Virtual reconstructions in education and heritage management
Submitting Institution
University of St AndrewsUnit of Assessment
ClassicsSummary Impact Type
CulturalResearch Subject Area(s)
Education: Curriculum and Pedagogy, Specialist Studies In Education
Summary of the impact
Dr Sweetman's research on the churches of the late-antique Peloponnese
included a virtual
reconstruction of the Acropolis Basilica in Sparta, which was developed in
conjunction with a pair
of publications on the pedagogical applications of virtual
reconstructions. This initial work led to the
development of nine other virtual reconstructions — including St Andrews
Cathedral, Linlithgow
Palace and the Brora Salt Pans in Sutherland — which have contributed to
making cultural heritage
more accessible to a wide range of users. Specifically:
i. They have helped a range of tourist and cultural heritage bodies in
Scotland and beyond to
improve accessibility by means of virtual tourism and to increase public
interest in local heritage.
(Public understanding and heritage management)
ii. They have been used in the classrooms of seven Scottish schools in
projects related to the
Curriculum for Excellence, resulting in increased understanding of and
enthusiasm for archaeology
and Scottish and classical history. They have influenced Education
Scotland in their development
of new plans for using digital technologies to enhance learning, and have
been made available via
Education Scotland's `Glow' website to schools throughout Scotland. (Education)
Underpinning research
Dr Sweetman's research has made an innovative contribution to our
understanding of the late
antique Basilica on the Spartan Acropolis, and of the use of church space
in the late antique
Peloponnese more broadly. It has also advanced our understanding of the
pedagogical value of
virtual reconstructions.
(i) Since arriving at the University of St Andrews in 2003 much of
Dr Sweetman's work has
focused on the functions of architectural space and the use of
architecture and topography in the
Christianization process in the Peloponnese. Central to that research was
a virtual, three-dimensional
reconstruction of the sixth-century phase of the Sparta basilica complex,
based on her
excavations (output 1). It was created jointly with Dr Alan Miller,
Lecturer in Computer Science in
St Andrews, and subsequently made available online (output 2). The
virtual reconstruction allowed
Dr Sweetman to test a series of hypotheses about the architectural layout
and functions of the
building. Being able to experience the reconstructed space virtually led
to an improved understanding
of lines of sight within the building and their likely significance for
social stratification, and of the
likely organisation of space for liturgical practices. Key findings (outputs
3 and 4) include: the
probability of a domed roof for the Basilica over the Bema as early as the
late antique period; new
insights into how the West building and church were connected with each
other, which in turn
made it possible to identify the likely presence of upper galleries; new
understanding of the way in
which the West building's stairs functioned as a viewing platform, which
strengthens the arguments
for a martyr's tomb; the conclusion that the liturgy practised in the
building is lkely to have had a
focus on procession; the conclusion that some aspects of the building were
designed to be socially
exclusive (through access and lines of sight), which is a typical feature
of the late-antique
Christianization process.
(ii) A secondary strand of research into pedagogical applications
of learning through virtual
reconstructions was conducted in collaboration with the School of Computer
Science (outputs 5
and 6). Most importantly, Allison et al. (2010) (output 6)
explored educational applications of the
virtual platform outside academic research. Sweetman's contributions
focused on the use of virtual
platforms in teaching archaeology. She found that these platforms improve
the learning experience
of pupils and students in Classics, History and Archaeology. The research
also reached some
preliminary conclusions about the way in which virtual experience of the
architecture and space of
archaeological sites, especially when integrated with a game concept, can
allow tourists and
students to gain a richer understanding of locations which are
geographically remote or no longer
in existence in their original form.
