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UCL's Bentham Project has developed an international award winning public engagement and knowledge transfer initiative that brings the views of the renowned 18th century philosopher and reformer, Jeremy Bentham, to life for the modern world. By creating the Bentham Papers Catalogue, Digital Database and crowdsourcing project Transcribe Bentham, the Project has:
Research at Sussex has enabled the development of interactive virtual museums, which include the Church of Santa Chiara in the Victoria and Albert Museum`s Medieval and Renaissance Galleries, and Sierra Leone digital collections both online and also recently exhibited at the British Museum. These developments apply Internet, XML, 3D visualisation and database technologies in novel ways. Impacts of the research are social and cultural, through support for social cohesion and the public`s greater awareness and understanding of their cultural heritage; impacts are also in the area of public services, by enabling 2017memory institutions` to improve their service delivery by increasing the global reach of their exhibits and the depth of their engagement with visitors.
Europeana is the official European Union internet portal for cultural heritage located in European heritage institutions. Based on their research on user centred evaluations of information systems and Digital Library development, Strathclyde researchers were selected to evaluate the user experience of Europeana version 1.0. A series of user studies involving 89 people in 4 countries led to design recommendations based on Strathclyde's research which were incorporated into a new Europeana user interface (Europeana v2.0) leading to significant improvements in search capability and information access for users. Consequently, the latest version of Europeana is used by almost 4 million unique visitors from 241 countries who now benefit from increased user experience
2The European funded ISAAC Project aimed to enhance the relationship between heritage and tourism in urban destinations through a novel Information Communication Technology (ICT) environment. The platform provided integrated and user-friendly tourism e-services facilitating an advanced access to European cultural heritage assets. Within this project the Sunderland team worked with a wide community of stakeholders to identify intangible aspects and stories worthwhile to be told within a destination. These stories were integrated in an interpretative strategy independent of, but aligned with destinations' current marketing and positioning strategies. The specific impact focuses on three destinations, Leipzig, Amsterdam and Genoa.
`Social Interpretation' is focused on developing new systems to enable the interpretation, discussion, collection and sharing of cultural experiences with, and between, museum visitors, demonstrating the following impact:
Research led by Paul Basu at UCL has explored cultural heritage in post-conflict development in Sierra Leone. The 2009-12 Reanimating Cultural Heritage project (RCH) has engaged in a sustained programme of outreach, advocacy, and capacity building in Sierra Leone's cultural and educational sectors. With partners in the UK and Sierra Leone, it has developed an innovative digital resource connecting diasporas of museum objects, images and sounds with diasporas of people, and provides new access to collections. RCH has contributed to the reanimation of Sierra Leone's National Museum and has mobilised cultural heritage as a wider social resource.
Our research on the ways in which digital platforms enable people to make and share creative material online, and thereby foster creativity in individuals and groups, has had a number of particular direct impacts on the media and cultural industries. At the LEGO Group, there have been several impacts, on policy, on training, and on product development. At BBC Children's, collaborative research about an online world for children led to changes in commissioning processes. At S4C, the work had an impact on digital media strategy, and led to a change in the company's statement of overall corporate aims and values.
Alliance researchers have devised and applied technologies that bridge the gap between the real and virtual worlds, linking digital data to physical entities. The ability to embed personal stories in objects and places has impacted on the way National Museums Scotland sources and displays collections, while Oxfam has used the research to bring added value to donated goods, leading to an increase in store sales of 53% over a week-long period. Mobile Visual Search technology has been taken-up by global brands and advertising agencies, including Nike, Disney, Vodafone, Nokia, Tesco, P&G, King & Partners, Mocom and Ogilvy, leading one industry expert to describe it as "the new model of marketing mobility". The work has led to a patent, the receipt of several awards, and influenced the formation of a spin-off company, Mobile Acuity (with revenue of over £0.5M to date), which has secured a major investment of over £1M, including from international corporation, [text removed for publication], to invest in the US and East Asia.
The research in this case study explored how media and cultural practices of communities are transforming in the digital age, and addressed the ways in which digital tools can enhance the lives of communities. There have been two main areas of impact: (1) contributing to the preservation, conservation and presentation of cultural heritage of communities; and (2) enhancing public and professional understanding of digital transformations in communities. The two main beneficiaries have been (i) local communities, and organisations working with and for communities in the South East of England, and (ii) professional communities of journalists and communicators in the UK and Germany.
This case study describes the impact of research undertaken by Falmouth's Autonomatic Research Group on developments in the UK Craft and Designer-Maker sector. This sector consists of individual or small groups of creative practitioners producing high value individual and bespoke products in studio/workshop environments using ceramic, glass, metals, textile and mixed media. This sector has been slow to benefit from the digital economy for reasons including cost, perceptions of relevance, accessibility and training. Autonomatic has worked to highlight digital technologies relevance to small scale and bespoke manufacturing, increase accessibility, and provide opportunities for businesses' and communities' creative development.