2) Public Understanding of Artificial Intelligence
Submitting Institution
University of AberdeenUnit of Assessment
Computer Science and InformaticsSummary Impact Type
CulturalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Psychology and Cognitive Sciences: Cognitive Sciences
Summary of the impact
Computational Linguistics research at Aberdeen concentrates on Natural
Language Generation (NLG), an area of Artificial Intelligence. NLG raises
difficult issues about what makes a text effective. This case study
explains how our Computing Science department has brought these issues to
the general public, aiming to improve public understanding of, and
enthusiasm for, Artificial Intelligence. This has been achieved through
two projects, targeting different sections of the public. The Joking
Computer project explains the mechanisms behind verbal humour,
allowing non-scientists to engage with computer programs that generate
puns. The online Joking Computer has received 200,000 hits, and allows
users to contribute data to the research by rating its jokes. The second
project targets a more sophisticated section of the public in a book
entitled Not Exactly: in Praise of Vagueness. This book, which
builds on years of research on Natural Language Generation, illuminates
the role of vagueness in science and computing and has triggered
worldwide debate on the role of precision in scientific, social, and
political discourse, meeting with an enthusiastic reception. To date it
has sold well over 6,000 copies.
Underpinning research
Natural Language Generation (NLG) is a well-represented research topic at
Aberdeen, combining a mix of applied and theoretical work. This impact
case study focuses on humour in generated text, and on the role of
vagueness in communication.
a. Computational Humour. Research into humour is important both
scientifically and from an engineering perspective. The cognitive
processes involved in humour are not well understood, and computer
modelling is a useful tool in exploring these. From a practical viewpoint,
as computer programs become more `intelligent' and human-like, it is
desirable for software to detect human use of humour, and to create humour
when appropriate within an interaction. This has led to a growing interest
in computational models of humour [R3]. Much of this work focusses on
verbal humour, in which humorous effects are created by algorithms which
search through specially designed lexicons looking for words with
particular characteristics, such as phonetic similarity or semantic
relatedness. Ritchie (Senior Research Fellow, retired Sept. 2011) oversaw
a sequence of pioneering projects, involving computer generation of
punning riddles (such as "What kind of tree is nauseated? A
sick-amore"). The EPSRC-funded STANDUP project constructed
the first large-scale, properly engineered, generally usable joke
generator [R1]. STANDUP was originally awarded to Ritchie while at
Edinburgh Informatics (GR/S15402/01); the project commenced on 01/10/2003.
Ritchie moved to Aberdeen 10 months later (01/08/2004), and continued to
lead the computational humour research in this project for the remaining
32 months of the project, following up with the EPSRC PPE project The
Joking Computer (EP/G020280/1). Its interactive software helped
children with communication disabilities (often a consequence of cerebral
palsy) to explore language in an engaging way normally not available to
them. The software was tested with users in a school for children with
special needs, yielding positive results: children had no difficulty in
using the software and gave it good ratings (as did teachers and parents),
and teachers reported improvements in the children's demeanour and use of
communication devices [R2].
b. Vagueness. Despite a venerable tradition of research by
logicians, game theorists and linguists, the reasons why words often lack
sharp definition (such words are called "vague") are still poorly
understood, as are the logical and computational implications of
vagueness. Research in Aberdeen over the last decade, by Van Deemter
(Professor), Reiter (Professor) and Sripada (SL), has addressed these
issues from a computational viewpoint. For example, we investigated how
the preferred level of precision of an expression is determined by the
data that give rise to the expression, by the context in which the
expression is made, and by the audience for whom it is intended [R6].
Research in Aberdeen has increased our insight into the choices that are
made by human speakers and/or preferred by hearers. This research has
informed computer programs (e.g. VAGUE, described in [R5]; and
SUMTIME-MOUSAM, in [R4]) that express quantitative information in a
variety of ways, producing texts that resemble human-generated
expressions. For example, instead of saying "The expected temperature
is between 12.6 and 13.1 degrees", the computer might generate "It
will be mild for the time of year". This work was brought to the
wider public by the book Not Exactly: in Praise of Vagueness.
References to the research
a. Computational Humour. Published work underlying the STANDUP
computer program:
[R1] R.Manurung, G. Ritchie, H. Pain, A. Waller, D. O'Mara, R. Black
(2008). The construction of a pun generator for language skills
development. Applied Artificial Intelligence, 22 (9): 841-
869. http://dx.doi.org/10.1080/08839510802295962
** Describes the motivation, design and implementation of the STANDUP
interactive joke generator. Paper [R1] best indicates the quality of
underpinning research.
[R2] A.Waller, R.Black, D.A.O'Mara, H.Pain, G.Ritchie, R.Manurung (2009).