References to the research
1. Sweetman, R. and Katsara, E. (2002), `The Acropolis Basilica Project,
Sparta: a preliminary
report for the 2000 season', Annual of the British School at Athens
97: 429-68 [peer-reviewed
journal]
3. Sweetman, R. (2009), `Acropolis Basilica, Sparta: the broader research
issues', in
Cavanagh, W.G., Gallou, C., and Georgiadis, M. (eds.), Sparta and
Laconia from Prehistory
to Pre-Modern (BSA Studies): 331-43 [peer-reviewed edited
volume]
4. Sweetman, R. (2010), `Christianization of the Peloponnese: the
topography and function of
late antique churches', Journal of Late Antiquity 3, 203-61
[peer-reviewed journal]
5. Allison, C., Getchell, K., Miller, A., and Sweetman, R. (2009),
`Exploring the second life of a
Byzantine Basilica', in Petrovic, O., and Brand, A. (eds.), Serious
Games on the Move (New
York), 165-80 [chosen for conference on the basis of peer review of
submitted abstracts;
then as one of the strongest papers for publication in the resulting
edited volume]
6. Allison, C., Getchell, K., Miller, A., Nicoll, R., and Sweetman, R.
(2010), `Games,
methodologies and immersive environments for virtual fieldwork', in IEEE
Transactions on
Learning Technologies: 281-93 [peer-reviewed journal article] [DOI:
10.1109/TLT.2010.25]
Details of the impact
Dr Sweetman's research on the Sparta Basilica, part of a larger project
on the churches of the late-antique
Peloponnese, involved a virtual reconstruction of the basilica complex.
That was
developed together with a pair of publications on the pedagogical
applications of virtual
reconstruction. It was funded by an HEA grant of £3000. That work then
made possible the
development of a series of other virtual reconstructions by a team in the
School of Computer
Science working in consultation with Dr Sweetman and other colleagues in
St Andrews. The next
reconstruction after the Sparta Basilica was St Andrews Cathedral (static
page at
https://vimeo.com/71629823).
Following a demonstration of the Cathedral reconstruction to Historic
Scotland, the team was commissioned to complete a reconstruction of
Linlithgow palace (which
had been started and abandoned by a commercial company). Two further
reconstructions were
then completed independently by the project team in Computer Science
(Martyrs' Church, St
Andrews, and 1920s Harlem), and a further five in collaboration with SCAPE
Trust, which aims to
research, preserve and promote the archaeology of Scotland's coast (the
Trust is affiliated with
and partly funded by the University of St Andrews), and with a series of
museums both in Scotland
and in Iceland. Those five are: the Brora Salt Pans and a medieval
settlement in Caen in
Sutherland, both on display in Timespan Museum and Arts Centre in
Helmsdale, Sutherland; the
sixteenth-century fort at Eyemouth, to be displayed in Eyemouth Museum;
the Fethaland Fishing
Station, to be displayed in the Shetland Museum; and a
tenth-century Icelandic Viking longhouse
in the Mosfell Valley. The reconstructions are available online (http://openvirtualworlds.org/start/).
These
reconstructions have begun to make a substantial contribution to heritage
management,
public understanding and educational practice, in Scotland and beyond.
i. Heritage management and public understanding of Scottish and
classical history
The initial benefit of this work has been to heritage managers working in
Scotland and beyond. The
work on Linlithgow Palace was supported by a £3000 grant from Historic
Scotland (in addition to a
further grant from Education Scotland noted in section ii, below) in
recognition of its importance as
a model for the future accessibility agenda of Scottish tourism more
broadly. The value of this work
for preserving community heritage has been recognised through funding
given by the Heritage
Lottery fund (£60,000), MakeITHappen (£17,000), and Historic Scotland
(£10,000), allocated in
order to give the reconstructions permanent exhibition space in the
museums noted above. Dr
Sweetman's initial research on the Sparta Basilica, with its innovative
use of virtual reconstruction,
and the subsequent extension of those techniques to other sites have thus
benefited heritage
managers in a range of institutions, helping them to further their goals
of increasing accessibility to
local archaeological material. That work has also helped stimulate wider
dialogue about the future
directions of digital heritage management beyond the sites named above
through being exhibited
at the DigiDoc 2012 conference (a Historic Scotland event) to a mixed
audience (160) including
heritage managers.
