Interactive architectural innovation in practice, products and business formation
Submitting Institution
University College LondonUnit of Assessment
Architecture, Built Environment and PlanningSummary Impact Type
SocietalResearch Subject Area(s)
Built Environment and Design: Architecture, Building, Design Practice and Management
Summary of the impact
Gage's research in interactive architecture since the 1990s has
influenced the working methods of
a sizeable community of SME architectural and environmental design
practices, mainly in London,
and in some cases significantly extended the scope of their services. The
research has established
and strengthened innovative exchange between academia, professions and
creative industries and
led to the creation of a number of new specialist and award-winning design
companies with
international profiles. One of these developed intellectual property sold
in 2011 for over $15m,
while another won a RIBA National Award for design excellence in
collaboration with Bartlett staff.
Underpinning research
Stephen Gage, Professor of Innovative Technology — who joined the UCL
Bartlett School of
Architecture in 1990 and was Director of Technology from 1990-2009 -
established the Bartlett
Interactive Architecture Workshop (BIAW) in 1995. The BIAW focuses on
interactive technologies
as subjects of investigation in their own right and their use for creating
innovative architecture.
Taking its cues from systems theory, cybernetics, behavioural analysis and
performative design,
Gage's research has elucidated a continuous design feedback between
digital and physical
iterations. This has informed the work of commercial design studios such
as Wilkinson Eyre
(Matthew Potter), Flanagan Lawrence (Paul Bavister), Haque Design and
Research (Usman
Haque), Jason Bruges Studios (Jason Bruges, Dave DiDuca, Richard Roberts),
Sixteen Makers*
(Chris Leung); and led to collaborations with researchers now at the Arhus
School of Architecture
(Phil Ayres was employed until 2001 as a researcher in the BIAW team),
McLean and Silver
Westminster (Will McLean and Peter Silver, also previously at the
Architectural Association), and
Ruairi Glynn. There are two strands to the research that underpins the
impacts described here:
(i) Responsive behaviour, interactivity and performance. BIAW's
work is predicated on the
notion of architecture as time-based, thus changing its form and behaviour
rather than being static
and fixed. As such, the people and objects in the built environment can be
regarded as performers,
especially where the behaviour of those objects is also subject to change
over time. Against this
backdrop, BIAW research has explored and demonstrated the importance of
analysing responsive
behaviour, particularly in order to understand the differences between
simulated virtual systems
and the lived behaviour of occupants whose engagement with their
environment is largely haptic.
This is treated as vital to conceptualising the immediate, localised
responses of dynamic
architectural elements or systems to their external environment or
patterns of internal occupation.
These innovative theoretical ideas were applied in Gage's 2006
exploration of human observers'
appreciation of two responsive and interactive installations, `The Wonder
of Trivial Machines' and
`Edge Monkeys' [a]. The theme of performance was developed further
in a 2009 paper by Gage
exploring notions of the temporary and permanent in interactive design [b].
The research also
considers the ways in which constructed environments can `observe' and
respond to users' needs,
in turn catalysing performativity contingent on those observed needs and
responses.
(ii) Innovative design practice. Understanding differences between
simulated and actual
behaviour is especially relevant in design, where the observer's
engagement is haptic and the
virtual observer's descriptions are inevitably partial and incomplete.
Work on interactive
technologies and innovative design practice is founded particularly on
research led by Gage
between 1998 and 2001, funded by the Department of Trade and Industry,
which examined the
innovative use of micro-controllers and internal environmental monitoring
in the design and control
of `top down' ventilation in urban areas [c]. Gage's second
approach during this period investigated
the transitory and experiential possibilities of interactive architecture.
Conducted in collaboration
with Pete Silver, this research extended Silver's earlier work with John
Fraser and Gordon Pask at
the Architectural Association on cybernetic and performative interests;
the resulting `aesthetically
potent environments' (Pask) showed how occupants' delight informs our
experience of buildings.
