The co-ordinated virtual city model in urban design, planning and management
Submitting Institution
Northumbria University NewcastleUnit of Assessment
Architecture, Built Environment and PlanningSummary Impact Type
SocietalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Built Environment and Design: Design Practice and Management
Summary of the impact
This case study presents research of the Virtual Reality and
Visualisation (VRV) Group, particularly its lead project, the Virtual
NewcastleGateshead (VNG) agreement and city model. This work has
influenced and harmonised the planning processes and assessment
methodologies of the two municipalities and has enhanced
professional practice, enabling the proposals of developers and
architects of 12 major urban development projects to be more
accurate, efficient and profitable. The model has also informed the
business decisions of Nexus, the Tyne and Wear Metro operator and impacted
upon public awareness (e.g. in creating a virtual e-mobility route
linking North Sea Region countries). Its cultural and artistic impact
includes a virtual reconstruction of Medieval Newcastle and its
role in supporting public exhibitions and artistic endeavours.
Underpinning research
The Virtual Reality and Visualisation (VRV) Group was set up within the
Unit to develop virtual reality (VR) technologies for the built
environment. This led to the Virtual NewcastleGateshead (VNG) initiative
and creation of a VNG City Model, in 2009. The following examples of
research relate firstly to the applications of visualisation
throughout the built environment, then to the benefits of the
VNG model itself, and how they were realised, and finally, to the
use of VNG (and virtual city models in general) as a basis for simulation
and experimentation to inform design and decision-making.
The aim of
the first piece of work (Reference 1) was to investigate the
current use of VR in the building industries of four countries (China,
Sweden, UK and USA). Semi-structured interviews with senior professionals
from each of six leading construction companies within each country
revealed the extent of usage and perceived benefits of VR. The findings
included the rationale for VR adoption and the barriers to doing so.
The next article (Reference 2) presents a detailed
study of the creation of VNG, set in the context of earlier efforts at 3D
city modelling. Based on investigations undertaken prior to setting up
VNG, it defines the ideal requirements of a virtual city model for city
authorities (urban planning and design), citizens (public participation)
and practitioners (architects, developers). It critically examines
available technologies, remote access issues, collaboration, and version
control. By 2012, VNG was sufficiently well-established to influence the
planning processes of the two authorities (Sources 1 and 2).
The next piece (Reference 3) examined the challenges of sustaining
virtual city models and how their success depends on strategic
collaborations between multiple organisations to ensure the model is
regularly used, continually updated, authoritative, and sustainable in the
longer term. The work also discusses `layering' models with data for
visualised simulations of the performance of urban spaces (movement,
noise, wind, and thermal comfort) and the consequent issues of data and
software interoperability.
This is taken up in a paper (Reference 4) focused on the optimum
design of `public squares' which considers the use of simulation software
(for solar and wind effects, thermal comfort, noise and pedestrian and
traffic movement movement). Noting the difficulties of interoperability
between available simulation software, the use is proposed of the virtual
city model `layered' with information in 3-D form from databases of
climatic and dynamic information.
Virtual models can also make an important contribution to our
understanding of the spatial performance from the standpoint of users (Reference
5). The paper presents a framework that integrates three important
factors — the spatial structure itself, the cognitive maps that users
construct, and their spatial strategies and abilities — that are of major
importance to building designers. The use of virtual environments for
experimental work in this area is examined.
The final paper (Reference 6) presents research carried out under
the —6.6 million NSR e-Mobility project. The study is focused on
developing (for analytical purposes) a virtual route for electric vehicle
(EV) mobility in the North Sea Region by integrating the visualisation
capabilities of the VNG model with algorithms of agent behaviour.
The research on which this case study focuses was carried out by
Professor D Greenwood (1980 — date), Ms M Horne (retired, 2012), Dr E M
Thompson (2005 — date), Professor R Giddings (1987 — date), Professor B
Agnew (2009 — date), and Professor R Dalton (2010 — date): all part of the
VRV group at Northumbria University during the period.
References to the research
1. Greenwood D., Horne M., Thompson E.M., Allwood C.M., Wernemyr C.,
Westerdahl B. (2008) `Strategic Perspectives of the Use of Virtual Reality
within the Building Industries of Four Countries', International
Journal of Architectural Engineering and Design Management, 4,
85-98. DOI: 10.3763/aedm.2008.0076
2. Thompson E.M., and Horne M., (2009) `Sharing 3D City Models' in In:
Computation: The New Realm of Architectural Design (27th eCAADe
Conference Proceedings). Education and Research in Computer Aided
Architectural Design in Europe (eCAADe), pp. 261-267. Available from HEI
on request.
3. Horne M., Thompson, E.M., and Charlton J., (2012) `Towards a
Multifunctional Virtual City Model', in N.N.Pinto, J.A. Tenedorio, A.P.
Antunes, J. Roca (Eds.). Urban and Spatial Planning: Virtual Cities
and Territories, IGI Global. DOI: 10.4018/978-1-4666-4349-9
4. Giddings, B., Charlton, J. and Horne, M. (2011) `Public Squares in
European City Centres'. Urban Design International, 16
(3), 202-212. DOI: 10.1057/udi.2011.6
5. Pflitsch, A., Bruene M., Steiling, B., Killing-Heinze M., Agnew, B.,
Irving, M., and Lockhart, J. (2012) `Air flow measurements in the
underground section of a UK light rail system'. Applied Thermal
Engineering, 32, 22-30. DOI:
10.1016/j.applthermaleng.2011.07.030
6. ElBanhawy, E.Y., Dalton, R., Thompson, E.M., and Kotter, R. (2012)
`Real-Time Electric Mobility Simulation in Metropolitan Areas: A case
study: Newcastle-Gateshead' in Achten, H., Pavlicek, J., Hulin, J.; and
Matejdan, D. (eds.), Digital Physicality — Proceedings of the 30th
eCAADe Conference -Volume 1: pp. 533-546. Available from HEI on
request.
Details of the impact
Contributing to commercial successes: Since its formation the
group has been consulted by over 50 external organisations in the UK and
overseas. Following the evaluation of VR potential and its uptake
internationally in construction (Reference 1) the group began to
engage with developers to maximise the potential of projects. An example
is The Stephenson Quarter, a `key regeneration project in the
heart of Newcastle'. The developer Silverlink Holdings Ltd. engaged the
unit's Virtual Reality and Visualisation Group to create a virtual model
of the scheme, since: " it has strategic links with Central Station,
the historic core and the stylish Quayside -it was absolutely vital that
we were able to demonstrate connectivity to these key areas and to
communicate that message to different audiences." Following the
work, the Director of Silverlink Properties reported that: "The project
through Northumbria University not only delivered that objective, it
provided a platform for many other uses from design development and
improvement through to promotion and marketing." (Source 1).
Aiding council's planning processes: Our most significant route to
impact came from the formation of Virtual NewcastleGateshead (VNG)
Partnership and the creation of the VNG City Model (both in 2009). In
doing so, a great deal of research was conducted into the optimum
organisational structure of VNG (Reference 2) and attention paid to
ensure its sustainability (Reference 3 ). The model now covers over
100km2 and compared with established practices, represents an effective
stakeholder communication tool and an efficient way of examining the wider
implications of planning applications. As a result, it has shaped and
improved the planning processes of both councils. For example, the
methodology of view impact assessment available with the
VNG model has been adopted by the two municipalities, and has played a
critical role in harmonising the planning processes of both. As a result,
explicit recommendations for use of VNG have been included in Gateshead
and Newcastle Councils' Urban Design Supplementary Planning Documents.
To quote from the NewcastleGateshead Urban Core Area Action Plan (2011):
"(VNG) has been established to provide developers with the opportunity
for an accurate and effective view impact analysis to be undertaken of
new development set within the context of the Urban Core and its views.
Both Councils recognise this methodology of view impact assessment as
being of sufficient accuracy for planning application purposes". (Source
2 ).
Improved decision-making for the built environment: The ideal
requirements of a virtual city model for enhancing the delivery the public
service of planning and regulating the built environment were established
at the outset (Reference 2 ). In a report produced by Gateshead
Council (2011) its Urban Design Officer stated that VNG has provided: "developers
and architects with services which enabled their proposals to be more
accurately and efficiently developed and assessed within their urban
context". The report continues that benefits include much greater
accuracy and efficiency for all those involved in planning
decision-making, by way of greater certainty, quicker decisions, and
resultant significant time and cost savings. Benefits exist for: " all
stakeholders, including developers, architects, planning authorities and
their elected members, statutory consultees, marketing agents, potential
occupiers, and the wider general public" (all citations from Source
3).
Supporting professional practice through 3-Dimensional modelling and
Visualisation: VNG has supported 12 major urban development projects
(and many smaller schemes) by: " assisting architects and visualizers
to produce accurate imagery to help their clients, stakeholders and
other interested parties progress a project through the design
development and planning process." (Source 4) The model has
been systematically introduced to over 30 client organisations and over 50
architectural practices via strategic partnerships with RIBA and
Northern Architecture, and has informed the design of Gateshead's most
significant recent projects, including Trinity Square and
Gateshead's quayside developments.
Ideally, city models should permit integration with applications that
assist decision-makers in understanding the performance characteristics,
as well as visual aspects of urban spaces. Our work is concerned with
understanding how best to increase user engagement and develop VNG to
support multi-system modelling, with applications such as transport,
energy, pedestrian and heritage visualisations (Reference 3). An
example is the Gateshead Boulevard project, where the Principal Engineer
(Transportation) of AECOM cites: "three major benefits" that the
VNG model brought to the project, namely (i) interoperability with: "multiple
software packages (which) allowed us to visualise and fit our proposals
in three dimensions"; (ii) its use with tools simulating: "the
movement of vehicles ...( and)... the impact of vehicle queuing on the
street scene"; and (iii) as" "an essential part of our
consultation exercises with Gateshead Council members—such that funding
could be secured for further design" (Source 5). The
developers of the £150 million Trinity Square project recognised that the
VNH model: "provided the architects with the benefits of an
established and recognised tool"...and..."allowed us to address
the Local Authority's requirements of the impact of the development ...
and how the development would appear ties into the existing urban fabric
as part of a regenerated town centre" (Source 6).
Generating cost efficiencies: Using the VNG model as an
experimental and developmental tool, Giddings et al. have produced
a methodology for the dynamic three-dimensional design of public spaces
and city centre squares (Reference 4) that was adopted by five
practices (including Jane Darbyshire and David Kendall; and Napper
Architects) in a RIBA North competition to design a new major square for
Newcastle upon Tyne. Professors Agnew and Dalton have adopted VNG for
their research fields of (respectively) Subway and City Climatology
and Agent-based Modelling. Subway climatology research (Reference
5) has informed our work with Nexus (operators of the Tyne and Wear
Metro system) which combines airflow measurement with laser scanning to
visualise air flows and produce a predictive and diagnostic design tool
for underground transport systems. To quote the Plant Engineering
Technical Manager of Nexus, the work: " is very important in assisting
Nexus to make some critical business decisions... it is planned to spend
approximately £1.6 million on replacing 6-off ventilation fans...(and)...preliminary
work (by Agnew) has shown that ...(they)...are likely not
needed. In addition to the capital investment...(this)...will
save an estimated £110,000 per year in energy costs and reduce Nexus'
carbon footprint by 630 tonnes of CO2 per year" (Source 7).
Dalton's work has explored virtual environments as a method for
researching human factors in human understanding of, and interaction with
the built environment including the creation of a virtual e-mobility route
linking UK with other North Sea Region countries (Reference 6).
Contributing to art and culture: The artistic and cultural
contributions of the VRV Group include laser scanning of historic
structures (including the Lateran `Scavi' international collaboration,
Rome; Durham Castle; the `Black Middens' project for Tarset Archive Group,
and the Durham World Heritage Site Visitor Centre physical model of Durham
peninsula). Exhibitions based on the work of the Group, and the VNG model
have taken place at Gateshead Hilton CBI event (2010) and the model has
supported an exhibition by landscape artist Colin Booth at the Laing Art
Gallery, Newcastle (July to October, 2011). The model has been showcased
at a RIBA Public Programmes — A Place to Call Home Exhibition, RIBA
Portland Place, 2012, as well as forming the framework for the multimedia
animation in Peter Dillon's play `GUTS', performed as part of the Festival
of the North East, 2013. The work undertaken on the VNG project has been
presented at, and formed the foundation for debate at the Fish Quay
Neighbourhood Plan -Evidence and Issues Workshops (2011-13) on issues of
Localism in Planning.
The model is also an important basis for a virtual reconstruction of
Medieval Newcastle, supported by Newcastle City's Historic Environment
Group, which also uses the model's spatial information in a heritage
context and its data in archaeological explorations. According to the Tyne
and Wear County Archaeologist, this work: "is helping with the
wider understanding and management of the City's surviving timber-framed
buildings and is demonstrating a methodology which will be used to
create a VR model of Hadrian's Wall which will be disseminated via an
augmented reality app...that will have a widespread public and
educational impact, and involve community groups, who will assist in the
research of the historical data". (Source 8 ).
Sources to corroborate the impact
-
Impact on professional practice (developers): Testimonial from
the Director of Silverlink Holdings Ltd. (also available at:
http://virtualng.northumbria.ac.uk/about/comments/ )
-
Incorporation of VNG into planning processes of Newcastle and
Gateshead: NewcastleGateshead Urban Core Area Action Plan, Sept
2011, 5.52 at pp. 33. See
http://www.newcastle.gov.uk/sites/drupalncc.newcastle.gov.uk/files/wwwfileroot/planning-and-buildings/planning/nov11_draft_aap_main.pdf).
-
Use of VNG by local authority planners: Extracts from email
correspondence with the Urban Design Officer, Gateshead Council Urban
Design Office.
-
Value to architects and visualizers: Testimonial from the
Director of EYELEVEL Architects. (available at: http://virtualng.northumbria.ac.uk/about/comments/
)
-
Improvement in design solution through use of VNG: Extracts
from email correspondence from the Principal Engineer (Transportation)
AECOM.
-
Use of model by developer to meet Local Authority's requirements
and demonstrate visual impact of a major regeneration project:
Testimonial from Associate Director, Holmes Miller
-
Subway climatology research to assist Nexus. Extracts from
letter (4 May 2011) from Plant Engineering Technical Manager, Nexus Rail
HQ, Newcastle-upon-Tyne.
-
Artistic and cultural contributions of the VNG model: Extracts
from email correspondence from Tyne and Wear County Archaeologist,
Environment and Regeneration, Development Manager, Newcastle City
Council and representative of the Association of Local Government
Archaeological Officers, UK.