Since completion, the reconstructions have also begun to make significant
contributions to
enhancing public understanding of the archaeological sites in question
among local communities
and tourists. One striking development is the way in which the use of
gaming platforms in the
reconstructions (which can be accessed via game controllers and natural
movement) has
encouraged more enthusiastic engagement with local heritage from younger
visitors. The
Timespan museum in Sutherland writes (source 1): `In Timespan,
we have been looking for ways
to attract new audiences to learn about our heritage, which can be
considered by some as a bit dry
and dusty and just for the older folk. Here we have up to date
technology that children and young
adults are familiar with, regularly use and work with, so bringing our
heritage fully into the 21st
century...' According to Timespan, the availability of the
Longhouse reconstruction on their website
from June 2013 has contributed to an increase in traffic, with a 21%
increase in visitors during the
first month (2489 in June, from 2059 in May), an increase in average
session time from 2 to 4
minutes, and an increase from 38% to 59% in returning visitors. Members of
the project held a
public event to launch the Caen reconstruction at the Timespan Museum in
May 2013: 100% of
those who filled in questionnaires (source 6) agreed or strongly
agreed with the statements `The
exhibit helped me imagine what it would have been like to live in Caen'
and `I would now like to find
out more about life in the Highlands'. The launch was covered in one local
newspaper (the John
O'Groat Journal and Caithness Courier, 5/6/13) and two national ones
(The Herald, 28/5/13, and
The Scotsman, 25/5/13). In addition, the reconstructions have
reached a wide public audience
through a series of one-off events for mixed audiences of children and
adults: MUSA museum, St
Andrews (January 2012, 60 visitors); Dundee Science Centre (March 2012,
1000 visitors); `Food
for Thought', St Andrews (June 2012, 800 visitors); `Across the Universe',
St Andrews (June 2013,
450 visitors); likewise through presentations at five non-academic
community archaeology
conferences in 2012: Highland Archaeology Fortnight; Tayside and Fife
Archaeology; Scotland
Community Heritage; East Lothian & Borders Archaeology; Dunkeld
Community Archaeology. At
all these events the reconstructions have been made available to visitors
for trial. Visitor-book
comments from all these events were unanimously positive. Many suggested
that the experience
had contributed to revising their perception of the sites, and many
expressed a desire to follow up
the experience by visiting the sites or by connecting to the
reconstructions from home. Typical
comments include: `Kids were very interested and enjoyed being able to
interact with the cathedral.
The controllers...made it easy for them to do this'; `Fantastic
work. Can't wait to visit St Andrews
again to look at the cathedral ruins' (from Dundee Science Centre, source
7) and `A fantastic
learning tool and great fun to use' (from Food for Thought, source
8). Wider dissemination has
been achieved through local BBC and STV news coverage, following up on the
Food for Thought
event mentioned above (24/6/12), and through articles about the online
launch of the cathedral
reconstruction in both the Dundee Courier and the St Andrews Citizen
in July 2012 (source 9: `A
virtual time machine has been officially unveiled in St Andrews, allowing
the exciting opportunity to
explore the town's cathedral...[It is] intended to give users a new
perspective on Scottish history,
accessible across the generations'). The project websites had received
over 12,000 page views by
31/7/13, the Facebook page had 400 friends and had achieved a peak weekly
reach of 8000.
ii. Education
The reconstructions have also begun to be used widely in Scottish schools.
Education Scotland
collaborated with Historic Scotland in their support for the Linlithgow
Palace reconstruction (see
above) by a grant of £2450 in March 2012. The Linlithgow Palace and St
Andrews Cathedral
reconstructions are hosted on the refurbished Education Scotland `Glow'
website which makes
them available as resources for all schools in Scotland. The Glow website
is central to Education
Scotland's initiative on game-based learning within the Curriculum for
Excellence (CfE). A
representative of Education Scotland writes (source 2): `We...see
this work as something that can
underpin a widening of interest in the historical tapestry of Scottish
schools and this experience
has helped raise the bar of aspiration for us...so much that we are now
looking to develop national
challenges that would see learners recreate [other] historical
sites...using tools such as Google
Sketchup or even Minecraft. Over the past few years the Emerging
Technologies Team [at
Education Scotland] has gained a lot of recognition for its innovative
use of digital technologies to
enhance and enrich learning...The partnership of the team at St Andrews
University has been
invaluable in helping us maintain our presence in this domain and
without it we would have ended
this avenue of enquiry some time ago'.
