Influencing Digital Projection Practices in Dance Performance
Submitting Institution
University of LeedsUnit of Assessment
Music, Drama, Dance and Performing ArtsSummary Impact Type
CulturalResearch Subject Area(s)
Information and Computing Sciences: Artificial Intelligence and Image Processing
Studies In Creative Arts and Writing: Film, Television and Digital Media, Performing Arts and Creative Writing
Summary of the impact
The research led by Professor Sita Popat with Scott Palmer
enabled digital arts small-medium enterprise (SME) KMA Ltd to develop
ground-breaking visual/kinetic ideas and permanently shift their creative
product (and hence their income stream) from web design and popular music
show projection to theatre and the cultural industries. Subsequent
collaborative research and development workshops catalysed the design of a
progressive digital projection for an international theatre company's
production, influencing how audiences around the world received the work's
political message.
Underpinning research
Projected digital images are widely employed in theatrical productions,
but their use is frequently governed either by pre-recorded footage with
the performer as strictly-timed soloist, or through computer-controlled
interactions where the performer must trigger the technology. Work that
directly integrates performance and technologist in both process and
performance is still rare. Collaborative methods that facilitate such
integration deserve further exploration for the combined benefit of both
academic and professional communities.
Popat (Professor of Performance & Technology 2011-14, Senior
Lecturer in Dance 2007-11), University of Leeds) and Scott Palmer
(Lecturer in Scenography, University of Leeds throughout the REF period)
formed a research collaboration between 2004 and 2008 with industry
partners (Kit Monkman and Tom Wexler, co-directors of KMA Ltd), focussing
on the choreographic and scenographic exchange between dancers and
projected digital images. They addressed these issues through the
following research question: What defines relationships between performer-
dancer, projected image and performer-operator?
Through the use of experimental workshops conducted both in theatres and
in site-specific environments, the research investigated a new set of
interrelationships between performer, projection and technical operator,
where the operator became a `performer' controlling and being
spontaneously present in a digital representation.
In the theatre-based research, the stage-performer dances with the
off-stage operator, who simultaneously sees, controls and performs via a
projected digital representation (a star, a line, or another shape,
programmed using principles of Newtonian physics to create organic-looking
motion). The expressive nature of the digital image concentrates the
qualities of the operator's movement through innovative use of a simple
technical interface (graphics tablet and pen). The operator performs
through his/her abstract digital form, dancing as an equal partner with
the stage performer. The research investigated how the operator's role as
performer unlocks significant potential for the creative process. It also
addressed the role of kinesic engagement in digital extensions of the
human body.
In the site-specific research, members of the public visiting the kinetic
light installations became both operator and performer in a mixed reality
environment. They engaged with the technology as part of an embodied
experience of the site. The research examined the role of light in
experiences of site, and the effects of using performance techniques based
on play as the key creative process in creating a piece of public
installation art.
In both the theatre-based and site-specific research, Popat and
Palmer were concerned with the nature of the `physical' and perceptions of
the `real' in relation to embodied experience and interaction.
The findings were focused around three areas:
- The `embodied interface': theories and practices of relationships
between performer-operators and digital technology that support extended
embodiment and remote expressive performance through digital projection.
[1, 3, 5]
- Performance techniques as design processes - processes for employing
improvisation and game-play as tools for designing effective interactive
mixed reality environments where the body is prioritised rather than the
technology. [4, 5]
- Methodologies for collaborative working between performance and
digital technologists - interrogating assumptions about
performance/technology collaborative processes and proposing working
methods. [2, 5]
Reference [4] was re-printed in Collins & Nisbet (eds) Theatre
& Design: A Reader in Scenography (Routledge, 2010). References
[3] and [4] were entered into RAE 2008, along with a
practice- based research output arising from the AHRC-funded project [5].
