Mobile digital storytelling for rural developing communities
Submitting Institution
University of SurreyUnit of Assessment
Music, Drama, Dance and Performing ArtsSummary Impact Type
SocietalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Studies In Creative Arts and Writing: Film, Television and Digital Media
Language, Communication and Culture: Cultural Studies
Summary of the impact
Surrey's research, developed by Digital World Research Centre, has
created a new approach to
information-sharing in the developing world that doesn't rely on internet
infrastructure or text-based
interaction and content. Mobile phones, tablets and analogue TVs are used
to support local `digital
storytelling' in pictures and sound.
The work arose out of an EPSRC sandpit on Bridging the Global Digital
Divide and culminated in
the release of a free Digital Economy toolkit for mobile digital
storytelling. The approach has been
adopted by other interested parties, and the toolkit is now in use by
communities around the world.
Underpinning research
New audio-visual technologies can improve problems of the global `digital
divide' by facilitating the
production, consumption and sharing of film-like information by
semi-literate rural communities.
Surrey's approach involves the creation of audiovisual news stories on a
mobile phone, and their
local archiving and sharing within a community repository.
Initially Surrey's research expertise was focused in India through the StoryBank
project from
2006-2008, in South Africa through the Community Generated Media
project from 2010-2012,
and in the UK, India and South Africa through the TV-Cam project
in 2011-2012.
These projects built on existing forms of local community radio and
television, and were informed
by ethnography, community art and interaction design contributions from
Surrey. The work has
now culminated in the creation of an open source community media toolkit
called Com-Me,
launched globally in three locations: first at the Royal Geographic
Society, London, on 3rd July
2012; second at the Unbox Festival 2013 in New Delhi, India; and third in
Cape Town, South
Africa, on 18th March 2013. The Com-Me toolkit includes
a mobile phone app for digital story
creation, a tablet app for story archiving and playback, a solar-powered
mobile phone charging
station, and the TV-Cam device (renamed 'Com-Cam') for relaying mobile
phone content to old
TVs: www.digitaleconomytoolkit.org
The foundation of the work lies in Surrey's investigation of
`audiophotography' as a new media
form (Ref 1). Although the capture of sound with photographs has not yet
become a mass-market
practice, both sounds and images can be captured on mobile phones,
creating the opportunity for
apps to combine them into `audiophoto narratives' or digital stories (Ref
2). While these are fast
becoming a new form of digital art in the West, Surrey recognised that
they might become a new
form of audiovisual communication in the East, in areas where literacy
rates are low.
This prediction was endorsed by a study of community radio use in
Budikote Village in south India
(Ref 3) and confirmed in a trial of the StoryBank system there,
which included a local story
repository shown on a public display (Refs 3 & 4). The approach was
expanded in the first
published study of rural camera phone use in South Africa and led to the
design and testing of an
enhanced multimedia narrative app on an Android phone (both in Ref 5). A
residual problem of
sharing multimedia content on a small display was solved by Surrey staff
working alongside
colleagues at the University of Falmouth. An overhead CCTV camera was used
to relay mobile
phone content to analogue TV sets for a cost of under £20. Additional KTA
money was secured to
prototype and test an early version of TV-Cam/Com-Cam in both India and
South Africa (yet
unpublished). The resulting technologies have had significant benefits for
communities in India, the
UK and South Africa. The impact of the research is evident in short term
deployments in the
projects themselves; widespread public dissemination; and take-up of the
research findings and
technologies by individuals, companies and NGO groups.
References to the research
1. Frohlich D.M. (2004) Audiophotography: Bringing photos to
life with sounds. Springer.
2. Frohlich D.M. & Jones M. (2008) Audiophoto narratives for
semi-literate communities.
Interactions Magazine, Nov/Dec 2008,pp 61-64.
3. Frohlich D.M., Rachovides D., Riga K., Frank M., Bhat R.,
Edirisinghe E., Wikramanayake D.,
Jones M. & Harwood W. (2009) StoryBank: Mobile digital storytelling in
a development
context. Proceedings of CHI 2009:1761-1770. New York: ACM Press.
4. Frohlich, D.M., Bhat R., Jones M., Lalmas M., Frank M.,
Rachovides D., Tucker R. & Riga K.
(2009) Democracy, design and development in community content creation:
Lessons from
the StoryBank project. Information Technology & International
Development (ITID), 5(4): 19-36.
5. Frohlich, D.M., Robinson, S., Eglinton, K., Jones, M.
& Vartiainen, E. (2012) Creative
cameraphone use in rural developing regions. Forthcoming Proceedings
of Mobile HCI 2012.
New York: ACM Press.
David Frohlich is Director of the Digital World Research Centre at the
University of Surrey.
Matt Jones at Swansea and Justin Marshall at Falmouth were key
collaborators in this work.
