Psychosocial impact of gaming
Submitting Institution
Nottingham Trent UniversityUnit of Assessment
Psychology, Psychiatry and NeuroscienceSummary Impact Type
SocietalResearch Subject Area(s)
Psychology and Cognitive Sciences: Psychology
Summary of the impact
The International Gaming Research Unit (IGRU) at NTU, led by Professor
Mark Griffiths, has been influential in a number of key areas:
(i) Changing gambling law and policy around the world
(ii) Co-authoring the British Gambling Prevalence Surveys
(iii) Educating young people in schools about gambling through the
production of materials for 11-16 year olds studying on the National
Curriculum
(iv) Chairing and contributing to national governmental bodies on
gambling.
Underpinning research
Research at NTU into the psychosocial impact of gambling has led to a
wide range of key impacts both nationally and internationally. In the UK,
much of the impactful research has been carried out by IGRU, led by
Professor Mark Griffiths, an acknowledged world expert in the area of
behavioural addictions.
Traditionally, the term ``addiction'' has been associated with substance
use but in May 2013, gambling became the first non-substance activity to
be officially classed as a behavioural addiction in the DSM-5. Griffiths'
large body of work played an important part in the APA's decision and
Griffiths was on one of the US DSM working parties that first met at UCLA
in 2010 to help formulate the parameters of gambling disorder as a
behavioral addiction.
Griffiths has been a major contributor to the growing evidence base on
addiction establishing how attitudes and key socio-demographic variables
impact on health-related consequences of problem gambling and gambling
addiction [References 1-3]. Using the DSM-IV criteria, the British
Gambling Prevalence Survey, co-authored by Griffiths, revealed that
0.6%-0.9% of the British population aged 16+ years were problem gamblers
[Reference 6]. Funded by bodies including the Responsibility in
Gambling Trust, the Gambling Commission and the Economic
and Social Research Council, his work has identified the personal
costs for problem gamblers including irritability, extreme moodiness,
problems with personal relationships (including divorce), absenteeism from
work, neglect of family, and bankruptcy. In Griffiths' report for the British
Medical Association in 2007 (following up an influential 2004 paper
in the British Medical Journal), he highlighted the diverse
detrimental health consequences for gamblers and their partners, which
included depression, insomnia, intestinal disorders, migraine, and other
stress related disorders [Evidence 3a, 3b].
Gambling addiction is not confined to the adult population and Griffiths
has researched the effects of problem gambling on adolescents in UK
studies, which he lists as: "truanting in order to play the machines,
stealing to fund machine playing, getting into trouble with teachers
and/or parents over their machine playing, borrowing or the using of lunch
money to play the machines, poor schoolwork, and in some cases aggressive
behaviour" (Griffiths, 2003). In addition, fruit machine addicts also
display bona fide signs of addiction including withdrawal effects,
tolerance, mood modification, conflict and relapse" [http://www.publications.parliament.uk/pa/cm201213/cmselect/cmcumeds/421/421we38.htm].
A second strand of Griffiths' work identified the structural
characteristics (i.e., features that gaming developers and operators
incorporate into games to get people to gamble and which are critical in
operant conditioning and other psychological processes). These include
stake size, size of the jackpot, speed of the game and illusion of control
elements [References 4,5]. IGRU research consistently shows that problem
gaming tends to be associated with particular types structural features.
Such findings have major implications for gaming regulators, gaming policy
makers, gambling treatment service providers, and the gaming industry
itself. Knowing about elements associated with problematic play can help
in harm minimisation and the design of safer games. It is this work that
has been employed by a number of national and regional governments, for
example in Norway and Quebec [Reference 5].
References to the research
1. Wood, R.T.A. & Griffiths, M.D. (1998). The acquisition,
development and maintenance of lottery and scratchcard gambling in
adolescence. Journal of Adolescence, 21, 265-273.
Journal ISSN 0140-1971; Impact Factor 2.20; Q1 status;
Paper citations 70.
2. Griffiths, M.D. & Wood, R.T.A. (2000). Risk factors in
adolescence: The case of gambling, video-game playing and the internet. Journal
of Gambling Studies, 16, 199-225.
ISSN 1573-3602; Impact Factor 1.62; Q2 status;
Paper citations 118.
3. Griffiths, M.D., Davies, M.N.O. & Chappell, D. (2004).
Online computer gaming: A comparison of adolescent and adult gamers. Journal
of Adolescence, 27, 87-96.
