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Research at the University of Dundee providing original insights and new directions in the way that internet technologies and data can be embedded in the real world through being given physical forms has lead to impacts that include:
Green and Lilley's research on the management of innovation within creative organisations, with a specific focus on people-centred and socio-technical systems design of digital technology, has benefitted two companies significantly through two knowledge-transfer partnerships. One company — Bulb - more than doubled its staff numbers from 8 to 18 and increased turnover from £700,000 to £1.2 million. This research contributed to the basis for a new company — CrowdLab - now worth £1.5 million. Both companies have been short-listed for a number of awards, one recently winning the 2013 Leicester Mercury Innovative Company category. The School has embraced the University's Knowledge Exchange provision to respond effectively to the Government's economic development agenda which has placed HEIs `centre stage' to deliver private-sector led innovation and economic recovery.
This case study concerns analogue interfacing of digital content and services and examines interfaces which seek to be bespoke, inclusive, meaningful and engaging associations of crafted materiality. Through a series of deployments of prototypes in a range of real world contexts this case study demonstrates the value and interest, beyond academic research, for crafted physical interfaces.
The research led by Professor Sita Popat with Scott Palmer enabled digital arts small-medium enterprise (SME) KMA Ltd to develop ground-breaking visual/kinetic ideas and permanently shift their creative product (and hence their income stream) from web design and popular music show projection to theatre and the cultural industries. Subsequent collaborative research and development workshops catalysed the design of a progressive digital projection for an international theatre company's production, influencing how audiences around the world received the work's political message.
Cruickshank's interdisciplinary research challenges the role of the professional designer and celebrates the potential of the citizen-designer. Insights from the research have developed a series of tools that facilitate design-creativity in the non-specialist. The research demonstrates that technology can be an enabler for the non-professional, impacting on design methods and their implementation. The process of developing the research has had a direct impact through significantly improving the consultation and design activities of the City and County Councils in Lancaster (with potential for scaling this up to other local authorities) and shaped the potential development of a 10-hectare city-centre green space over a 10-year period.
The Advertising Communications Research Group (Adcoms) consists of 9 staff and research students including Paul Springer Senior Lecturer 2001-2005 Principal Lecturer 2005-2009, Professor 2009-present and Gloria Moss, Senior Lecturer 2006-2009, Reader 2009-2013 Professor 2013. Adcoms champions two fundamental issues: 1) digital formats require different approaches to mass communications; 2) gender bias is inherent in the creation and reception of designed digital communications. Outputs have impacted on: perspectives of communications (eg Springer, Ads to Icons, 2007; Moss, Gender, Design & Marketing, 2009; Springer, P & Carson, M. Pioneers of Digital, 2012); practice (e.g. Creative Campus Initiative branding, 2010; positioning of the Institute of Practitioners in Advertising, 2013); thought leadership (e.g. referenced by DCMS policy 2012; keynote addresses for ProMediaTech, UKTI/Moscow, 2009; the China Advertising Association, Guangzhou 2006; expert presentation at the Global Diversity and Inclusion Conference, Barcelona, 2013 (Moss).
Gage's research in interactive architecture since the 1990s has influenced the working methods of a sizeable community of SME architectural and environmental design practices, mainly in London, and in some cases significantly extended the scope of their services. The research has established and strengthened innovative exchange between academia, professions and creative industries and led to the creation of a number of new specialist and award-winning design companies with international profiles. One of these developed intellectual property sold in 2011 for over $15m, while another won a RIBA National Award for design excellence in collaboration with Bartlett staff.
Research from the Digital arts strand of the CMR has had an impact in two related areas.
This case study demonstrates sustained impact on UK government and devolved government policy in the area of creative digital participation; on the regional implementation of that policy; on publicly funded community initiatives that benefited from that implementation; and on the NI school curriculum. It will also outline the beginnings of similar impact on an international scale: on government education policy and school and university curricula in, for example, Namibia and South Africa, where the underpinning research has been disseminated.
The project impacts by connecting people with technology through an interactive art project. Portable equipment ensures wide participation: people respond to, and interact with, virtual living creatures in an entertaining but instructive context. Bringing together human participants (able to intervene in the environment) with the virtual bugs (responsive to stimuli/their environment), people are challenged to consider cause and effect in the physical environment as well as their own inter-social relations. The impact which is cultural, imaginative and pedagogic is achieved through touch rather than via the normal emphasis on the communicated world.