Empowering people through technologically enhanced senses
Submitting Institution
Open UniversityUnit of Assessment
Computer Science and InformaticsSummary Impact Type
SocietalResearch Subject Area(s)
Medical and Health Sciences: Clinical Sciences, Neurosciences
Summary of the impact
Music teachers, physiotherapists, museum curators and other practitioners
have used the results of our research to improve their practice, with
consequent benefits to individuals. For example, a violin teacher used our
MusicJacket haptic guidance system to permanently improve pupil violin
bowing technique. A neuroscience team made use of our Haptic Bracelet
system in a novel form of gait rehabilitation with a patient recovering
from a hemiparetic stroke, who reported improved posture and movement.
Through public participation in events featuring our Haptic Lotus, such as
theatre performances for blind and sighted people, as well as our
engagement in schools and at festivals, we have stimulated public interest
in technologically mediated approaches to issues of health, the arts and
accessibility. This has led to informed public discourse through reports
in national newspapers, magazines and the BBC.
Underpinning research
Researchers from the Pervasive Interaction Lab — Dr Janet van der Linden
(Senior Lecturer), Dr Simon Holland (Senior Lecturer), Professor Yvonne
Rogers (at the OU July 2006 - Sept 2011) and Dr Jon Bird (Research Fellow
at OU from Sept 2008 - Dec 2009) worked together on the design,
development and evaluation of systems that provide technologically
enhanced senses. Key research questions were: "Can people use
technological systems as if they are part of their bodies?" and "To what
extent can these technologies support users in subtle, fluid ways that
feel natural and intuitive?"
In 2009, the E-sense project AHRC funded, £207,000; 2008-2010 `Extending
our sense and self through designing novel technologies' (Rogers, Holland,
Clark)) developed the TVSS system - a `minimal tactile vision sensory
substitution system' [3.1] in order to explore situations in which sense
of vision might be replaced by sense of touch. In this system a camera
tracked the direction of a ball being rolled towards a blind-folded
person, who tried to catch the ball using camera-controlled tactile
feedback on their stomach, provided by an array of vest-worn
vibrotactiles.
Insights from the minimal TVSS inspired van der Linden in 2009 and 2010
towards the development of the MusicJacket [3.2, 3.3] to support the
complex task of violin playing. A musician's visual and auditory systems
are already heavily involved in the process of playing the violin, and
this system explored the extent to which tactile feedback might provide an
intuitive way to guide players' bowing, as well reducing cognitive load
compared with visual or auditory feedback. The MusicJacket uses motion
capture technology to record a person's movement and gives real-time
feedback on the correctness of violin bowing through vibrotactiles. Using
input from professional violin teachers, the system first records a
person's perceived ideal trajectory for bowing. If, during playing, a
person moves their arm inappropriately, they feel a gentle buzz to nudge
them towards a more appropriate pattern of movement.
One strand of E-sense focused on technologically enhanced senses for
timing and synchronisation, leading Holland to develop the Haptic Drum Kit
[3.4] in 2009. Vibrotactiles are attached to each wrist and ankle to guide
the playing on a drum kit of rhythmic patterns that require multi-limb
coordination. Such rhythms are typically learned through notation, sight
or sound.
However, notation is hard to learn, sight communicates timing poorly, and
sound gives inadequate indication of which limb moves when. By contrast,
touch can communicate timing well, and can directly signal what each limb
does when.
Following this research, in 2012 Holland designed the Haptic Bracelets as
self-contained, low latency wireless bracelets for wrists and ankles, with
a larger dynamic range and controllable by smart phone, as proposed in
[3.5]. These two projects demonstrated that beginning drummers were able
to learn intricate drum patterns from haptic communication alone. More
generally, this research showed that haptics could be used to support
accurate multi-limb timing and synchronisation.
In 2010 van der Linden and Rogers investigated issues of accessibility
through haptic technologies asking whether blind and sighted members of an
audience could have a comparable sensory experience when engaging with a
dramatic theatre performance. That is, instead of providing blind people
with a compensatory alternative description, both blind and sighted people
were given the same opportunity to explore a multi-sensory theatre
experience set in the dark. At its core was the Haptic Lotus, a device
designed in the form of a flower, which sits in the palm of the hand and
changes its form in response to a person's journey through the dark [3.6].
