Bristol research into the Pompeian Court of the Sydenham Crystal Palace helps schools, heritage groups and the wider community gain fresh insights into the past and its interpretation
Submitting Institution
University of BristolUnit of Assessment
ClassicsSummary Impact Type
CulturalResearch Subject Area(s)
Education: Curriculum and Pedagogy, Specialist Studies In Education
Studies In Creative Arts and Writing: Art Theory and Criticism
Summary of the impact
Hundreds of school students, their teachers, local heritage groups,
audiences at live events and thousands of people engaging in online
activities have benefited from a University of Bristol research project
called Resurrecting the Past: Virtual Antiquities in the Nineteenth
Century. The project uses the medium of a 3D online model of the Pompeian
Court of the Crystal Palace to promote awareness of the Palace and provide
access to knowledge about it. Just as significantly, the project has
explored how history is interpreted and inspired innovative ways of
teaching. The research has not only illuminated a particular place and
period but also investigated the relationships between 19th-century
physical and 21st-century virtual reconstruction. Perhaps most
importantly, it has given young people a deeper, transferable
understanding of the nature of history and historical `facts'.
Underpinning research
Background
Research conducted by Dr Shelley Hales (Senior Lecturer in Art &
Visual Culture in the University of Bristol's Department of Classics &
Ancient History) concentrates on Roman houses (most significantly explored
in a 2003 monograph [1]) and the reception of Pompeii (examined in a 2011
co-edited volume [3]). Her work on reception focuses particularly on
19th-century reconstructions of Pompeian houses. Dr Hales' work on the
1856 Maison Pompéienne, `Living with Arria Marcella: Novel Interiors in la
Maison Pompéienne' will appear in S. Hales and M. Leander-Touati (eds), Returns
to Pompeii (Swedish Institute of Archaeology, 2014). She is also the
author of the first article to consider the contents and reception of the
Crystal Palace's Pompeian Court [2].
The Sydenham Crystal Palace opened in 1854 as a `museum to instruct,
amuse and interest'. Its greatest innovation was to achieve these aims
through reconstruction and as such was an early experiment in the ways in
which reconstruction might serve entertainment, education and research and
make the past accessible to wide audiences. Its series of courts
showcasing past civilizations included a replica Pompeian house which was
destroyed when the Palace burnt down in 1936.
The research
Dr Hales' interest in exploring these values of reconstruction led her to
collaborate with Dr Nic Earle (e-Learning Co-ordinator in Bristol's
Education Support Unit) to found the research project, Resurrecting the
Past: Virtual Antiquities in the Nineteenth Century, in 2008. The project
explores reconstruction, both as a Victorian and contemporary practice,
through the creation of a 3D, online virtual model of the Pompeian Court.
The model interacts with, rather than simply presents, the Victorians' own
attempt to visualise Pompeii, by mimicking, critiquing and comparing it
with today's technologies, museological attitudes and learning theories.
As well as providing an environment in which to conduct research, the
model acts as an online archive of the contents of and sources pertaining
to the Court and as an interactive environment, populated with information
and robot characters, with which to engage audiences.
Phase 1 (October 2008-September 2009) was funded by JISC's `Enhancing
Digital Collections' programme. The award of £44,159, matched by
institutional contributions, enabled the Bristol team to build the model,
launch the website and consult with school students (Bristol Grammar,
Clifton High, Chantry High) and heritage groups (Crystal Palace
Foundation, Crystal Palace Museum, Joseph Paxton Society), gathering
feedback which informed the design of the model and its functionalities.
Research papers were presented at the following conferences: Electronic
Visualisation in the Arts (British Computing Centre), JISC Digitisation
(Cirencester), Digital Resources for the Humanities and Arts (Belfast),
Association of Learning Technology (Manchester), Democratic Turn (OU,
Milton Keynes); and at these workshops: Innovative Uses of Teaching and
Learning Space in History, Classics & Archaeology, Subject Centre for
Classics, History & Archaeology (Warwick), Democratic Turn (Oxford),
What is to be done with the Crystal Palace? (York), as well as the
Classics and History of Art research seminars (Bristol). A paper
reflecting on this phase, `"A copy — or rather a translation...with
numerous sparkling emendations." Re-rebuilding the Crystal Palace', will
appear in a forthcoming edited volume: K. Nichols & S. Turner eds, What's
to be Done with the Crystal Palace? (Manchester University Press,
2015).
Phase 2 (from August 2010) was funded by a University of Bristol
Enterprise and Impact Development Fund award (a competitive award to
develop projects demonstrating strong impact) of £14,999, which allows the
team to use the model to enhance learning in local secondary schools and
improve access and enhance resources in the Palace heritage sector.
Simultaneously, the researchers' observations of school trials and
collection of feedback informs Bristol's academic research on the role of
reconstruction in teaching and learning. The team is working with Dr Sue
Timmis (Graduate School of Education) to publish the results in an
education journal.