In combination, these ideas put forward by Gage and BIAW colleagues have
underpinned the
exploration of the capacity for accessible, low-cost digital equipment for
sensing, computation and
actuation to produce beneficial short circuits in the design process [d].
The research has
demonstrated that working directly with new responsive technologies allows
architects and
designers not only to create projects with time-based features, but also
to produce innovative
software with significant marketing potential. Gage's most recent research
focuses on the
relationship between active facades and interior occupancy, and the
possibilities for delivering
innovative, interactive, indeterminate architecture in the context of
environmental sustainability.
Both of the two main research strands came together in papers presented
at the Digital Creativity
Conference (2000) which examined human delight in, and recognition of,
physical and logical
patterns in designed environments. They have also informed the research
conducted and
published by Phil Ayres (2001-2003) [e], and, in the case of Usman
Haque, supporting the
production of his spectacular installations Scents of Space (2002)
and Sky Ear (2005).
References to the research
[a] Gage S. (2006) `The Wonder of Trivial Machines', Systems
Research and Behavioural Science,
23 (6): 771-778. [DOI: 10.1002/sres.763]
[b] Gage, S. (2009) `Constructing the User', Invited paper for the
2009 ACADIA Conference,
Association for Computer Aided Design in Architecture, Chicago, published
in Conference
Proceedings, pp. 44-51. [Available on request]
[c] Gage, S.A., Hunt, G.R. & Linden, P.F. (2001) `Top Down
Ventilation and Cooling', Journal of
Architectural and Planning Research, 18 (4): 286-300. [Available on
request]
[d] Gage, S. & Leung, C. (2008) `The Mechanical Homunculus',
in Trappl, R. (ed.), Cybernetics
and Systems, Vol. 1, Vienna: Austrian Society for Cybernetic
Studies, pp. 103-108. [ISBN. 978-3-
85206-175-7; Available on request]
[e] Ayres, P. (2007) `The Origin of Modelling', in Glanville, R.
(ed.), Kybernetes Special Issue:
Cybernetics and Design, 36 (9/10):1225-1237. [DO1:
10.1108/03684920710827256]
Outputs [a, c, d, e] appeared in world-leading, peer-reviewed journals or
books within the fields of
cybernetics and interactive design. The ACADIA conference [b] is widely
accepted as among the
most important globally in its area.
Research leading to the publication of [a] was supported by a £200,000
DTI Partners in
Technology Grant, awarded to Gage, titled `Enhanced Stack Ventilation and
Cooling for Urban
Sites' (1997-2000), which investigated how to naturally top ventilate
urban buildings to avoid low
level air intake from polluted streets and car parks.
Details of the impact
The UCL research has underpinned the development of original artistic and
cultural artefacts that
are valued highly by both the public and private sectors, and which are
making an important
contribution to the global profile of British innovation in architecture
and design. Although
impossible to quantify, it has nonetheless delivered significant financial
impacts via its influence on
major projects by leading architectural practices, as well as on the
formation of innovative young
design studios. The following examples illustrative some of the ways in
which the research has
underpinned these important outcomes:
(i) Contributions to major architectural projects: The research
has supported the delivery of
major architectural projects run by some of the UK's best known
architectural and design
practitioners, including globally renowned London practice, Wilkinson Eyre
Architects, which has
twice won the RIBA Stirling Prize (2001, 2002). Several of the company's
110 staff (including
former BIAW researcher Matthew Potter, now an Associate Director) identify
Gage's research as
an important influence, and core elements of that research are evident in
some of the company's
biggest projects. Thus its environmentally responsive conservatories for
`Gardens by the Bay'
(Singapore's iconic park) deployed a tiered approach to energy-use by
using shades responsive to
their local climate conditions to regulate the building's internal thermal
levels. This use of solar
responsive technologies reflects the insights published in [c],
and Wilkinson Eyre acknowledges
the direct influence of Gage's research legacy upon projects such as these
[1].
