Broadcasting Thrill for Television, Advertising and Public Engagement
Submitting Institution
University of NottinghamUnit of Assessment
Computer Science and InformaticsSummary Impact Type
CulturalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Engineering: Materials Engineering
Studies In Creative Arts and Writing: Film, Television and Digital Media
Summary of the impact
Research at the Mixed Reality Laboratory (MRL) into using wearable
biosensors to capture and broadcast the experience of riding
rollercoasters has driven innovation in how to create, film and broadcast
thrilling experiences that has impacted on television, advertising and
public engagement. The underlying research received three best paper
awards at the ACM's CHI conference and featured as the cover article of
Communications of the ACM. Through consultancies for the BBC, Lionsgate,
Merlin and TBWA, we have used our techniques and platforms to create
numerous television features and online films. Collaborations with TV
producer RDF, supported by the Technology Strategy Board, have produced
pilots of new television shows. The resulting television broadcasts,
enhanced with participation at science festivals, have also engaged many
millions of members of the public worldwide with the research into
biosensing.
Underpinning research
In 2006, the MRL began collaborating with the artist Brendan Walker,
founder of the creative company Aerial, to explore how biosensing
technologies can enhance thrilling experiences across the entertainment
sector. Over the subsequent seven years, we explored the use of wearable
and networked biosensors that capture heart rate, galvanic skin response,
and facial muscle movements, alongside acceleration data and video, to
enable new forms of entertainment.
There have been two related technical thrusts to this work. The first has
been to establish the underpinning technologies for capturing various
forms of biodata from participants on rollercoasters and other thrilling
experiences and transmitting it to spectators so that they can share in
the experience. The second has involved also using this captured biodata
to create human-in-the-loop interactive rides in which a robotic ride
platform monitors and adapts to its riders' physiological responses. This
work generated the following outputs that have led to the impact reported
below.
- An initial paper at the ACM's flagship CHI conference — the leading
international venue for research in human-computer interaction — in 2008
first introduced the core idea of broadcasting riders' biodata to
spectators and reported an exploratory study involving the deploying of
three amusement rides at the Science Museum [1].
- Our best paper winner (awarded to the top 1% of all submissions) at
CHI 2009 proposed a conceptual framework for analysing and designing
entertainment experiences including amusement rides in terms of various
kinds of interleaved trajectory [2].
- A paper at CHI 2011, also a best paper winner, extended our
explorations of sharing ride experiences to consider the development of
novel souvenir systems [3].
- A further CHI 2011 paper explored the use of biosensing to create a
series of prototype breath-controlled rides including a bucking bronco
ride that responded to riders' breathing to create a human-in-the-loop
robotic ride system [4].
- A third CHI best paper winner, this time at CHI 2012, explored the
deliberate use of discomfort in the design of entertaining, enlightening
and socially bonding experiences, focusing on biosensing driven rides as
an example and including a discussion of involving spectators in
voyeuristic experiences [5]. A shortened version of this paper featured
as the cover article of Communications of the ACM in September 2013 [6].
The key researchers were: Benford (Prof), Walker (transitioned from
Research Associate to Senior Research Fellow over this period),
Schnädelbach (Senior Research Fellow), Egglestone (Research Fellow) and
Marshall (PhD student to Leverhulme Fellow). They are all currently still
working at the MRL. Since 2009, Walker has been employed as a Research
Fellow at Nottingham while also continuing to run Aerial and consulting
for the television, entertainment and theme park industries. This has
provided a direct route to realising the impact of this research as we
discuss below.
References to the research
Citations as reported by Google Scholar on 21st September 2013
Papers marked * were awarded best papers at the CHI conference (top 1% of
all submissions)
[1] Schnädelbach, S., Egglestone, S., Reeves, S., Benford, S.,
Walker, B., Wright, M., Performing thrill: designing telemetry
systems and spectator interfaces for amusement rides, Proceeding of the
SIGCHI conference on Human Factors in Computing Systems (CHI '08), 1167-
1176, ACM, 2008, http://doi.acm.org/10.1145/1357054.1357238
(32 citations).
*[2] Benford, S., Giannachi, G., Koleva, B., Rodden, T., From
interaction to trajectories: designing coherent journeys through user
experiences, Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems (CHI '09), 709-718, ACM, 2009,
http://doi.acm.org/10.1145/1518701.1518812
(62 citations).