References to the research
[1] Popat, S. & Preece, K. (2012) `Pluralistic
Presence: Practising Embodiment with my Avatar', in Broadhurst S. &
Machon J. (eds.) Identity, Performance and Technology: Practices of
Empowerment, Embodiment and Technicity, Basingstoke: Palgrave
Macmillan, pp.160-174 [chapter in edited book, submitted in REF2014]
[2] Popat, S. & Palmer, S. (2009) `Dancing with
Sprites and Robots: New Approaches to Collaboration between Dance and
Digital Technologies', in Butterworth, J. & Wildschut, L. (eds.) Contemporary
Choreography: A Critical Reader, London: Routledge, pp.416-430
[chapter in edited book]
[3] Popat, S. & Palmer, S. (2008) 'Embodied
Interfaces: Dancing with Digital Sprites', Digital Creativity 19(2),
pp.125-137. DOI 10.1080/14626260802037478 [peer reviewed journal article]
[4] Palmer, S. & Popat, S. (2007) `Dancing in the
Streets: The Sensuous Manifold as a Concept for Designing Experience'
International Journal of Performance Arts & Digital Media 2(3),
pp.297-314 . DOI 10.1386/padm.2.3.297_1 [peer reviewed journal article]
[5] Popat & Palmer were awarded an Arts & Humanities
Research Council Large Grant for their project titled Projecting
Performance (Sept 2006-Jan 2008, £66,000). KMA Ltd was the named
partner on the project.
Details of the impact
IMPACT 1: On a digital arts SME
Historical context of impact:
Prior to 2004, KMA Ltd's primary income stream was web-based design and
digital projections for large-scale popular music shows. In 2004, KMA
approached Popat and Palmer for advice on a new commission to
create digital scenography for Phoenix Dance Theatre's production, Eng-er-
land (2005), against the company's broader strategic plan to
diversify their work-base into theatre and the creative industries. Popat,
Palmer and KMA engaged in experimental research workshops to develop new
visual/kinetic ideas for the Phoenix production. Popat and Palmer
were credited for their contribution in Phoenix's international programme.
In 2005, KMA was commissioned by York City Council to create an
interactive public art installation. KMA returned to Popat and
Palmer and employed them as research consultants on the project to develop
the experimental workshop approaches further. The resulting installation,
Dancing in the Streets, was KMA's first interactive kinetic light
installation. The work came to life through the actions and reactions of
its audience. Abstract, organic patterns appeared on the pavement after
dark, inviting passers-by to come closer. As they did, their own movements
began to influence what they saw as the projected light linked them to
others and pulled them into a relationship with the artwork that invited
playfulness, creativity and improvisation. The installation was due to run
for three weeks but the City Council extended its run to four months.
Following this, Popat and Palmer wrote a peer-reviewed research
article about their experimental work with KMA [4] and
successfully applied for an Arts & Humanities Research Council (AHRC)
Large Grant for Projecting Performance (2006-8) to pursue the work
further in partnership with KMA [5]. The research question
outlined earlier (in the second paragraph of section two) was central to
this project.
Impact in REF2014 Period:
KMA have continued to employ the processes developed with Popat
and Palmer in the experimental workshops (and in the subsequent
AHRC-funded project) within their commissioned work. Examples include Congregation
(2010: Shanghai Expo, China; Tate Britain, London), an ambitious kinetic
light art installation that that aims to push the possibilities of large
scale interactive work into new emotional and narrative territory, and
most recently their design for the feature film The Knife that Killed
Me (Autumn 2013, Universal Pictures). KMA Director, Kit Monkman,
testifies that the film "owes its ground-breaking visual style" to their
work with Popat and Palmer. [A]
Lloyd Newson, Artistic Director of internationally acclaimed DV8 Physical
Theatre, heard about Projecting Performance at the Theatre and
Performance Research Association conference in 2006 and asked Popat
if he could observe the experimental workshops. As a result, Newson ran
his own research and development workshops with the Projecting
Performance research team (led by Popat and Palmer).
Following the workshops, Newson commissioned KMA to design the digital
projections for DV8's internationally touring production To Be
Straight With You (2007, toured 2008-9). KMA's design for DV8
significantly raised their international profile in the arts world in
2008-9; an opportunity that only arose because of the research they
conducted with Popat and Palmer.
KMA have now developed and diversified their work-base to be almost
exclusively within digital light projection and film in theatre and the
cultural industries. Monkman's testimonial states, "I cannot overstate our
gratitude to Sita (Popat), Scott (Palmer) and the University of Leeds for
encouraging and aiding our creative (and therefore economic) development."