Journal ISSN 0140-1971; Impact Factor 2.20; Q1 status;
Paper citations 128.
4. Wood, R.T.A.,Griffiths, M.D., Chappell, D. & Davies, M.N.O.
(2004). The structural characteristics of games: A psycho-structural
analysis. CyberPsychology and Behavior, 7, 1-10.
Journal ISSN 215-22715; Impact Factor 2.63; Q1 status;
Paper citations 83.
5. Griffiths, M.D. (2003). Internet gambling: Issues, concerns
and recommendations. CyberPsychology and Behavior, 6, 557-568.
Journal ISSN 215-22715; Impact Factor 2.63; Q1 status;
Paper citations 82.
6. Griffiths, M.D., Wardle, J., Orford, J., Sproston, K. &
Erens, B. (2009). Socio-demographic correlates of internet gambling:
findings from the 2007 British Gambling Prevalence Survey.
CyberPsychology and Behavior, 12, 199-202.
Journal ISSN 215-22715; Impact Factor 2.63; Q1 status;
Paper citations 37.
Competitive grants supporting this work
Griffiths, M. Director of Studies ESRC Case studentship on "Interactive
Gambling Technologies: Addiction and Psychosocial Impact. A. McCormack
2007/10
Griffiths, M. & Wood, R. (2010). The Nova Scotia Responsible
Gambling Impact Index. Nova Scotia Gaming Corporation, $240K.
Details of the impact
Here we detail three key areas of impact by IGRU on policy, society and
production:
1. Impacts on public policy and services IGRU's work has been
used to determine policy in many countries including Norway, Finland,
Israel, and Australia. Here we detail impact within Norway and the UK on
the effects of slot gambling machines on public health.
Reach 1: Griffiths' work on the structural characteristics of slot
machines (References 4 and 5) underpinned his oral and written evidence to
the Supreme Court in Oslo as the Norwegian Government's expert witness.
[Evidence 1a, 1b]
Effect 1: As a consequence of Griffiths' testimony, Norway banned
slot machines in 2008 until less harmful and more socially responsible
machines were designed (June 2010). "[Dr. Griffiths] was the Norwegian
government's expert witness...in the court case that led to the
temporary prohibition of slot machines in Norway...His testimony to the
Supreme Court [was] key in the decision made to ban `old' slot machines
in Norway" (Deputy Director General, Royal Norwegian Ministry of
Culture [Evidence 1a] and confirmed by the then CEO of Norsk Tipping
[Evidence 1b]).
Reach 2: Griffiths' work was central to the parliamentary Culture,
Media and Sport Committee debate on slot machines and their psychosocial
impact on the population.
Effect 2: Contribution to the policy debate — to quote from that
committee's report:
"In 2008, Dr. Griffiths [was] commissioned by the Department for
Culture, Media and Sport to write me a report of the impact of high
stakes gambling machines on problem gambling which [was] used to inform
UK government policy" (UK Minister for Sport 2007-2009) [Evidence
1c]. As is confirmed in parliamentary report "The Gambling Act 2005: A bet
worth taking?" [Evidence 3c].
"Dr. Griffiths was co-author of the last two British Gambling
Prevalence Surveys (published in 2007 and 2011). These national
studies...form the basis on which much of British gambling policy is
based. They are arguably the most important gambling research studies
that have been undertaken in Great Britain" (Secretary of State for
Culture, Media and Sport, 2001-2007). [Evidence 1d].
2. Impact on product development: Griffiths, with Parke and Wood,
developed a tool to help game developers design more responsible
lower-risk games for vulnerable and susceptible individuals (Funder Camelot
Plc £40,000). This led to the commercial development of GAM-GaRD
(Gambling Assessment Measure: Guidance about Responsible Design).
In 2010, Griffiths and Wood developed the Nova Scotia Responsible
Gambling Impact Index (NS-RG-II) (commissioned by Nova Scotia
Gaming Corporation CAD$250,000) concentrating on the
situational characteristics of gambling. The NS-RG-II has now been
incorporated into the previous tool and is sold and licensed as GAM-GaRD
2.0.