Flanagan Lawrence (formerly BFLS Architects) likewise cites the influence
of the research on work
such as their [text removed for publication] Soundforms project in
Cardiff, completed in 2011. The
work done here on sound and performance by the Associate Director of
Flanagan Lawrence, a
former BIAW researcher, fed directly into the Cardiff scheme, wherein `adaptive
technologies and
digital prototyping were used for the development of the acoustic
panels' and `generative software
was used to optimise the layout and position of the panels to meet the
acoustic requirements' [2].
(ii) Formation of innovative design studios producing original
artistic and cultural artefacts:
Gage's work has catalysed the institution of numerous commercially and
artistically successful
design firms. The influence of BIAW research on interactive, responsive
and performative
architectural design is much in evidence in the work of the these
companies, with most of them
specialising in the development of responsive architectural elements such
as interactive facades,
modulated lighting and motion-sensing components, and in the provision of
immersive and large-
scale landscape installations for public and private clients. The
resultant designs are finding favour
among consumers in both the public and private sectors, and in doing so
are contributing directly
to the global profile of British innovation in architectural design.
Jason Bruges Studio was established in 2001 partly to commercialise BIAW
research techniques,
especially vision systems, low-cost actuation and control
hardware/software, and digital prototype
fabrication. The company, which now employs more than 20 staff, has
deployed these techniques
in international projects and installations [text removed for publication]
between 2008-13, including
the development of the changing lighting facade on the W Hotel in
Leicester Square (2010) and an
installation for San Diego International Airport, USA (2012). The
influence of the research is
explicitly acknowledged by the firm, who state: `The research
environment, both in the Bartlett
Interactive Architecture Workshop and the Bartlett Digital Fabrication
Workshop, has had a
considerable impact on the success of the Jason Bruges Studio' [3].
The extent of this influence on
Bruges, who worked for many years alongside Gage, is evident in Ariel
Dynamics, an interactive
sound-and-light `bubble', fully immersive installation developed for the
2012 Olympics Park.
Commissioned by Coca-Cola, Ariel Dynamics used people-tracking LED
sensors in 180
polypropylene `bubbles' responding to the `chink' of glasses. Its design
was underpinned by Gage's
research on social cybernetics and agent-based responsivity, and was
described by the firm as `a
practical substantiation of the arguments put forward by Prof Gage in
his paper, "The Wonder of
Trivial Machines"' [3].
It likewise underpinned the establishment in 2003 of Haque Design +
Research Ltd by another
former BIAW member, Usman Haque. The practice has since developed
cutting-edge,
experimental interactive architectural designs incorporating responsive
environments, interactive
components, digital interface devices, and mass-participation initiatives.
Expertise developed
within the BIAW allows Haque to employ technologies including wearable
computing, mobile
connectivity, people-centred design, and ubiquitous `cloud' computing. The
company's director
acknowledges `the considerable contribution that the research
environment of ... the Bartlett
Interactive Architecture Workshop has had in the development and success
of my design practice
... In cultivating a forum for radically new, but explicitly practical,
approaches in architecture [it] has
particularly influenced my work on `open source architecture' [4].
Sixteen* makers are an experimental architectural practice with a
particular interest in `design
through making', where the nature and properties of materials combine with
a site's environmental
conditions to inform their design process and eventually produce
`responsive architecture'. Phil
Ayres drew on the research in producing the experimental sixteen* makers
installation called 55/02
in Kielder Forest, Northumbria (2009). Designed and built with Nick
Callicott, Chris Leung and
Professor Bob Sheil (co-owner of sixteen* makers and Director of
Architectural Technology at the
Bartlett), 55/02 used environmental sensing to explore principles of
site-specificity and adaptive
behaviour. The influence of Gage's work on interactive technologies,
feedback systems,
performative elements and time-based architecture is evident in the use in
55/02 of sophisticated
environmental sensory devices to respond to its environment and to weather
conditions [d].
