimental work,
collaboration and feedback
provided by peers and tutors. The research identified the effects of the
technical infrastructure on
the interactions between students, tutor and apparatus, and highlighted
the importance of
understanding this relationship. The importance of creating opportunities
for participatory learning
was also established by the PEARL project.
While PEARL had success with undergraduates, evidence was mounting of the
disengagement of
young people with science at school level. In contrast, learners of all
ages were successfully
engaging with informal science, often as part of citizen science
projects aligned to their own
interests. These two themes of (1) enabling participative and
collaborative learning and (2) making
science personally engaging underpinned questions within subsequent
research projects, and also
informed the development project, iSpot.
ESRC/EPSRC funded the Personal Inquiry (PI) project (2007-10) which
involved the OU and
Nottingham University. A series of field trials were held in two secondary
schools where pupils
engaged in science inquiries investigating their environment. Addressing
the issue of
disengagement from science at school, the project confirmed the value of
personalising inquiries
by incorporating elements of personal relevance, choice and learner
responsibility. It developed a
conceptualisation of the process, the Inquiry Cycle, and explored the
effects of using a dynamic
model of this cycle (embedded within supporting software) to develop
metacognition of the
scientific process. The project researched the implications for
technological support, examining the
process of scripting inquiries, which can be modified or authored by
teachers. It also addressed the
challenges of multiple settings, as pupils moved between school,
fieldwork, clubs and home, using
PCs and mobile technologies.
EPSRC funded the Out There and In Here (OTIH) project (2010-11) which
identified how
computing technologies, including mobile and static devices, can be
combined to achieve
collaboration within distributed teams. It secured in-kind contributions
from Microsoft and the
project design company `The Sea', who contributed to collaborative design
workshops. The project
gathered empirical evidence of learners' interactions during collaborative
inquiry in three different
settings. Teams were distributed with some participants gathering, sharing
and interpreting live
data in the field, and other participants working within a static `mission
control' room. Learners' use
of a multi-touch table top device, laptops, screen projections, video
streams and telephones were
tracked, with particular attention being placed on mapping transitions
between technologies and on
their contribution to collaboration. A conceptual framework was developed
for analysing these
`device ecologies'.
Our research expertise was recognised by a grant from the National
Endowment for Science,
Technology and the Arts (NESTA) to develop Isotope, a member-driven
website with information
resources for the science public engagement practitioner community. An
action research process
was used to investigate the skills and knowledge of practitioners and to
inform site content.
Key researchers
E. Scanlon, Regius Professor of Open Education; M. Sharples (from 2011),
Professor of
Educational Technology; Professor K. Littleton, Professor (Psychology in
Education); Dr A.
Adams, Senior Lecturer; Dr D. Clow, Lecturer in Interactive Media
Development; Mr M. Cooper,
Senior Research Fellow; Dr R. Holliman, Senior Lecturer; Dr A. Jones,
Reader in Educational
Technology; Dr C. Kerawalla, Lecturer in Childhood and Youth Studies; Dr
T. Collins, Research
Fellow; Dr C. Blake, Research Fellow and Dr P. Mulholland, Research
Fellow.
References to the research
1. Littleton, K., Scanlon, E. and Sharples, M. (eds) (2012) Orchestrating
Inquiry Learning, London:
Routledge (Personal Inquiry project). ISBN: 978-0-415-60113-9.
2. Scanlon, E., Colwell, C., Cooper, M. and Di Paolo, T. (2004) Remote
experiments, re-
versioning and re-thinking science learning. Computers and Education,
vol. 43, nos. 1-2,
pp. 153-63 (PEARL project). ISSN: 0360-1315.
3. Coughlan, T., Collins, T.D., Adams, A., Rogers, Y., Haya, P.A. and
Martín, E. (2012) `The
conceptual framing, design and evaluation of device ecologies for
collaborative activities',
International Journal of Human-Computer Studies (IJHCS) vol. 70,
no. 10, pp. 765-79. DOI:
http://dx.doi.org/10.1016/j.ijhcs.2012.05.008
(some authors had left the OU at time of
publication).
4. Clow, D. and Makriyannis, E. (2011) `iSpot Analysed: Participatory
Learning and Reputation' in
Proceedings of the 1st International Conference on Learning Analytics
and Knowledge, 28
Feb-01 Mar 2011, Banff, Alberta, Canada, pp. 34-43. DOI:
10.1145/2090116.2090121.
5. Holliman, R., Collins, T., Jensen, E. and Taylor, P. (2009) Isotope:
Informing Science Outreach
and Public Engagement. Final Report of the NESTA-funded Isotope Project,
Milton Keynes,
The Open University, ISBN N978-1-84873-414-2.
The journal named above employs an anonymised peer review process.
Research funding
2000-03: €2 million awarded by the European Commission to Mr M. Cooper
for a project entitled
`PEARL (Practical Experimentation by Accessible Remote Learning)';
partners were Trinity
College, Dublin, University of Porto and University of Dundee.
2010-11: £250,000 awarded by EPRSC to Dr A. Adams for a project entitled
`Out There and In
Here (OTIH)'.
2007-10: £1.2 million awarded by ESRC/EPSRC to Professors E. Scanlon and
M. Sharples for a
project entitled `Personal Inquiry' in partnership with University of
Nottingham.