Evaluating the STANDUP Pun Generating Software with Children with Cerebral
Palsy. ACM Transactions on Accessible Computing (TACCESS) 1
(3), Art.16.
http://dx.doi.org/10.1145/1497302.1497306
** On the evaluation of STANDUP in a special-needs school.
** In this paper the state of the art and the research issues within
computational humour are discussed, including the STANDUP project.
b. Vagueness. The book is: Van Deemter (2010) Not Exactly: In
Praise of Vagueness. Oxford University Press, Oxford, UK. The
book has a highly accessible web site, which contains reviews and
background:
http://homepages.abdn.ac.uk/k.vdeemter/pages/NotExactly.
** This article discusses the borderlines of words like "evening", as
used by human weather forecasters and NLG computer programs.
[R5] K.van Deemter (2006). Generating Referring Expressions that involve
Gradable Properties. Computational Linguistics 32 (2):
195-222. http://dx.doi.org/10.1162/coli.2006.32.2.195
** This article details a computer program that uses gradable adjectives
appropriately, and the research underlying this program. Paper [R5]
best indicates the quality of underpinning research.
[R6] K.van Deemter (2009). Utility and Language Generation: the Case of
Vagueness. Journal of Philosophical Logic 38 (6): 607-632.
[vanDeemter3 in the REF2 for this unit.]
** This article asks why language generators should sometimes produce
vague expressions, discussing previous answers to this question and
proposing a new one. Paper [R6] best indicates the quality of
underpinning research.
Details of the impact
a. Computational Humour. Non-academic impact in this area was
achieved through an EPSRC- funded Partnerships for Public Engagement
project, The Joking Computer: An interactive language playground
[EP/G020280/1]. Led by Masthoff and Ritchie, this project developed a
user-friendly, education-oriented implementation of computational humour
algorithms (previously developed by Ritchie and colleagues), and closely
related educational materials. The software allows users to compose their
own jokes and to rate the jokes produced by the computer. It was
installed, using interactive touch screen kiosks, in Glasgow Science
Centre (Dec 2009 - August 2010), the Satrosphere Aberdeen (March 2010 -
present), and Dundee Science Centre (May 2012 - present), where it took
part in the 2012 headline exhibition "Robot: the Fantasy and the Reality"
[S1]. The session logs kept by the software show that these exhibits have
been used by over ten thousand members of the public. Workshops for
schoolchildren were run at various festivals (Word, May 2010; Techfest,
September 2010; Science in the City, October 2010), with more than 250
participants in total. Feedback was collected at the workshops, in the
science centres, in evaluation sessions in a primary school, and online.
Teachers were very enthusiastic (e.g. "excellent teaching materials",
"covered many literacy and ICT skills", "pupils thoroughly enjoyed it")
[S2]. The data gathered during the public's interactions with the software
will allow for more detailed analysis of the Joking Computer and the
public understanding of humour. A public talk was also delivered to the
general public (May 2010, 120 attendees) as part of the University of
Aberdeen's Public Engagement programme. Materials created for these
workshops have been made available to primary schools across Scotland. A
child-friendly website has been created, with educational information and
games, including a full-scale interactive version of the project's main
software. This site has had many visitors; the online database shows that
the interactive software has received nearly 200,000 hits. Users have been
asked to supply feedback via the website. This feedback has indicated that
they had gained insight in the mechanism behind jokes, and that their
experiences with the Joking Computer had taught them what Artificial
Intelligence can be used for. These activities have attracted much media
attention, resulting in articles in the press, radio interviews (e.g., BBC
Radio Scotland, BBC5 Radio, NorthSound2), and a TV appearance (STV), which
have tended to applaud the beneficial impact on children with
communication difficulties in particular. The media attention in this
technology has reach across technical [S3], main stream [S4] and
international [S5] media, and has sparked interest in using the technology
commercially. Debenhams, for example, issued a press release noting their
interest and engagement with the research team in using the software to
generate puns for Christmas Crackers [S4].
Computational humour has proven to be a remarkably effective topic for
explaining the challenges facing Artificial Intelligence, and NLG
specifically. People with little background in computing often find it
difficult to understand how a computer program can tackle new problems.
The Joking Computer allows users to play with algorithms, to discover how
a computer can itself invent a surprising new joke.
b.Vagueness. The book Not Exactly: in Praise of Vagueness
presents the University's work on vagueness (e.g., [R5] & [R6]) to
non-specialists. The book launch, organised by the KIM Center for
Contemporary Arts (Riga) in collaboration with the University of Latvia's
Centre for Cognitive Sciences and the Stockholm School of Economics, drew
over 100 visitors. Other invited public presentations include the literary
Word Festival (Aberdeen, May 2010), the Science & Society
Forum at the European Molecular Biology Laboratory in Heidelberg (Germany,
Dec 2010), and a public lecture at Sun Yat-Sen University, Guangzhou
(China, Dec 2010).