(iii) Impacts on culture, well-being and the economy: The
production of original artistic and
cultural artefacts by companies founded on or using UCL research has
important benefits to
cultural life, not just in the UK but also in the many countries around
the world where those projects
are realised. Some of those projects, moreover, deliver significant
additional benefits, including
supporting improved health and wellbeing. The Nature Trail by Jason Bruges
Studio, completed in
2012 for the new Morgan Stanley Clinical Building at Great Ormond Street
Hospital (GOSH),
London, provides one notable example. This interactive `wallpaper'
installation was designed
specifically to support the `patient journey' from ward to theatre for
children aged 6 months to 18
years. The installation drew heavily on Gage's research into the ways in
which design can be
`environmentally' responsive to its local conditions, and through which
interactive and responsive
architectures can enhance the user's well-being [a, b].
Synthesised in uniquely accessible, child-
centred graphic wallpaper, patients, parents and health-workers are able
to find responsive LED
image-panels of animals that are `hidden' in the `natural canvas' of the
wood, allowing young
patients to be fascinated and distracted during their stay in hospital [5].
In some cases, projects generated using the research have delivered very
significant economic
benefits. Recent examples include Pachube, an open-source, real-time
environmental data
infrastructure and online community designed by Haque Design + Research
between 2009 and
2011.The software allows individuals to store, share and discover
real-time sensor, energy and
environment data from objects, devices and buildings around the world
through the internet of
things — a globally online network of tools and gadgets. Key
characteristics of the software were
informed by Gage's work on low-cost local actuated-environmental
monitoring, human-to-computer
and open-source enabled design [c, d]. The Director of the firm
specifically acknowledged the
influence of this work on the development of Pachube [6]. In 2011
the software (now rebranded as
Xively) was sold as a $15m spin-off company to LogMeIn to support its
cloud services; by July
2013, more than seven million devices have been connected using Pachube
technology.
(iv) Contribution to the global profile of British innovation in
architecture and design: The
use of the research by established architectural practices has allowed
their delivery since 2008 of
some of the best and most innovative design in the world. Wilkinson Eyre's
`Gardens by the Bay'
project won the 2012 World Architecture Festival `World Building of the
Year', whilst Flanagan
Lawrence's Soundforms took four top architectural awards in 2012: RIBA
Design Award, RIBA
Welsh Award, Best Welsh Building, and Welsh Client of the Year. In the
same year, this project
was also mid-listed for the RIBA Stirling Prize and at the World
Architecture Festival.
The innovation and quality of the designs produced by new companies
founded on or making
extensive use of the UCL research has also been widely acknowledged
nationally and
internationally since 2008 through prestigious awards. Awards to Jason
Bruges Studio include the
Design Museum's 2012 `Design of the Year' award and the Brit Insurance
Design of the Year
Award in 2010 and 2011. Haque Design + Research have won prizes including
the Design
Museum's 2008 Interactive Design of the Year Award; the 2008-09 Wellcome
Trust Sci-Art Award;
the Swiss Creation Prize; Japan Media Arts Festival Excellence Prize; and
Asia Digital Art Award
Grand Prize. Sixteen* makers' 55/02 installation also won a 2011 RIBA
National Design Award.
Sources to corroborate the impact
[1] Statement corroborating the impacts of Gage's research on the
Singapore `Gardens by the Bay'
project as provided by Wilkinson Eyre Architects on 8 March 2013
[Available on request]
[2] Statement corroborating the impacts of the research on the
Soundforms project as provided by
Flanagan Lawrence Architects on 2 September 2013 [Available on request]
[3] Statement corroborating the impacts of the research on the
formation and work of Jason
Bruges Studio as provided by the company on 25 October 2012 [Available on
request]
[4] Statement corroborating the impacts of the research on the
formation and work of Haque
Design + Research (including about the development of its successful
Pachube technology) as
provided by the company on 29 October 2013 [Available on request]
[5] For a description of the `Nature Trail' at Great Ormond Street
Hospital (GOSH), and its impacts,
see the video at http://bit.ly/HAFvWd,
which includes short interviews with patients and staff
[6] For the sale of the Pachube technology to LogMeIn and its
usage to date, see
http://bit.ly/1cylmNT, while the
re-branded Xively software may be accessed at https://xively.com/