Details of the impact
Creating new forms of artistic expression;
- The StoryBank system was deployed in Budikote village with
approximately 3,000 inhabitants.
137 stories were made and shared in the final trial by a wide cross
section of people, including
the low caste Dalit community who are usually excluded from village
debate. The content
suggested strong uses of the technology for sharing health information,
advertising local
goods, diagnosing crop problems, supporting teaching and learning in
schools, and capturing
cultural heritage stories. Ram Bhat of the NGO `Voices' who managed the
trial said: "The
stories demonstrated that not only was the design community-friendly,
but also led to
innovation in content, wherein communities made use of individuated
technology like mobile
phones, to create and share deeply personal stories".
- Similar testing of Com-Phone, Com-Charge and Com-Tablet with 11,000
inhabitants in the
Mankosi region of the Eastern Cape revealed further uses of digital
stories beyond those
created in India. These included the capture and circulation of
indigenous music, remixing of
captured radio and TV content, community event recording, healthcare
dramas for HIV, tourist
information and multimedia letters to government.
- An early version of the Com-Cam device was tested in a vocational
training centre in the
township of Khayelitsha outside Cape Town — http://www.learntoearn.org.za/
According to,the
Director of the ICT4D Research Centre, University of Cape Town, who ran
the trial: "Com-Cam
offers an exciting possibility to project or display media which is
trapped on the handset to a
wider co-located audience. Without Com-Cam, there is no way that this
media could have been
shared with the group... In short, Com-Cam is a unique product which
addresses a real need in
the developing world."
- Com-Cam was also tested by Co-Director of Maara Media Collective, in a
busy drop-in centre
for sexual minorities in Bangalore, India — http://sangama.org/.
User response was very
positive:
"Defying all expectations, the communities in India did not restrict
the use of these technologies
merely for creating and playback of content created via mobile phones.
They experimented
with the technology to present charts and slides to their peers, magnify
objects and so on...
The Community Generated Media toolkit attempts to address not just
participatory content
creation in terms of user interface and design, but has also addressed
some of the
infrastructural challenges to participatory and citizen media in India.
The technology is robust,
low cost and can be easily adopted by willing entrepreneurs who can then
distribute to
communities who are interested."
Contribution to a Wider Public Understanding;
- StoryBank was exhibited at the British Science Festival at the
University of Surrey in 2009.
Approximately 1000 members of the public visited the StoryBank stand
during the weeklong
festival. 75% of respondents in a questionnaire survey (N=50) agreed
that the work `had
impacted their awareness of global digital divide issues': http://www.tellingstorybank.info/
- StoryBank was used as a case study in FutureLab's report on social
inclusion, launched by
Baroness Estelle Morris at the Institute of Directors, April 2008. The
report has been
highlighted in a range of local and national policy forums including
BECTA.
- EPSRC has also used StoryBank in its `Impact! On Poverty Reduction'
leaflet
Since its launch in July 2012, the Com-Phone app has been downloaded
16,500 times and Com-Tablet
350 times (@3.10.13). Auditable, third party logs show that users are
drawn from 71
countries around the world. The areas showing greatest interest in the
toolkit are suggested by the
top download figures for Com-Phone. These are from the US (4428),
Philipines (1847), India
(1380), UK (743), South Africa (607) and Malaysia (427).
Feedback from users of the toolkit is difficult to obtain due to the
nature of the remote communities
benefiting from the technology, but numerous NGO groups have informed us
or worked with us in
their experiments to use the Com-Me toolkit with community groups. They
include ValleyKids in
Wales, The Centre for Digital Storytelling in the US, World Vision in
Switzerland, Quest Alliance
and Digital Study Hall in India.
Surrey's research has led to Nokia developing a mobile journalism system
that was informed by
the StoryBank work and later tested in a subsequent Surrey project called
Bespoke:
http://www.newelo.com/home.
In India, Nokia used the broader approach in other projects, as described
by the Director of the
project: "We realized the importance of creating technologies to support
(as opposed to replacing)
already existing practices, such as the community radio in this case. This
realization had an
influence on a subsequently formed project, titled HealthRadar. For that
project, my group
designed a mobile disease surveillance technology on top of the already
existing practice of paper-
based surveillance. The idea of co-existence of old and new technologies
originated from the
observations of the StoryBank project."
Sources to corroborate the impact
Storybank project
a) Nokia Research Bangalore. Contact details provided.
b) Nokia Research Tampere and Newelo. Contact details provided.
Community Generated Media Project
c) Director, Centre for Digital Storytelling, Berkeley. Contact
details provided.
d) Community Voice Projects Manager, Field Operations, World
Vision. Contact details
provided.
e) CEO Quest Alliance. Contact details provided.