In June 2013, a bit over a year after appearance of the paperback
edition, the English-language version had sold 4,311 copies [S6]. Global
interest in the text is substantial and growing: A translation into
Complex Chinese, published by the China Times Publishing Company, Taiwan,
has sold 1,950 copies (April 2013) and a licence for translation into
Simplified Chinese has been signed in April 2013 with Beijing Time-Chinese
Publishing House (covering 5,000 copies). An Arabic translation by the
National Center for Translation, Cairo, is to appear in Winter 2013/14.
Additionally, a pirate version of the English edition has appeared in
China at Taobao (sales figures unknown).
Reviews in publications such as Nature [S7]; Computational
Linguistics; Minds and Machines; and Laval Theologique
et Philosophique, and in non-academic forums such as The New
Scientist, Wall Street Journal, The Sunday Times, Science
News, and Guardian, are in agreement that the book has
contributed to civic debate on issues surrounding arbitrary borderlines
and false precision, and to the public understanding of Artificial
Intelligence. The Times Higher Education wrote:
"the concept of vagueness is set to be of huge significance in the next
few years (...). I suspect that the products and services that prove
ultimately successful will be the ones that have fully accommodated
vagueness as discussed here by van Deemter — thereby delivering a truly
human-friendly interface between the virtual and the real world. The style
throughout is amusing, persuasive, conversational and engaging, but this
does not detract from the thoroughness with which van Deemter approaches
his thesis." [S10]
There were prominent reviews in Corriere della Sera (one of
Italy's main broadsheets), Rigas Laiks (Latvia's paramount culture
magazine) and in Israel (Globes and Calcalist). New
Scientist wrote:
"the world turns out to be unexpectedly vague (see `Kees van Deemter: The
importance of being vague'). It's not just that things we think of as
well-defined are actually a series of approximations, like the metre. More
profoundly, vagueness is a key part of communication: unless we get to
grips with it, robots will never `talk' naturally to people (...). Just as
well, then, that we have finally started to think precisely about
vagueness." [S8]
Legal and political implications were highlighted repeatedly, for example
in the Wall Street Journal:
"The vague boundaries of political terms (...) are what allows for the
differences in opinion that lend democracy its vibrancy. Vagueness, in Mr.
van Deemter's view, is language's gift to civic culture." [S9]
The book is not without its own academic impact (with 40 citations under
Google Scholar) and has achieved impact in pedagogic fields, being used in
courses at the Ecole Normale Superieure in Paris (Philosophy, P. Egré);
Northwestern University in the USA (Philosophy, P. Ludlow); Melbourne in
Australia (Philosophy, G.Restall); and Leiden in The Netherlands
(Archaeology, R. Corbey).
Jointly the two parts of this Case Study — The Joking Computer
public engagement project and the popular science book Not Exactly: in
Praise of Vagueness — are engaging significant sections of the
public with Artificial Intelligence. In addition, they are giving a
non-scientific audience an insight into the basics of Computing Science
(e.g., What is an algorithm?) and are informing civic debate about the
role of language in culture and society.
Sources to corroborate the impact
a. Computational humour
[S1] IT Manager, Dundee Science Centre — will corroborate the Joking
Computer exhibit at the Science Centre and the numbers of visitors
engaging with the exhibit.
[S2] A teacher, Aberdeen City Council — can corroborate the impact on
school pupils' understanding of technology.
[S3] http://www.theengineer.co.uk/news/exhibit-features-joking-computer/1000320.article
[S4] The Debenhams press release is no longer available, but this is an
example of an article reporting on it along with the core focus of the
technology and impact: http://www.dailymail.co.uk/news/article-1337306/Heard-the-witty-It-creates-corny-Christmas-cracker-jokes.html
[5] http://news.oneindia.in/2010/12/10/joking-computer-to-give-stand-up-comedians-run-for-their.html
b. Vagueness
[S6] Head of translations, reprints and permissions, Oxford University
Press - will corroborate sales figures and translations for Not
Exactly.
[S7] A review of Not Exactly in the journal Nature,
focussing on arbitrary borderlines and false precision: http://homepages.abdn.ac.uk/k.vdeemter/pages/Nature-review-NE.pdf
[S8] Interview in New Scientist, 20-03-12, http://homepages.abdn.ac.uk/k.vdeemter/pages/NE-
NewScientist.pdf Also the editorial: http://www.newscientist.com/article/mg20527512.700-we-need-to-think-precisely-about-vagueness.html
[S9] A review of Not Exactly in the Wall Street Journal,
focussing on political implications: http://online.wsj.com/article/SB20001424052748703808904575025382998649088.html
[S10] Review of Not Exactly in the Times Higher Education
(Book of the Week): http://www.timeshighereducation.co.uk/410239.article