Reach: The tool is now a commercially available product used by
numerous gaming companies around the world. In 2010, the World Lottery
Association recommended that all its companies use this tool as part
of their social responsibility accreditation procedures and in many
countries (e.g. Norway, where it is not possible to attain
gambling-licences without GAM-GaRD accreditation). "Dr. Mark
Griffiths and I co-developed the gambling social responsibility tool
GAM-GaRD based on our research into the structural characteristics of
gambling. GAM-GaRD is a risk assessment tool [and] has been used by 30
gaming companies and gaming regulators worldwide" (CEO, GamRes
Ltd, licenses GAM-GaRD). [Evidence 1e]
Effect: The use of this tool pinpoints ten known potentially
addictive characteristics of games and offers companies practical ways to
reduce the risk of players developing gambling problems by altering the
games' structural characteristics. This has been "of great use in
helping protect gamblers from developing problems" [Evidence 1a]
3. Impacts on health and welfare: IGRU with TACADE were
commissioned by the Responsibility in Gambling Trust (RiGT
grant: £240,000) to develop educational materials on young people and
gambling based on Griffiths' research [Evidence 3a, 3b]. Two major
resource packs were developed: (i) You Bet! Gambling Educational
Materials For Young People Aged 11-16 Years, and (ii) Just
Another Game? Gambling Educational Materials For Young People Aged 13-19
Years). The resources were formally launched by Griffiths and TACADE
at the House of Lords (March 2008), and continue to have impact in the
current REF assessment period.
Reach: You Bet! Gambling Educational Materials For Young
People Aged 11-16 Years, and Just Another Game? Gambling
Educational Materials For Young People Aged 13-19 Years) have been
distributed across the secondary school secondary in England and Wales
[Evidence 2a, 2b]. Griffiths spoke at ten regional training workshops for
key stakeholders (schools, counselling services).
Effect: You Bet! resources were accredited for use within
the National Curriculum in 2009 for use in Personal and Social Health
Education classes. In many 2011 national media reports, GamCare
(the national gambling charity that runs the National Gambling Helpline)
recommended all schools should use these resources.
Sources to corroborate the impact
- Key stakeholders who have provided signed written corroboration of he
impact of Griffiths' work
a. Deputy Director General, Royal Norwegian Ministry of Culture has
provided a letter confirming Griffiths' key role in the Norwegian
legislation to ban certain slot machines with highly addictive features.
[Impact 1: public policy]. He also confirms that the Norwegian Gaming
Authority uses Gam-GaRD to test new machines before issuing
licences. [Impact 3: health and welfare]
b. Former CEO, Norsk Tipping (Norway's monopoly gaming operator)
has provided a letter corroborating Griffiths' impact on Norwegian
legislation as in 1a above. [Impact 1: public policy]
c. UK Minister for Sport 2007-2009 can confirm that the UK's gambling
policy was based on British Gambling Prevalence Surveys [Impact 1: public
policy]
d. The Secretary of State for Culture, Media and Sport, 2001-2007
confirms that Griffiths expert evidence, including briefing reports
requested by the Secretary of State, underpin much of British gambling
policy [Impact 1: public policy]
e. CEO, GamRes Ltd confirms Griffiths' role in the development of
Gam-GaRD and its use by 30 gaming companies worldwide. [Impact 2: product
development]
- The following education material has been developed and disseminated
throughout schools in the UK by TACADE/International Gaming Research Unit.
Professor Griffiths also disseminated the resources at 10 regional
seminars funded by the RiGT
a. You Bet! Gambling Educational Materials For Young People Aged
11-16 Years. Tacade: Manchester (ISBN: 1-902-469-194) [impact 3:
health and welfare]
b. Just Another Game? Gambling Educational Materials For Young People
Aged 13-19 Years. Tacade: Manchester (ISBN 1-902469-208). [Impact 3:
health and welfare]
- Major reports available in the public domain:
a. Griffiths, M.D. (2007). Gambling Addiction and its Treatment
Within the NHS. London: British Medical Association (ISBN
1-905545-11-8). (46pp). [Impact 3: health and welfare]
b. Griffiths, M.D. (2007). Gambling addiction in the UK. In K. Gyngell
(Ed.), Breakthrough Britain: Ending the Costs of Social Breakdown.
pp. 393-426. London: Social Justice Policy Group. [Impact 3: health and
welfare]
c. Culture, Media and Sport Committee The Gambling Act 2005: A bet worth
taking? First Report of Session 2012-13. Volume I: Report, together with
formal minutes, oral and written evidence. House of Commons. Published on
24 July 2012 by authority of the House of Commons London: The Stationery
Office Limited. [Over 15 of Griffiths' research papers were cited on pages
12, 16, 90, 194-196, 280, 284-286, 288). [Impact