Heriot-Watt 3D texture capture system enable ‘virtual’ production of 210 million IKEA catalogues annually
Submitting Institution
Heriot-Watt UniversityUnit of Assessment
Computer Science and InformaticsSummary Impact Type
TechnologicalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Summary of the impact
HWUCS Texture Laboratory research since 1995 has developed techniques to
capture 3D
surfaces via stereo scanning, resulting in capability for fast, accurate
capture in a way that
supports realistic rendering. In 2007 the Texture Lab installed its
texture capture system at
IKEA, Sweden. Since then it has been used continually to amass a digital
library of over 5,000
materials for generating sales imagery, and is behind 30% of room-set and
75-80% of
single product shots in ~1.5Bn IKEA catalogues printed 2008--2013, in
addition to online content.
Meanwhile IKEA's r 3D graphics team has grown from 3 to 50.
Underpinning research
The Texture Laboratory in HWUCS has been researching the capture,
analysis and perception of
3D texture since 1995. Chantler pioneered the use of 3D surface textures
(normal and
displacement maps) in texture classification [1--4] at a time when the de
facto research benchmark
was Brodatz's 2D photographic album. He raised the profile of these issues
by organising and
chairing a series of international workshops on Texture Analysis and
Synthesis in Copenhagen,
2002; Nice, 2003; and Beijing, 2005 and published seminal theory in this
area jointly with Petrou
(Surrey) who he held a joint EPSRC grant (GR/M73422/01). Subsequent
grants: VirTex: Virtual
Catalogues using 3D Surface Textures (GR/R35360/01), Perceptual
Measurement of Surface
Texture (EP/D059364/1) and a number of IMRC grants (GR/S12395/01)
continued this work.
During this time, Chantler's lab continually refined the photometric
stereo-based, frequency domain
methods for estimating displacement and colour maps of surface texture. In
[1--4], the group
broadly investigated and determined appropriate representations for
captured surface maps, while
exploring alternative ideas for the setup of 3D texture capture systems
and associated algorithms.
Building on this, the team then rigorously investigated the optimal
lighting conditions for such
systems in [5, 6], specifically exploring how lighting should be
configured to allow capture of
maximally accurate 3D texture maps from a photometric stereo system in the
presence of various
sources of noise, given 3 or more light sources.
In [5], which theory was developed to characterize the various sources of
noise, and ideal lighting
configurations were determined by theory-guided empirical studies.
Findings were strengthened
further in [6], which contained mathematical analyses identifying the
lighting configurations that,
under reasonable assumptions, guarantee minimal uncertainty in the
captured texture maps. [6]
was published at one of the top Computer Vision Conferences (ICCV 2005,
Beijing), At the time,
Chantler's co-author, Drbohlav was sponsored by a prestigious two year
Marie-Curie fellowship.
The research described was fundamental to the combination of texture
capture algorithms
and light source illumination settings and configurations that were
installed by the Texture Lab at
IKEA Systems, Älmhult, Sweden in 2007.
References to the research
[2] M. Robb, A.D. Spence, M.J. Chantler, M. Timmins, "Real-Time
Per-Pixel Rendering of
Bump-mapped Textures Captured using Photometric Stereo", Vision,
Video and Graphics,
2003, Bath UK. 10-11 July 2003 http://dx.doi.org/10.1108/09556220410520351
[3] G. McGunnigle, M.J. Chantler, "Rough surface classification using
first order statistics from
photometric stereo", Pattern Recognition Letters 212000 pp593-604.
[4] M.J. Chantler, G. McGunnigle, J. Wu, "Surface rotation invariant
texture classification using
photometric stereo and surface magnitude spectra", BMVC2000 British
Machine Vision
Conference, 11-14 September 2000, Bristol, Vol. 2, pp486-487.
[5] D. Spence, M. J. Chantler, "Optimal illumination for three-image
photometric stereo
acquisition of surface texture", Texture 2003, The 3rd International
Workshop on Texture
Analysis and Synthesis, Nice17 Oct. 2003 http://dx.doi.org/10.1049/ip-vis:20050229
[6] O. Drbohlav, M. J. Chantler, "On optimal light configurations in
photometric stereo" Proc.
IEEE International Conference on Computer Vision, Beijing October 2005pp.
1707-1712.
http://dx.doi.org/10.1109/ICCV.2005.177
Grants
ESPRC GR/M73422/01 Texture Analysis Of 3d Surfaces 1 Oct 2009 —
30 Sep 2002 £152k
ESPRC GR/R35360/01 VirTex Virtual Catalogues using 3D Surface
Textures 1 Aug 2001 — 31
March 2003 £207k
ESPRC EP/D059364/1 Perceptual Measurement of Surface Texture 1
May 2006 — 31 October
2009 £262k
ESPRC GR/S12395/01 Proposal for the Establishment of an EPSRC
Innovative Manufacturing
Research Centre 1 April 2003 — 31 Mar 2008 £4,221,984
Details of the impact
How the system is deployed by IKEA Communications AB
IKEA Communications AB is responsible for providing the image content for
the product catalogue
and the corresponding webpages of the global retailer.
Much of the imagery in the IKEA catalogue actually features rendered 3D
models of the products
since this allows the literature to be prepared well in advance i.e.
before the season's new designs
go into full production. A typical IKEA catalogue image of a kitchen, for
example, is not a
photograph - it is a computer-generated image, generated via access to a
library of captured 3D
textures. Similar is true of much of the online as well as catalogue
content generated by IKEA
communications AB. Producing a photorealistic version of each item of
merchandise in this way
can be a time-consuming process and requires precise attention to detail.
Not only must the
designers and artists generate an accurate 3D scale model but they also
have to achieve a
convincing surface finish in a wide variety of materials.
Capturing 3D textures in a way that that is fast and accurate is
therefore essential. Throughout
the entire assessment period (01/2008 to 07/2013), IKEA communications
AB's 3D texture
capture operations have relied solely on the system provided and installed
by Chantler's
Texture Lab at HWUCS.
The software and apparatus configuration provided by Chantler's lab
enables the capture of
extremely large and accurate 50M sample 3D surface normal maps within
seconds that allow
practical panoramic stitching to produce 16x 25k material maps. This is
vital to the digital
production of IKEA's catalogues and web content. It has enabled the
development of a materials
library of 5,000 to 6,000 samples. For production these material maps are
combined with over
22,000 3D models covering the entire product range. It is simply not
practical using conventional
means to produce imagery of every product in every finish that a customer
could buy it in.
Impact generated 2008—2013
Ikea Communications produces approximately 240 million catalogues across
43 countries
annually, and currently 30% of room-set content is generated is digital.
When considering the use
in single product images, that percentage rises to 75 -80%. In 2013 alone,
IKEA Communications
AB generated over 18,000 images using this technology. In the current
assessment period, approx
1.5 billion printed IKEA catalogues delivered globally have the great
majority of their imagery
generated using texture maps delivered via the system installed by the
Texture Lab. This is
exclusively sales imagery, relied upon by IKEA to support an annual
turnover well in excess of €20
billion. Figures available for the period (from IKEA press releases)
indicate both turnover and
profits rising in 08/09 and 09/10.
In addition, the graphics team at IKEA Communications AB has grown from 3
to 50 staff over the
assessment period, primarily to support the imagery generation pipeline
enabled by the system we
installed.
Additional notes concerning the importance of the system to IKEA
IKEA Communications AB investigated commercially available ways of
facilitating this work such
as utilising 3D laser scanners but they were unable to find a satisfactory
solution. They
subsequently approached Heriot-Watt University's Prof. Mike Chantler of
the School of
Mathematics and Computer Science, a specialist in the digitisation &
presentation of three
dimensional surface textures.
As Anton Berg, 3D specialist for Ikea Communications AB stated "In
summary, this is very
important software for Ikea Communications — it just works for us in the
way we need it to. The
creation of large library viable 3D textures through using the software
enabled the ramping up of
virtual content and it has completely transformed the way in which we
produce both traditional and
digital content."
Sources to corroborate the impact
3D Specialist, IKEA Communications AB.