The first three reconstructions (Sparta Basilica, St Andrews Cathedral,
and Linlithgow Palace)
have been used in seven schools (Linlithgow PS, Linlithgow Academy, Madras
College,
Strathkinness PS, Dundee High School, Glenrothes High School, Helmsdale
PS) in classes and
projects. For example, the Cathedral reconstruction was used as the basis
for developing a Local
Unit of the CfE at secondary level at Madras College, St Andrews, in
2012-13. It was launched in
October/November 2012 via a three-day event at the school, attended by 400
students, which
included talks and hands-on experience. Students then visited the
Cathedral ruins and completed
assessment projects based on the reconstructions. A representative of
Madras College writes
(source 3): `Rebecca's reconstruction had a positive impact on
pupils, teaching staff and the wider
community...The quality and quantity of work students have been doing in
their own time speaks of
how the Cathedral reconstruction has fired their imagination. I haven't
known anything like it
before'. The reconstructions are attractive to teachers because
learners are empowered by using
familiar technology, and because they are accessible to a range of age
groups and to students with
different learning requirements. A representative of the Department of
Additional Support at
Glenrothes High School writes (in reference to his first experience of the
reconstructions while still
at Madras College) (source 4): `I took a group of DAS pupils in
to see the material and was struck
at how engaged they were with the format. Many of these children with a
range of moderate
learning difficulties spend many hours on x-box and playstation so the
controls were recognisable
and posed far less threat than a pencil and paper...The pupils engaged
fully with the activity, and
the arrangement allowed for co-operative learning, good communication,
and was fun'. That initial
experience led him to invite the project team to engage in further
collaboration after he moved to
Glenrothes. The team spent two days there working with 40 students with
learning difficulties in
June 2013. The DAS has agreed to be involved in a pilot project trialling
the use of the
reconstructions for its pupils during 2013-14. A representative from the
High School of Dundee
writes (source 5) about a recent visit by Dr Sweetman: `The
virtual simulations engendered
discussions about how people would have behaved and felt, encouraging
pupils to approach their
studies with empathy and therefore a clearer understanding of their
forebears' motivation and
decision making...This year I have a group of boys who often appear
disengaged from their topic
studies and, perhaps understandably, would rather play football or
computer games. Allowing them
the opportunity to combine their love of games technology and their
studies is a perfect solution...It
was pleasing to see their increased involvement with the content of the
lesson...The pupils could
better see the purpose of archaeological research with such a vivid and
visual method of
presenting them with the information'. The reconstructions have also
been used outside class
teaching and project assignments. For example, 200 school students from
Linlithgow Academy
were involved in an event in June 2012, organised in collaboration with
Education Scotland. They
were filmed acting as tour guides in 16th-century costume and
placed within the Linlithgow
reconstruction using green-screen technology (http://vimeo.com/71629822).
The project has also
contributed to dialogue about future directions for virtual reconstruction
in education through
presentations at two major educational conferences: the Scottish
Association of Teachers of
History Conference (audience of 160) and IED Immersive Education, Paris
(60).
Sources to corroborate the impact
- Chair, Timespan Museum, Sutherland
- National Advisor for Emerging Technologies and Learning, Education
Scotland
- Secondary school teacher, Madras College
- Head of Department of Additional Support, Glenrothes High School
- Primary school teacher, High School of Dundee
- 13 questionnaires from an event at Timespan museum, 26/5/13
- 42 visitor-book feedback responses from the Dundee Science Centre
display, 17-18/3/12
- 17 visitor-book feedback responses from `Food for Thought', 24/6/12
- St Andrews Citizen, 1st July 2012 (http://www.fifetoday.co.uk/news/local-headlines/explore-middle-ages-cathedral-in-its-prime-1-2381857)
N.B. sources 6-9 all corroborate the claims made above about impact on
public understanding.