2007-09: £100,000 awarded by NESTA to Dr R. Holliman for a project
entitled `Isotope: Informing
Science Outreach and Public Engagement'.
Details of the impact
iSpot was developed as part of Open Air Laboratories (OPAL). It is a
social learning community
website where the public participate in real science through recording
nature observations. Its
development was supported by a £2 million National Lottery for England
grant. It drew on
understandings from our earlier PEARL research, notably the importance of
enabling collaborative
learning experience where participants actively gather data in the field,
and build on feedback from
peers, to reach scientific conclusions. It extends PEARL's approach by
using technology to support
interactions between learners, science experts and the natural world.
iSpot has developed technical skills and understanding of species
identification amongst the iSpot
user community. Sir David Attenborough, broadcaster and naturalist,
commented: `Learning the
names of animals and plants is great fun. [...] iSpot has already had a
great success in
encouraging people of all ages and all backgrounds, to take this first
step.' The website has
received over 1.4m visits by 500,000 unique visitors and over 24,000 user
registrations making,
between them, 250,000 nature observations. There are also more than 100
different UK natural
history organisations accredited representatives on the site. Face-to-face
outreach work
has reached over 55,000 beneficiaries, over 10,000 from hard-to-reach
groups, whilst over 800
participants have used iSpot at local `bioblitz' events, including
schools, local government and
voluntary sector organisations. A new iSpot Android app has been launched
to widen reach and
increase mobility. iSpot is a key element of the new OpenScience Lab, a
joint project between the
OU and The Wolfson Foundation. The key impact is increased engagement in
field biology,
resulting in not only more data gatherers, but more data.
iSpot observations have been significant, including the first UK
sightings of two species of insects.
More fundamentally, iSpot has significantly contributed to a
transformation of practice in
biodiversity monitoring. Professor Sir Neil Chalmers, while Chair of the
National Biodiversity
Network (NBN), commented: `iSpot has been taken up enthusiastically and
has already proved its
worth. [...] The information from iSpot is made even more valuable by
being fed, once validated,
into the UK's National Biodiversity Network'. iSpot is recognised
in a Department for Environment,
Food and Rural Affairs White Paper as a tool for the public to engage in
nature monitoring (HMG,
2011, p. 56) whilst excellence and impact was recognised by winning the
Panda Award in the New
Media category in 2010. The impact of iSpot is increasingly international:
a sister site for Southern
Africa was launched in June 2012 in partnership with the South African
National Biodiversity
Institute and has already attracted more than 66,000 nature observations.
The Out There In Here (OTIH) system, developed through workshops with
Microsoft, combines
mobile and static technologies to support effective collaboration across
distributed teams. In one
application, participants combined fieldwork and laboratory comparisons to
identify mistakes in the
British Geological Survey (BGS) Map, which the BGS then corrected. This
success inspired further
input from Microsoft into community engagement projects, notably work to
explore the learning
potential of a Cambridge cemetery. The OTIH system supported diverse local
groups as they
investigated the cemetery, including a local history group, a biodiversity
group of local students,
and a drama group from Parkside School. This work has led to sustained
changes, influencing
ongoing work around the cemetery by Cambridge Council. At Parkside School
a follow-up
evaluation one year later revealed sustained changes in teachers'
practices and students'
perceptions of technology-supported field trips (Van der linden et al.,
2013).
OTIH has also had an impact on national government policymakers. Adams
was invited to give a
keynote to the UK Government's INSTINCT group (Innovation Science and
Technology in Counter
Terrorism). This led to security policy makers changing their perspectives
on how to coordinate
`mission control' with security operatives in the field. Using the
conceptual framework developed by
Coughlan et al. (2012), they identified the need to reduce information
overload for those in the
field, such as police officers, by identifying and sequencing key situated
knowledge of relevance to
the task.
The software, nQuire, resulted from design and testing work with teachers
during the Personal
Inquiry (PI) project. It draws on research findings by incorporating
structured activities linked by the
Inquiry Cycle, data probes, visualisation of data, and means of
communication. During the project,
nQuire was used by 300 children, aged 11-14 years, and seven teachers on a
range of
personalised scientific inquiries, such as urban heat islands, heart rate
and fitness, and
microclimates. Evaluations identified positive learning outcomes which
were significantly greater
than those of a control class, alongside an increase in the enjoyment of
science.
Work by Kerawalla used the PI project's `Inquiry Cycle' to support Girl
Guides in developing and
conducting small local inquiries, leading to the UK Girl Guides'
Association's decision to award a
new `Neighbourhood Researcher' badge, now available nationally. Impact on
the Guides
themselves is addressed in our `Empowering children and young people' case
study. nQuire is
available for free download, including for mobile devices, from www.nquire.org.uk.
It has attracted
1900 separate visitors with software installed 70 times in educational
institutions. nQuire has also
been integrated into the OpenScience Lab, where it has been combined with
a virtual microscope
to enable the public to investigate samples of moon rock. Its authoring
tool allows investigations to
be set up in new areas, providing a platform for citizen-led science
investigations.
Sources to corroborate the impact
iSpot:
Out There In Here:
- Treasurer and Official Geologist for the Bucks Earth heritage group
who manage the Coombs
Quarry and coordinated the corrections to the BGS map inaccuracies.
- Chief Executive Officer, Security Innovation and Technology Consortium
(SITC).
Personal Inquiry: