Are we living in a computer simulation?
Submitting Institution
University of OxfordUnit of Assessment
PhilosophySummary Impact Type
CulturalResearch Subject Area(s)
Language, Communication and Culture: Literary Studies
Philosophy and Religious Studies: History and Philosophy of Specific Fields, Philosophy
Summary of the impact
In 2003, Professor Nick Bostrom published a ground-breaking article
entitled `Are You Living in a Computer Simulation?', in which he advanced
arguments to suggest that it is more than just a sceptical hypothesis that
we might be living in a computer simulation, it is almost certainly the
case. This article generated considerable interest, both within the
philosophical study and beyond it. It inspired: a popular `wiki site'
devoted to the idea; a highly acclaimed play World of Wires
(winner of the 2012 Obie Award for Best Direction), which ran in New York
and Paris in January and November 2012 respectively; a very successful
novel Bedlam, published early in 2013; and another novel The
Simulator, published in July 2013.
Underpinning research
Professor Bostrom published his original article `Are You Living in a
Computer Simulation?' in 2003. The idea that we might be living in a
computer simulation—a twentieth-century descendant of the Cartesian idea
that all our thoughts and experiences might be caused by some malicious
demon who is out to deceive us—had been familiar to both philosophers and
non-philosophers for some while before then. What was novel in Professor
Bostrom's article was his combined use of conceptual and empirical
considerations to show that, unless two other plausible ideas are
rejected, then this idea is more than just a horrific sceptical
hypothesis: it almost certainly represents our actual situation. What had
appeared up until then as nothing more than an item of science fiction, a
philosopher's artifice designed to test our intuitions concerning how much
we know about our environment, suddenly took on the appearance of a
hypothesis that demanded to be taken with the utmost seriousness. This
naturally captured the public's imagination. Professor Bostrom has
continued to refine, develop, and adapt his argument ever since then,
partly in response to various counterarguments. He published summaries of
his ideas in The Times Higher Education Supplement in 2003, in a
collection of essays on The Matrix in 2005, and in New
Scientist in 2006. He responded to counterarguments by Brian
Weatherson in `The Simulation Argument: Reply to Weatherson' in 2005 and
by Anthony Brueckner in `The Simulation Argument: Some Explanations' in
2008. In an article entitled `A Patch for the Simulation Argument',
written jointly with Marcin Kulczycki and published in 2011, he noted and
addressed a problem with his original argument. Finally, he has created a
website devoted to his argument on which there are links to these and
other related publications, and on which he addresses a number of
frequently asked questions about his ideas.
The argument of the original article is designed to show that at least
one of the following three propositions must be true: first, that the
human species is very likely to become extinct before it reaches what
could be called a `post-human' stage of development, i.e. a stage of
development at which the capacities of its members radically exceed those
of present human beings; second, that a post-human civilisation is
extremely unlikely to run computer simulations of its own evolutionary
history; and third, that we are almost certainly living in a computer
simulation. If the argument is successful, then anyone who wishes to
reject the first two propositions is forced to accept the third.
In his reply to Weatherson, Professor Bostrom rebuts an argument that the
third of these propositions needs to be weakened. In his reply to
Brueckner, he counters a misunderstanding of his original argument that
turns on the issue of whether beings in a computer simulation could
themselves create beings in a computer simulation. And in his joint
article with Kulczycki, he notes a possibility that he overlooked in his
original argument—that civilisations that eventually reach a post-human
stage of development have unusually brief prior histories compared to
other civilisations—before proceeding to outline two ways of repairing
this problem, both of which maintain the original conclusion.
Professor Bostrom was appointed to a postdoctoral research fellowship in
the Faculty of Philosophy at the beginning of 2003, shortly before he
published his original article. Since 2005, he has been Director of the
Future of Humanity Institute and, since 2011, Director of the Programme on
the Impacts of Future Technology, both under the auspices of the Oxford
Martin School.
References to the research
Nick Bostrom, `Are You Living in a Computer Simulation?', in Philosophical
Quarterly 53.211 (2003): 243-55 [DOI:
10.1111/1467-9213.00309]
Nick Bostrom, `The Simulation Argument: Reply to Weatherson', in Philosophical
Quarterly 55.218 (2005): 90-7 [DOI:
10.1111/j.0031-8094.2005.00387.x]
Nick Bostrom, `The Simulation Argument: Some Explanations', in Analysis
69.3 (2009): 458-61 [doi:10.1093/analys/anp062]
Nick Bostrom and Marcin Kulczycki, `A Patch for the Simulation Argument',
in Analysis 71.1 (2011): 54-61 [doi:10.1093/analys/anq107]
The website `Are You Living in a Computer Simulation?', which contains
links to these publications, is: http://www.simulation-argument.com/.