References to the research
[1] S. Hales, Roman Houses and Social Identity (Cambridge
University Press) 2003 (pbk 2007). Submitted RAE 2008. Can be provided on
request
[3] S. Hales & J. Paul (eds), Pompeii in the Public Imagination
from its Rediscovery to Today (Oxford University Press) 2011. Paper
by S. Hales, `Cities of the Dead', 153-70. Hales REF output 2.
Details of the impact
Education: enriching students' appreciation of the interpretative
nature of history Educational impact has always been the main focus
of the project [a]. Initial scoping demonstrations in Phase 1 (2008/9)
involved five teachers and 100 Year 9 students across three schools. As a
result of noting the potential to link the project to the then emerging
Personal Learning and Thinking Skills (PLTS) which schools were to be
required to assess and blend into the curriculum, Chantry High School, a
mid-sized comprehensive in Ipswich, became the team's partners in:
- creating and evaluating a package of learning activities for a
ten-hour Humanities programme using Bristol's virtual model to deliver
PLTS objectives [b].
- developing a prototype product/service which could be made safe and
accessible to all schools and universities through migration from Second
Life (SL) to Open Sim.
In phase 2 (2010 onwards), the team has extended the trial, involving
demonstrations at two Bristol schools (Cotham and Red Maids', 80-plus
students), trials with sample groups at three schools (St Mary Redcliffe
and Temple (SMRT), Fairfield High and Redland Green, 60-plus students,
2012/13) and pedagogical discussions with local History and Classics
teachers. They have also taken opportunities to promote the project across
the country, for example presenting at a teaching-enrichment day at North
London Collegiate Schools (2013) and various educational conferences (see
section 2). In order to evaluate educational impact, the researchers
gather data through observation [b], group discussion with students and
teachers during and after sessions [c], written feedback gathered from
students and quantitative data collected using voting technology.
The significant impact and benefits to the students have been:
- Helping students grasp the contingent nature of `interpretations' of
the past — that is to say, understanding the part that reception plays
in the construction of historical interpretation and narrative. This is
particularly demonstrated by class discussions at SMRT, in which
students talked about how their concept of history and historical `fact'
had changed, noting, for example, `I find it quite annoying when someone
tells us that this IS what happened'; `it gives you the challenge to
peel back the layers of history... even if it gives you less of an
insight into the actual event, it can give you more of an insight on the
previous group of people looking at the event'': [c]. One student even
remarked when realising that what might be presented as historical facts
can be unreliable and open to interpretation, `It's quite scary'. All
groups were able to transfer this experience to other periods of history
they had studied. The SMRT team noted that the project `was able to
facilitate a debate which demonstrated thinking and reasoning skills of
a standard I have rarely seen at Key Stage 3' [d]. Commenting straight
after the lesson the teacher said `That activity on its own is
brilliant... I can't think of anything else you could use to do it' [c].
- Helping students appreciate how past events impact on the present:
students were able to reflect on the ways in which issues they had
learned about in the study of Victorian Britain might have been
influenced by ancient practice — for instance and in particular,
slavery. Students enjoyed the opportunity to find out more about periods
they felt they knew little about beforehand, and in this sense
particularly, this project's blend of the Victorian and the Roman
allowed students to learn more about Classics than would ever be the
case on the standard curriculum [b].
- Establishing a `sense of period' to provide context for larger
historical questions, particularly through the walk-through timeline
along which students first travel to the model (reckoned to have `vast
potential for the teaching of chronology' [e]) and attitudes and
experiences voiced by robot avatars. The behaviour of students adopting
the character of the period avatars they were given, included texting in
`Victorian-ese' [b] and inventing informed back stories about
characters' relationships. Students particularly identified with
experiences of status and gender discrimination their characters
suffered at the hand of robot avatars [c] and Fairfield High found this
the `most useful' part of the experience [f].
- Giving enhanced opportunities for self-development through the
opportunity to experience a historical context for themselves. Redland
Green noted that the model's environment `lends itself to independent
learning brilliantly' [e]. At Chantry, the team noted that the different
mode of delivery and familiarity with technology engaged a number of
boys who were usually reluctant to get involved in class [b]. One boy at
SMRT said, `this project has allowed me to come out of my shell a bit
more and it's given me more confidence' [c]. Another reflected on a
life-lesson learned: `you've got to make your own decision. You can't
just let people give it to you and just take it because they might have
manipulated it. You need to decide for yourself what you think' [c].
In July 2013, the team met with the teachers involved in the Bristol
trials, and some interested future partners, to share experiences and
discuss ways to develop a genuinely collaborative teaching and learning
package. All teachers thought that their students had benefited from
participation and that their own aims had been met. There was great
enthusiasm for continued involvement in the project. Some particular
avenues for further exploration include:
- Redland Green, SMRT and new partner Cathedral School are especially
interested in using the online environment as a space 'for developing
opportunities for valuable cross-school collaboration' [d]; a feature
that `other teachers would surely be interested in' [e].