This work was in collaboration with Oshodi from Extant UK (a performing
arts company for and by blind artists) and Spiers, and was funded by the
Technology Strategy Board Technology programme Creative Industries Fast
Track (£35,000 for match funding) October 2009 - June 2010 (`Haptic
Theatre project', Extant, Battersea Arts Centre and Open University).
References to the research
(key references in bold)
[3.1] Bird, J., Marshall, P. and Rogers, Y. (2009) `Low-fi skin vision: a
case study in rapid prototyping a sensory substitution system', Proceedings
of HCI 2009, Cambridge, pp. 55-64. Best Paper Award.
[3.2] van der Linden, J., Schoonderwaldt, E., Bird, J. and Johnson,
R. (2011) `MusicJacket: combining motion capture and vibrotactile
feedback to teach violin bowing', IEEE Transactions on
Instrumentation and Measurements, vol. 60, no. 1, pp.
104-13.
[3.3] van der Linden, J., Johnson, R., Bird, J., Rogers, Y. and
Schoonderwaldt, E. (2011) `Buzzing to play: lessons learned from an in
the wild study of real-time vibrotactile feedback', Proceedings
of the 29th International Conference on Human Factors in Computing
Systems, ACM CHI 2011, Vancouver, Canada, May 7-12, 2011,
ACM Press, pp. 533-42.
[3.4] Holland, S., Bouwer, A., Dalgleish, M. and Hurtig, T. (2010)
`Feeling the beat where it counts: fostering multi-limb rhythm skills with
the haptic drum kit', Proceedings of Tangible Embedded Interaction,
TEI 2010, Cambridge, MA, USA — January 25 - 27, 2010, pp. 21-8, New York,
ACM.
[3.5] Bouwer, A., Holland, S. and Dalgleish, M. (2013) `The Haptic
Bracelets: learning multi-limb rhythm skills from haptic stimuli while
reading' in Holland, S., Wilkie, K., Mulholland, P. and Seago, A. (eds) Music
and Human-Computer Interaction: Cultural Computing, London,
Springer.
[3.6] van der Linden, J., Rogers, Y., Oshodi, M., Spiers, A.,
Mcgoran, D., Cronin, R. and O'Dowd, P. (2011) `Haptic reassurance in the
pitch black for an immersive theatre experience', ACM Ubicomp
Conference, Beijing, September 2011. Best Paper
Award.
Details of the impact
MusicJacket
Music teaching practitioners used the MusicJacket to improve their
practice, with consequent benefits to individuals. During 2010 the
MusicJacket system was used over a period of two months in violin lessons
with a group of 10 children ranging in age from 6 to 14 years. Three years
later, the impact of the technology was still felt, as explained by one
teacher: `This system was very successful for this student and altered her
bowing patterns consistently and accurately. ... the MusicJacket had
therefore been responsible for a permanent change in the student's bowing
technique.' [5.1]
The MusicJacket research also impacted on teaching practice at
professional and Masters level. In March 2011 the Utrecht Music
Conservatorium invited van der Linden to take part in a continuing
professional development course for violin teachers and to run a class
with Masters students in Music. The introduction of the MusicJacket to a
class of Master students gave the lecturer a technological tool to help
stimulate reflection and debate about their styles of practising. The
lecturer commented: `Seeing the external technology needed to chart a
playing technique made the students value and understand their own
internal workings. They understood better that it is not just doing but
witnessing the playing that makes for accuracy. This required them to
think about how their goal-oriented practising might be clouding their
feedback mechanisms, preventing true advancement in study.' [5.2]
The system also created public interest in science and engineering
approaches to creative areas and was shown on national television in the
BBC series for young people, Bang Goes The Theory [5.3].
Haptic Bracelets
Haptic Bracelets made an impact on health, where they demonstrated
they can alleviate problems with gait following a hemiparetic stroke.