The quality of this research is evidenced in each case by the place of
publication: the peer- reviewed journals concerned do not publish work
that is of not of internationally recognised quality.
Details of the impact
The impact falls under three heads: (i) the media attention devoted to
Professor Bostrom's work; (ii) the popular `wiki site' inspired by it; and
(iii) the play World of Wires and the novels Bedlam and The
Simulator each inspired by it.
(i) Media Attention
Almost as soon as Professor Bostrom's original article appeared, it
attracted considerable media attention, and this attention has remained
extensive ever since. Prior to 2008, he was interviewed on the core
argument by several radio stations, for several television programmes and
for several periodicals. Since the beginning of 2008, the interviews have
continued. He has been interviewed on his argument by Sky Channel 200
(Edge Media television news) in 2008, as part of a programme that
was entirely devoted to the argument; by Mladina, a Slovenian
magazine, in 2009; by Swedish radio in 2009; by Discovery Channel
(Canadian television documentary) in 2009; by Horizon in
2010; by Chilliwack Times, a Canadian magazine, in 2010; by IWC
Media, a BBC/Channel 4 science pilot programme, in 2011; and by New
Scientist Magazine in 2011. One interview in particular, for the
series of podcasts Philosophy Bites in 2011, has an accompanying
on-line blog in which many members of the public have posted comments on
the argument and on its subsequent refinements[i]. There
is an outline of his argument on the US National Public Radio website[ii].
In 2010, a special issue of The Philosopher's Magazine, which
provides a venue for philosophy in an accessible and entertaining format
for as wide an audience as possible, included Professor Bostrom's idea in
its list of `ideas of the century'. An on-line blog accompanying the
television series Nova, which describes itself as the most watched
documentary series on public television, is devoted to his argument[iii].
In 2013, the University of Georgia Science Library created a library
exhibit based on the argument[iv]. The media attention
has recently been heightened by the attempt by physicist Silas Beane (in
collaboration with others) to provide an empirical test for whether we are
living in a computer simulation[v]: the article in which
Professor Beane presents this test and in which he explicitly indicates
Professor Bostrom's inspiration for his work, is itself cited, in
connection with Professor Bostrom, on a number of websites, including
TechSpot and i09, as well as receiving further extensive discussion in the
media, including discussions in Time and on the BBC programme Today
[vi]. And the website devoted to Professor Bostrom's own
argument has continued to attract considerable attention. It averages
around 1,200 unique visitors per day.
(ii) Public Engagement Through the `Wiki Site'
In 2006, a Dutch businessman named Ivo Jansch, founder of the mobile
technology company Egeniq, established a `wiki site' inspired by Professor
Bostrom's article and devoted to the idea of a computer simulation[vii].
This site has continued to expand since. On it, Mr Jansch records his
inspiration in the following terms: `Ever since reading "The Simulation
Argument" by Nick Bostrom, I've been planning to create a wiki about the
subject, and to bring the information in a less academic, more accessible,
format. The result is in front of you.' The site, which has been accessed
nearly 200,000 times, has a link to the original article, summarises
various arguments for and against Professor Bostrom's position, answers
some frequently asked questions about the very idea of a computer
simulation, and has links to related articles, discussions, and artwork of
various kinds. Those who visit the site are able to create an account and
contribute in various ways. Many have added essays of their own. Some have
advanced further arguments for and against Professor Bostrom's position.
There is even some poetry that has been inspired by the original idea.
(iii) The Play World of Wires, the Novel Bedlam, and
the Novel The Simulator
At the beginning of 2012, a play World of Wires, adapted from an
earlier screenplay by Rainer Werner Fassbinder and directed by Jay Scheib,
was premiered in The Kitchen in New York [viii]. The
advance publicity for this play made explicit mention of Professor
Bostrom's influence and highlighted the importance of the idea that the
simulation hypothesis is not just a sceptical hypothesis, but one to be
taken seriously as an account of our actual situation. The play is
described as `a performance about the unveiling of a computer simulation
so powerful that it is capable of simulating the world and everything in
it,' and it is said to be inspired by the works of Professor Nick Bostrom,
who, `in his 2003 paper titled "Are You Living in a Computer
Simulation?"... theorised that there is a high probability that we are
currently living in a computer simulation'. Subsequent publicity has been
similar. The play is described as `an all-bets-off homage to the startling
possibility that you too might actually really be ones and zeroes in
someone else's immaculately programmed world' and is then said to be
`inspired by the works of Oxford University professor Nick Bostrom,
including his compelling paper, "Are You Living in a Computer
Simulation?"'
