Log in
This project, Robots and Avatars (http://www.robotsandavatars.net) informs how young people will work, learn and play with new representational forms of themselves and others in virtual and physical dimensions in coming decades making an impact on participants, educators, employers and other artists. Funded by NESTA, the programme influences the way educators and employers engage with young people in workplaces that are likely to include increasing telepresence, collaborative work, flattened hierarchies and international mobility. Exhibitions around Europe showcase work by artists, scientists, designers and architects who explore the relationship between the body, technology and virtual spaces, while forums examine impact and ethics. The research is transmitted to students and young professionals through workshops and mentoring, while social networking provides platforms for international groups. The project is also concerned with special topics like women and technology, and alternative identities for cultural groups. Key beneficiaries include young students and professionals, scholars and members of the general public.
Furtherfield has inspired and supported new forms of collaborative practice and expression at the intersection of arts and technology cultures to co-create critical, contemporary public platforms and contexts for arts in networked society.
Furtherfield's innovative programmes have advanced practices and theories of collaboration, remix, and openness; inspiring and informing thinking in the UK Arts sector and international digital arts culture. This work has worldwide cultural and social impact. It reaches and engages new audiences through public gallery programmes, online collections, websites, and other award-winning virtual platforms, acknowledged by artists, curators and critics for their contribution to emerging digital art contexts.
A quiet technology revolution in the UK has been changing the way that police officers on the beat and hospital nurses access and record information, using handheld electronic notebooks that bring large time and cost savings. This revolution began as a University of Glasgow research programme and led to the creation of a successful spin-out company, Kelvin Connect. Acquired in 2011 by the UK's largest provider of communications for emergency services, Kelvin Connect has grown to 30 staff. Its Pronto systems are now in use by 10% of UK police forces and nursing staff in several UK hospitals.
Augmented reality (AR) and physiological computing (PC) represent computing paradigms for wearable technology. Both forms may be combined to deliver Adaptive AR (A2R) where changes in psychophysiology are used to adapt digital artifacts in real-time. A number of art exhibits were created that represented A2R and were presented to the public as part of the Turning FACT Inside Out show in Liverpool. The impact of this research is evidenced by: (a) engaging the public with emerging technology, (b) influencing the strategy of an arts organisation, and (c) informing the practice of artists.
From 2005, a body of research undertaken at the University of Essex has developed a novel debug support architecture for systems on a chip (SoC). This platform successfully addresses the challenge of debugging applications executing on SoCs with multiple processor cores. A system-centric architecture is used, which achieves substantial improvement in compression and requires dramatically less silicon real estate than existing state of the art applications. The research underpins `UltraDebug', which is commercialised via the spin-out `UltraSoC'. UltraSoC has attracted investment worth £5million (the majority coming from venture capital sources) and is currently working with PMC-Sierra to incorporate its innovative technology into PMC's next generation of storage controllers.
Based on research within the Digital Media Technology group, innovative multi-media technologies for capturing, structuring, and analysing real-time crash test data were developed, between 1996 and 2006, leading to transformational impacts on the professional practices of the global vehicle crash testing industry. Initially realised through an award-winning technology transfer programme with MIRA, the systems have been widely deployed by leading crash test organisations, supported faster vehicle design iterations and contributed to the design of safer vehicles. The underpinning research has directly contributed to the ISO standard (ISO/DTR 13499) and its current version. The impact is ongoing and long lasting since most systems in current use are largely based on the original technologies.
The research improves digital data archives by embedding computation into the storage controllers that maintain the integrity of the data within the archive. This opens up a number of possibilities:
This has impact on three different classes of beneficiary:
KCL research played an essential role in the development of data provenance standards published by the World Wide Web Consortium (W3C) standards body for web technologies, which is responsible for HTTP, HTML, etc. The provenance of data concerns records of the processes by which data was produced, by whom, from what other data, and similar metadata. The standards directly impact on practitioners and professional services through adoption by commercial, governmental and other bodies, such as Oracle, IBM, and Nasa, in handling computational records of the provenance of data.
Professor Joseph Hyde's research explores the role of music and sound in a broader performing/digital arts context, through installation and performance works using interactive technologies. Impact is generated through active participation by audience members as a way to embody the research. This work often engages a broader audience than purely music/sound work, reaching the wider arts, creative industries, education and science/engineering communities. Two recent projects illustrate this. me and my shadow was commissioned by MADE, a European Commission-funded initiative exploring mobility for digital arts. It ran simultaneously in London, Paris, Brussels and Istanbul, and formed the basis for a European Commission White Paper. danceroom Spectroscopy was a collaborative arts/science crossover project, which attracted attention in both arts and science communities. Both projects attracted substantial funding (c. €400,000 and £165,000 respectively), reached large audiences (5000 and 20,000 physical attendees) and had wide press coverage.
Research undertaken between 2002 and 2012 at Birkbeck has helped establish a participatory approach to cyber-physical computing as the predominant methodology for the construction of mobile and pervasive computing systems. Cyber-physical systems intimately interlink material entities and their information representations as existing on the Internet. Our specific research contributions in systems architecture, privacy protection and human dynamics have demonstrated how the user's activity can be exploited as the core ingredient in building such systems. Our research has resulted in the implementation of applications that are used to monitor biodiversity across the globe, to assess and support Parkinson's disease patients in the UK, to improve the well-being of office workers in London, to engage the public in a debate about the costs and benefits of pervasive computing, and to inform legislatures in the UK and the US.