Stroke survivor JB commented on the effect of the Haptic Bracelets on her
walking: `it makes you stand up straighter ... When I stand up straight my
hips move better and I walk more smoothly and it's easier. ... This helps
me to walk in time. It's just sort of having an even pace ... which helps
me stand up straight and walk properly.' [5.4]
Awareness of the Haptic Bracelets as a new approach to gait
rehabilitation has been spread through participative demonstrations with
the professional Association of Chartered Physiotherapists with Interests
in Neurology (ACPIN), which were attended by around 50 NHS
physiotherapists [5.5].
A hands-on workshop for NHS physiotherapists at Wye Valley NHS Trust was
held at the invitation of the Stroke Research Facilitator [5.6]. This
workshop examined the role of the Haptic Bracelets in gait rehabilitation
for stroke, Parkinsons and related conditions.
Haptic Lotus
A theatre event featuring the Haptic Lotus
stimulated public interest and engagement in new technologically
mediated approaches to accessibility for the arts. We provided the
opportunity for some 150 participants to gain hands-on experience with the
Haptic Lotus, during performances in Battersea Arts Centre in June 2010
[5.7]. The audience involved both blind and sighted people from a wide
range of backgrounds and professions: accessibility, gallery and heritage
professionals, artists, technology innovators, scientists and teachers.
This stimulated informed public discourse through reports in
national newspapers and popular magazines. Guardian journalist
Naomi Alderman, in her column on technologies and gaming, describes the
event as `my standout theatre experience of the year' [5.8].
The Haptic Lotus was also discussed in Wired (the magazine for
future science, culture and technologies), reviewed in Switched
and featured in Philosophy Now, where it sparked a discussion on
how philosophers from Locke to Schopenhauer, Wittgenstein, Magee and
Milligan, had approached the issue of different kinds of knowledge,
distinguishing between the simple ideas of our senses and the complex
ideas of reflection [5.7].
This work also had impacts on awareness, attitudes and understanding. In
2012 during the planning of a new interactive Information Age gallery, an
Accessibility Advisor to national museums, including the London Science
Museum said: `awareness of this project, and other examples of innovative
practice, has encouraged the museum to widen its approach to multi-
sensory access. These projects have definitely inspired us to think more
creatively about solutions to overcome sensory barriers and to explore
more diverse approaches to interpretation' [5.9].
Other impacts on society, culture and creativity
Public
interest and engagement in scientific and engineering approaches to
technologically enhanced senses have been stimulated by the demonstration
of our research to diverse audiences in informal settings. For example,
during the Brighton Science Festival (21 February 2009) and at the London
Museum for Science (23 June 2009), primary school age children interacted
playfully with each other wearing the minimal TVSS system, thus getting
direct experience of, and engagement with, sensory substitution [5.10].
Sources to corroborate the impact
[5.1] Violin teacher who took part in the evaluation of MusicJacket
[5.2] Alexander Technique Lecturer and Project Coordinator for `Musicians
in Balance', Utrecht Music Conservatorium
[5.3] BBC Bang Goes The Theory, broadcast 2 May 2011, http://www.bbc.co.uk/programmes/b00lwxj1/broadcasts/2011/05
[5.4] Haptic Bracelet page on Music Computing website:
http://mcl.open.ac.uk/MusicLab/86
[5.5] Head of Sensory Motor Neuroscience Centre, Birmingham University
[5.6] Stroke Research Facilitator, Wye Valley NHS Trust
[5.7] The Question, Battersea Arts Centre: http://www.thequestion.org.uk/
(their press page has links to press releases in Wired, Philosophy
Now and Switched)
[5.8] The Guardian, `The player: videoless games can reveal
skills we didn't know we had', Wednesday 10 November 2010; http://www.guardian.co.uk/technology/2010/nov/10/player-
audiogames-reveal-skills
[5.9] Accessibility Advisor (advisor to national museums including
Science Museum, London)
[5.10] Esense project website: http://mcs.open.ac.uk/esense/