[A]
The experimental processes developed in the research partnership with KMA
were selected for dissemination as good practice in interactive digital
design in two international industry publications. [B]
IMPACT 2: On an international theatre company and its audiences
As explained above, Lloyd Newson asked Popat, Palmer and KMA to
host two days of workshops for him and a DV8 performer in order to
experiment with ideas for his upcoming production, To Be Straight With
You. Newson's testimonial explains that the ideas for many of the
final projection designs were developed in these workshops [C]. Popat
and Palmer are credited in the production's tour programme and website. To
Be Straight With You toured internationally in 2008-9, including
Australia, Germany, USA, UK and Canada.
International reviews of To Be Straight With You indicate the
critical nature of the digital projection design in communicating to
audiences the political content of the piece which examined religion,
sexuality and tolerance. Most frequently highlighted for the effectiveness
of its visual emphasis was the projection of a large globe, which a dancer
appears to spin around himself (e.g. reviews in The Guardian, UK; The
Independent, UK; The Stage, UK; Irish Theatre Magazine, Ireland; The
Village Voice, New York; Dance View Times, San Francisco) [D].
Countries turn different colours at his touch as he describes their rules
on homosexual relationships. This `globe' design element was one of those
conceived in the R&D workshops with the Projecting Performance
research team, as were the other elements mentioned in the review excerpts
below. (These elements can also be seen in video examples on YouTube via
the links listed in source [E] in Section 5.)
"In a devastating bit of theatrical magic, Hannes Langolf, one of nine
powerful performers, appears to rotate a transparent projected globe of
the world. As he speaks of the 85 countries that criminalize homosexuality
and the seven in which Sharia law may impose the death penalty, those
sections of the virtual world turn red, and some an even darker red."
Deborah Jowitt, The Village Voice (New York), October 2008.
"The use of visible text and graphics thrown across the set for emphasis
is nothing new, but here, working in harmony with Uri Omi's set, it is
taken to a new level, lending the piece an immediacy and a filmic quality
which heightens both the production's visual impact and its
accessibility." British Theatre Guide, October 2008.
"Americans will be forced to sit-up, catch up, and may have to rely on
the impressively artsy video-graphic-projections by Kit Monkman and Tom
Wexler [KMA] that sometimes create the set around dimly lit
performers, overlaying on them like clothing, or sprayed across them like
graffiti." Culture Vulture (San Francisco), November 2009.
Over 70,000 people saw the show in Europe, Australia and USA between
March and November 2008, and then in Europe, USA and Canada between
September and December 2009 [F]. The production won the Grand Prix
de Danse, Syndicat Professionnel de la Critique de Theatre, Musique et
Danse (Paris 2009).
Newson invited Popat to join DV8's Board of Trustees in 2010.
Introducing her to the Board, Newson explained: "Sita and Scott's openness
and willingness to share their research and resources was pivotal in the
making of To Be Straight With You." [C]. As a board
member, Popat's role includes bringing future academic research to
the attention of Newson and DV8.
Sources to corroborate the impact
[A] Testimonial from Director of KMA Ltd, indicating the impact of this
research on their working practices and income stream.
[B] Publication 1: Nathan Shedroff's book Experience Design 1.1
(2009, ISBN: 9780982233900) for the interactive digital and related design
professional communities refers to Dancing in the Streets as an
example of innovative practice.
Publication 2: Popat and Palmer were invited to write an article on the
processes behind Dancing in the Streets for the industry
professionals' magazine Interactions, published by the Association
for Computing Machinery, USA. (Palmer, S. & Popat, S. (2008) `Dancing
in the Streets - a design case study'. Interactions New York,
XV(3), pp.55-59.)
[C] Testimonial from Artistic Director of DV8 Physical Theatre, to
indicate importance of this research to the digital design of DV8's
production, To Be Straight With You.
[D] Set of reviews of To Be Straight With You from the 2008-9
tour, indicating the importance of the digital design in the portrayal of
the production's aesthetic and its political message.
[E] Video examples from To Be Straight With You showing elements
of the digital projection design: http://www.youtube.com/watch?v=br9tafybBXM
(globe image at 1'00"); http://www.youtube.com/watch?v=0_MiU6ucj60
(cartoon at 2'20"). Both projection concepts developed in DV8/Projecting
Performance R&D workshops at University of Leeds. (Web pages accessed
on 16th October 2013.)
[F] Audience figures and data for To Be Straight With You
(2008-9) in DV8's annual report to Arts Council England.