*[3] Durrant, A., Rowland, D., Kirk, D., Benford, S., Fischer,
J., McAuley, D., Automics: souvenir generating photoware for theme
parks, Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems (CHI '11), 1767-1776, ACM, 2011,
http://doi.acm.org/10.1145/1978942.1979199
(16 citations).
[4] Marshall, J., Rowland, D., Egglestone, S., Benford, S.,
Walker, B., McAuley, D., Breath control of amusement rides,
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
(CHI '11), 73-82, ACM, 2011, http://doi.acm.org/10.1145/1978942.1978955
(14 citations).
*[5] Benford, S., Greenhalgh, C., Giannachi, G., Walker, B.,
Marshall, J., Rodden, T., Uncomfortable interactions, Proceedings of
the SIGCHI Conference on Human Factors in Computing Systems (CHI '12),
2005-2014, ACM, 2012,
http://doi.acm.org/10.1145/2208276.2208347
(11 citations).
[6] Benford, S., Greenhalgh, C., Giannachi, G., Walker, B.,
Marshall, J., Rodden, T., 2013. Uncomfortable user experience.
Communications of the ACM, 56(9), 66-73, ACM, 2013,
http://doi.acm.org/10.1145/2500889.
This research has been funded through the following grants:
• The Equator IRC (EPSRC, 2000-2007, £10.5M total award, GR/N15986/01)
• A Digital Economy Feasibility project (EPSRC, 2008-2009, £84,000,
EP/F066910/)
• The Horizon Digital Economy Research Centre (RCUK, 2009-2014, £11.5M,
EP/G065802/1)
• Two Arts Council of England grants (2009, £4,997) and (2010, £9,941)
Details of the impact
This research has impacted three beneficiaries:
-
Television — broadcasters and production companies have
employed our technologies and expertise to produce features for existing
TV shows and to innovative new TV formats.
-
Advertising — agencies and their clients have engaged us to
help deliver unusual marketing campaigns for visitor attractions,
amusement rides, horror films and even cars.
-
The Public — a series of live exhibitions of biosensing
controlled rides at Science centres and festivals have directly engaged
thousands of people with our research, while the above-mentioned
television broadcasts have reached many millions more worldwide.
1. Television
Our research into broadcasting riders' physiological responses to
spectators reported in [1], along with our proposals for documenting
rider's experiences reported in [2] and [3], have led television companies
to experiment with incorporating biodata into TV programs. Their
motivations have been to provide close-up and unusual views of intense
experiences such as riding rollercoasters, but also to help support a
common narrative of the `scientific' investigation of such experiences.
Each of the TV features, in the edited selection below, applied the
techniques for broadcasting close up views of riders' experiences reported
in [1,2,3,5,6] to professional television production:
- An extended feature in the Discovery Networks
International-commissioned programme Engineering Thrills produced by
Waddell Media and first broadcast worldwide in October 2008 [http://youtu.be/6LOQtclGnYY].
- An article that ran across two episodes of the BBC 1 Blue Peter
flagship children's show in March 2009 in which presenters tested a
rollercoaster by riding it while wearing biosensors so that their
physiological responses could be shown and discussed back in the studio
[http://youtu.be/FM8GET0f6rU].
- An article on The One Show in which presenter Christopher Biggins
experienced a vertical drop rollercoaster that aired in October 2009 [http://youtu.be/fx6y4DMo8No].
- A feature article on the Discovery Canada popular science magazine
show Daily Planet, that aired in November 2011 [http://youtu.be/RBZmFH0roF4]
- A feature article on the BBC popular science programme Bang Goes The
Theory that aired in August 2009 [http://youtu.be/IpBlm4pOT0Q].
- A June 2011 article on ITV Daybreak that shows a Thrill Laboratory
experiment on breakfast TV presenter (broadcast and online) [http://aerial.fm/docs/update.php?id=157:33:0:1]
- The lead article on the BBC's Blue Peter in May 2013 in which the
show's two presenters compared their reactions to Alton Towers' new
ride, `Smiler' [http://youtu.be/hwESXZSlJ94].
Not only did these various productions build on our published research,
but also they employed our researchers as creative, technology and data
analysis consultants and directly used the technologies that we have
developed to capture, analyse and visualise biodata.