In a contemporary arts and culture website called Culturebot, Jay Scheib
was interviewed about the play. He was asked how the disciplines of
computer science and artificial intelligence had helped him generate
material for his play and about `the interface with professionals or
research in these fields'. He responded as follows:
For this production, someone approached me after a performance of Untitled
Mars [i.e. an earlier play in a trilogy of which World of Wires
is the third part] and said, `Oh my God, do you know the work of Nick
Bostrom?' So I found this guy who is the Director of the Future of
Humanity Institute and Professor of Philosophy at Oxford University. He
wrote a paper called `Are You Living in a Computer Simulation?' [to which
there is a link]. In the white paper he speculates that there's a pretty
high probability that we are in fact living in a computer simulation. It
turns out that the idea has a healthy following. The article is brilliant
and synthesizes a number of interests that I've had over the years growing
up, reading about simulation and finding myself drawn into the world of
MIT and artificial intelligence, so it's been an interesting ride.
[ix]
Reviews of the play have also highlighted Professor Bostrom's influence.
In the New York Times review, the reviewer remarks that the play
`was... inspired by an essay in The Philosophical Quarterly (by
Nick Bostrom) titled "Are You Living in a Computer Simulation?"'
[x]. In the on-line version of the review this remark
includes a link to Professor Bostrom's website on his argument.
In 2013 ,Christopher Brookmyre published a novel entitled Bedlam,
whose main character Ross Baker is much exercised by Professor Bostrom's
argument because his mind has somehow been rerouted into a computer game.
The enthusiastic Guardian review of Bedlam, by Sam
Jordison, opens with a summary of Professor Bostrom's argument and
proceeds to expand on its critical relevance to the novel, quoting Ross
Baker's own account of the argument [xi]. Later in the
review, Mr Jordison says: `Ross's journey into knowledge takes in more
Bostrom-inspired philosophy about the nature of existence and ethical
considerations about our growing digital heritage.' In July 2013, Nicholas
Hark published a novel entitled The Simulator, which takes place
at a time in the future when technology has advanced enough to allow for
realistic computer simulations. The main conceit of the novel is that the
military has set up special intervention units that take part in both real
and simulated homeland security exercises, but with the twist that they
never know which. In an e-mail to Professor Bostrom, just after the
publication of the novel, the author wrote, `[My novel] has been inspired
by your work.' [1]
Sources to corroborate the impact
Testimonials
[1] E-mail from author of The Simulator
Other evidence sources
[i] The blog of responses to Professor Bostrom's Philosophy Bites
podcast appears at:
http://philosophybites.com/2011/08/nick-bostrom-on-the-simulation-argument.html.
[ii] The outline of his argument on the NPR website appears at:
http://www.npr.org/blogs/13.7/2012/11/20/165528528/the-reality-of-reality-may-not-be-
reality?ft=1&f=114424647.
[iii] The blog accompanying the television series Nova appears
at:
http://www.pbs.org/wgbh/nova/physics/blog/2012/03/do-computers-dream-of-electric-people/.
[iv] The University of Georgia Science Library exhibit can be viewed at:
http://www.flickr.com/photos/95808521@N02/sets/72157634199265595/.
[v] The article by Silas Beane (and others) can be found at: http://arxiv.org/pdf/1210.1847v2.pdf.
[vi] The places mentioned in which this article is referred to in
connection with Professor Bostrom are: http://www.techspot.com/news/50468-physicists-may-prove-we-exist-in-a-computer-simulation.html
http://io9.com/5950543/physicists-say-there-may-be-a-way-to-prove-that-we-live-in-a-computer-
simulation
http://techland.time.com/2012/12/13/red-pill-blue-pill-is-the-universe-just-a-giant-computer-
simulation/.
[vii] The wiki site established by Ivo Jansch appears at:
http://simulism.org/Simulism_Home.
[viii] The advertisements for World of Wires appear at: http://www.jayscheib.com/wires/
http://www.theatermania.com/off-off-broadway/shows/world-of-wires_188183/.
[ix] The interview with Jay Scheib for Culturebot appears at:
http://culturebot.net/2012/01/12128/world-of-wires-at-the-kitchen-an-interview-with-jay-scheib/.
[x] The New York Times review of World of Wires appears
at:
http://theater.nytimes.com/2012/01/17/theater/reviews/world-of-wires-at-the-kitchen-review.html.
[xi] The Guardian review of Bedlam appears at:
http://www.guardian.co.uk/books/2013/feb/14/bedlam-christopher-brookmyre-review.