- Red Maids' are predominantly interested in the development of the
model specifically to serve the module on Roman domestic space in GCSE
Classical Civilisations. They feel that it could serve as an `excellent
learning tool' in helping students explore the space of the Roman house
and furthermore better equip them with the skills to answer examination
questions which often ask students to `imagine' life in Pompeii [g].
- Fairfield High have offered ideas for developing material that would
help extend the project from its focus audience of school students
following Gifted and Talented programmes to meet the needs of the trial
group with which the team worked there, predominantly `pupil premium
students' and `students with English as an additional language', thus
extending its impact through the school-age population of the city [f].
Heritage: supporting activities of local heritage groups in promoting
awareness of and access to archive material and knowledge pertaining to
the Crystal Palace
Since the dissolution of the GLC, there has been little investment in the
Crystal Palace Park. In 2008, the London Development Agency produced a
white paper on the future of the park, and the Bristol project was named
as a possible partner in the development of an interpretation strategy
[h]. A much pared-down masterplan was approved in December 2010 but, due
to financial concerns, it is yet to be effected.
As a result, a DVD of Bristol's model for display in the small,
volunteer-run and donation-funded Crystal Palace Museum, which attracts
8,000 visitors annually, provides an immediate impact. The video
fly-through, installed in 2013, is the only visualisation of the interior
of the lost Palace. It will have educational benefit to local schools, who
use the Museum as a resource for local history, and to visitors. It will
assist local amateur societies in their endeavours to develop the displays
at the Park and in other ways (e.g., by a mobile phone app). The Director
of the Museum and its trustees wrote that they are `so impressed with your
efforts to date to do something that no one else has achieved'. They have
been extremely supportive of the project throughout, sharing archive
material and discussing ideas for taking our partnership forward through
further collaboration on display material [i].
Online Presence and Dissemination: the presence of the Bristol team's
outputs on various online platforms has disseminated awareness of the
Palace and of the project's contents and aims to a global audience and
has contributed to wider online debates about, for example, the presence
of educational sims in Second Life.
The team have endeavoured to extend the reach of the project through
dissemination in a number of media. The project has been covered by local
press, appearing in the Bristol Evening Post, Ipswich Evening
Star and Crystal Palace News (online newsletter).The team
has presented its work at a number of public events, including university
public engagement activities, talks to special-interest groups, and
large-scale public events such as the Crystal Palace Arts Festival 2009
and Discover 2010. In 2012, the researchers were invited to California to
speak about their model at the Getty Museum as part of a public engagement
day promoting its exhibition, The Last Days of Pompeii, to 600
ticket-holders. The model in SL is permanently open to online users and
two videos (one of them the video made for the Museum) are available on
YouTube and our website. Although the researchers cannot track visitor
numbers to the online model per se, the optional virtual guide has been
downloaded more than 2,760 times. Interest among the SL community is
indicated by repeated reference to Bristol's project in blogs such as Prim
Perfect (which has featured the project three times), particularly
with regard to the debate about the difficulties of sustaining educational
presence in a commercial environment like SL, and by the dedication of an
episode of Designing Worlds on Treet TV (SL TV station) to the
Bristol model [j]. Over 8,000 people visited the project blog over three
years and 65 engaged comments from readers in the UK, US and Europe were
live on the website on 31st July 2013 [a].
Sources to corroborate the impact
[a] Crystal Palace Project website and blog: http://sydenhamcrystalpalace.wordpress.com/:
corroborates narrative of project history, visitor numbers and comments.
[b] Evaluation report on initial trial at Chantry High School:
corroborates initial educational findings of Phase 1.
[c] Transcript of class discussions from Sessions 2 and 4 at St Mary
Redcliffe and Temple School (January and February 2013): corroborates
impact on students' perceptions of history and sense of achievement from
participating in project.
[d] Letter from Head of History, St Mary Redcliffe and Temple School:
corroborates key themes of impact amongst their students and interest in
further development.
[e] Letter from History teacher, Redland Green School: corroborates key
themes of impact amongst their students and interest in further
development.
[f] Letter from History teacher, Fairfield High School: corroborates
interest in further development.
[g] Letter from Classics teacher, Red Maids' School: corroborates
commitment to further development.
[h] Crystal Palace Masterplan Interpretation Strategy document:
http://www.crystalpalacecampaign.org/MasterPlan/Interpretation_Strategy.pdf:
page 45 corroborates awareness of our project and insertion into policy
recommendations.
[i] Email from Director, Crystal Palace Museum: corroborates
collaboration with the Museum and contribution of our DVD to the
environment.
[j] Treet TV, Designing Worlds Episode (aired 10pm (UK time), 2
February 2010): http://treet.tv/shows/designingworlds/episodes/ep073-pompeii:
corroborates profile of project and themes of interest to SL community.