These productions led to further impact through an extended collaboration
with the TV production company RDF [A] to explore the wider potential of
biosening to underpin entire new television formats. RDF commissioned us
to work on pilots for two new shows: `Honey I'm Hot Again', a not-for-air
makeover pilot for Discovery Channel in 2010; and `Fright Club', a
not-for-air game show pilot for E4 in 2012. These led to the award of a
TSB IC-Tomorrow `Digital Innovation in TV Award' in February 2013 that
included an opportunity to pitch new format ideas to Channel 4, Maverick
TV, Zodiak TV, BBC News and MTV Networks. Feedback from the TSB stated
that all industry members wish to talk further about incorporating our
research into industry projects [B].
2. Advertising
The same research has also been exploited by marketing companies to
create innovative campaigns for thrilling products. Drawing on the
approach reported in [1,2,5,6], Merlin Entertainments Group [C], the
world's second largest provider of visitor attractions, used our
technology and know-how to market two new attractions, a `horror maze'
themed around the film Saw VII at Thorpe Park, and a new interactive ride
at The London Dungeon. Summit Entertainment (part of the global film
production and distribution company Lionsgate) engaged us to help produce
a promotional trailer for their horror movie Sinister in which audience
members' `fear factors' were measured as they watched a pre-screening of
the film. These led us to being engaged as consultants by the global
advertising agency TBWA to support their "Built to Thrill" brand
activation campaign for the NISSAN Juke car which involved us conducting a
series of thrill experiments to measure peoples' physiological responses
to various driving-related thrilling experiences. The results were
incorporated into four short films [http://youtu.be/MS3qIvA_vNQ]
that appeared on the campaign website that reached 164,000 consumers [D].
3. The Public
Working with rides and other thrill experiences has also captured the
public's imagination and proved attractive to science communicators. Our
research has therefore also delivered significant impact through public
impact, engaging millions of people with the potential use emerging
biosensing technologies to help us understand the physiological and
emotional aspects of thrill.
Festivals
Building on the approach described in [1,5,6] and the specific
breath-sensing technologies reported in [4] we have been commissioned by
science communicators to engage thousands of people with a hands-on
experience of our research at festivals and exhibitions, including EPSRC's
Pioneers exhibition in 2008 [http://youtu.be/Iz7ZM7EnGVQ]
where we exhibited the bucking bronco ride from [4], The 2011 Cheltenham
Science Festival for which we created PerPing, a breath-controlled
`tennis' game [http://www.thrilllaboratory.com/experience/PerPing.html];
and the Mayhem Horror Film Festival in 2009, 2010 and 2011, where we
conducted `fear experiments' on audience members who watched classic
horror films [http://aerial.fm/docs/projects.php?id=136:0:0:0].
The Pioneers exhibit was subsequently nominated for the International
Digital Arts award at Future Everything, the UK's leading annual festival
of digital arts.
Television
The television features described above have many millions of viewers.
For example, BBC's One Show typically attracts over 5 million viewers and
Bang Goes the Theory over 3 million viewers. Waddell media, producers of
the early Discovery Channel programme on roller coasters, estimate that it
will have received over 5 billion views as a result of regular repeated
broadcasts across multiple international regions [E]. Radio coverage has
included BBC World Service [http://bbc.in/NfMMbe]
and You and Yours.
Press
The various activities described above have generated extensive press
coverage, impacting on further millions. This includes coverage in the New
York Times (February 2008), Daily Mirror (October 2008) [http://mirr.im/18PFaKj],
Observer Magazine (May 2009), the BBC's Focus science magazine (August
2009) [http://sciencefocus.com/feature/thrill-engineers],
Guardian Science Weekly (November 2010), the Independent (August 2011),
New Scientist (May 2011) [http://www.newscientist.com/blogs/onepercent/2011/05/amusement-park-rides-that-know.html], and
the London Evening Standard (June 2012). Our research featured as the
cover article of The Times' Eureka science supplement in January 2010 [http://www.aerial.fm/docs/content/Eureka.pdf]
and as the cover article of the September 2013 edition of Communications
of the ACM [6], which reaches 100,000 computing industry professionals
worldwide.
Sources to corroborate the impact
[A] Letter with corroborating evidence from RDF Television.
[B] Feedback from TSB with corroborating evidence, 8th February 2013.
[C] Letter with corroborating evidence from Merlin Entertainments Group.
[D] Letter with corroborating evidence from TBWA, 26th July 2013.
[E] Letter from Waddell Media with corroborating evidence, 2th August
2013.